For crying out loud stop talking about winrates when you have a small sample size. Congratulations, you won 16 games and lost 1; that is impressive. However, this deck will never achieve a 94 % winrate after +100 games. Or at the very least update the WR once you start losing some games.
- HubaTheTuba
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thazud posted a message on *FULL GUIDE* 16-1 94% winrate LK tempo magePosted in: *FULL GUIDE* 16-1 94% winrate LK tempo mage -
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Dudeman0311 posted a message on New Card Reveal: Ticking AbominationPosted in: Newsprobably the most garbage card reveal of all time
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Underrated1 posted a message on Mini-MagePosted in: Mini-MageGenerally speaking, Spell Damage+ is worth 1 stat point. See Ogre Magi versus Chillwind Yeti or Frigid Snobold versus Oasis Snapjaw.
Now juxtapose this with Jungle Panther and behold this card's awfulness. By this scale the two cards have the same value, but Mini-Mage costs 1 more mana, which is a crippling drawback.
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HylianPikach posted a message on Stoneskin GargoylePosted in: Stoneskin GargoyleI remember at the beginning of Naxx, when I tried so desperately hard to make a decent deck with this guy. It was a druid set on just buffing the crap and giving taunt to some minions like Gurubashi Berserker and Maexxna. Was pretty fun to play, but so damn bad...
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C'thun will not be re-summoned as it is not a taunt minion, and the taunt it has is a buff. It works the same with adapting something to have the plant deathrattle, and trying to resurrect it with n'zoth.
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It does in fact have the same interaction. The only such card that does not is jade blossom.