You people are incapable of having fun. Unbelievable. This forum is cancer.
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You people are incapable of having fun. Unbelievable. This forum is cancer.
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I'm not being funny but OP is actually right, I'm watching Savjz on stream play against it and it's absolutely ridiculous, stream is going crazy.
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Or you don't netdeck from day one, and instead try to be creative
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Actually looks very powerful. Especially with hunters mark. And sometimes vs aggro decks you need some pings on high attack minions and this helps tons
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I saw a lot ofDoomerang mentions here. I wonder the interaction too but I used Doomerang in game so much and I wanted to share my opinions.
When I use Doomerang with Leeching Poison, Its damage heals you for the amount of damage deal. and weapon loses Leeching Poison effect.
When I use Doomerang with Obsidian Shard, Obsidian Shard keeps the lowered cost and also you decrease its cost while it is equipped.
When I use Doomerang with Deadly Poison, weapon lose all the buff and deals its damage.
When I use Doomerang with Charged Hammer, my hero power doesn't change.
So Doomerang doesn't destroy your weapon and doesn't add a copy of it to your hand. it just bounces it to your hand.
What i saw in Doomerang is that it works like Youthful Brewmaster. When you bounce a deathrattle minion with Youthful Brewmaster, Its deathrattle effect isn't activated. Doomerang is same. You can't add more Kingsbanes to your deck by using Doomerang.Also there is no unequip mechanic for hearthstone which means Kingsbane's "It keeps all enchantments" ability must be deathrattle effect. Otherwise, that ability is meaningless. So you can't keep enchantments by using Doomerang. You can use them together but you lose enchantments.My advice is for people who want to use those together, keep Doomerang in hand and use it only for last savior like Evasion. Otherwise you will lose so much source. It will be a logic combo which has a high drawback to save yourself. Use them wisely or don't use them together.Peter Whalen rekt me. :D well keeping all enchantments isn't deathrattle effect. So I edited my post according to this situation.Source: https://twitter.com/LegendaryFerret/status/936878094748549120
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So, obviously, bananas value if done right, but honestly, I was just fiddling around with this card, in my mind and... Well, I've got a 4-5 card OTK. (well, technically it's 29 damage, but in most cases, I'd expect that to be enough, or you could add a Moonfire if you need more certainty)
So, here's the plan: You take Twig of the World Tree, right? Get it to 1 charge left (Obviously a tricky proposition in a meta that looks to be so friendly for weapon removal), but bear with me. We have it at 1 charge. On 10 mana, we drop Ixlid, Fungal Lord. We then use Faceless Manipulator. From what I know about things like Druid of the Claw and Mirror Entity, ixlid should summon an extra copy of himself, making 3 ixlids on board. Now the fun starts.
We hit the face with the twig dealing 1 damage. It breaks, putting us back at 10 mana.
With that 10 mana, we play Leeroy Jenkins, and because we have three ixlids, we should get 3 more copies, making for 3 ixlids, and 4 leeroys on board for a full board of 7 minions. Now, with 4 leeroys, we have 24 damage (6*4=24+1(Twig)=25). However, with a single Mark of the Lotus, we have an extra attack on leeroy, making for a total of 29 damage. We still have 4 mana left, if you want to swipe, or moonfire, or if you just had another mark of the lotus... Assuming 30 HP, you've just put them to 1 HP, using only: A twig, an ixlid, a faceless manipulator, a leeroy jenkins, and a mark of the lotus, for a total of 5 cards, plus maybe one other card for the finishing blow.
BONUS: This combo still works, almost identically, with Reckless Rocketeer, if you want to do this on a budget.
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Quote from GameTheory345 >>I don't think drawing minions is how mill Rogue works... I'm pretty sure the goal of mill Rogue is to mill the OPPONENT'S deck. What mill Rogue have you been playing?
Besides, your argument exactly contradicts your claims. Drawing specific cards at a cheap cost is practically exactly what tempo and miracle rogue do.
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There is no fun playing againts that deck.
kazakus + raza + Sk Anduin = No fun allowed
Seriusly, blizzard should do something to stop this bullshit.
Its like a one player game for the priest, you cant do anything, agro? Nope, control? Nope
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Nothing better than topdecking one drops in turn 20.
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I honestly don't get why people are turning [Insert Aggro Deck Here] into a scapegoat. We instead should be protesting the problem to Blizzard so it does not happen again and again.
You can hate Pirate Warrior and question why they play it, but you don't have the right to treat them as sub-humans for playing a deck that was offered to them by Blizzard.
If you are a [Insert Reno Deck Here] I hope you don't think that your deck can't be considered cancerous, for newer players, they literally can lose the second they match against you due to your vast amounts of legendaries and value if they can't outrace you. The amount of mental gymnastics you are performing must be Olympian if you think that having a game decided by Reno or having to use only 1 copy of each card is "creative."
Though losing in 4 turns isn't fun, playing a 25 turn game that you can't win or knowing you will lose due to lack of burst and/or value is equally as stupid as the first option.
TLDR;
I don't mean to be cheesy...but hate the game, not the player. (Unless they emote in a jeering manner or trashtalk but that's another story)
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I've played Murloc Rogue with Finja but this is taking it a step further! I'm truly shocked at the creativity of this deck and it is very refreshing after seeing renolock/renomage over and over again on the front page. Props to you sir.
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They don't even have to communicate with us! All they have to do is fix obvious issues and efficiently do it at a good pace. I mean the Dota 2 team is able to pull this off and Dota 2 needs as much balancing as HS if not more. Nobody really even flames the Dota 2 devs due to the amount of efficacy the team has made with the community through things like implementing community ideas, listening to balancing suggestions (mainly reddit and somehow the game is very balanced), and fixing bugs on short time frames (2 days!). Now these expectations are probably never going to be met by Team 5 but at the very least they can strive towards them.
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Once Reno is out of standard I hope this gets buffed back to it's original state its kinda unfair how this got nerfed but Blizz still had the balls to release Arcane Giant.
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Very under-rated.
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All I have different is -2 Tomb Pillager +2 Counterfeit Coin. On turn 3 you can double coin out Finja or on turn 1/2 pull off a ridiculous Edwin. Thought this would be garbage (I also flipped out in anger when I got Finja) but performs well and is also very fun.
At first most people think you are playing the Guukboii Piracle Rogue or the Icy Veins Pirate Tempo Rogue but then you drop Finja on the board and you can literally feel the color drain from their face as the try to figure out what your doing. I kinda low-key hope this deck doesn't get popular so people don't recognize when I play it XD
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Weasel Tunneler
Leatherclad Hogleader
Dirty Rat
Devolve
Daring Reporter
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"Blade Flurry is a problem because it enables both board clear and heavy burst damage, and it’s also an obstacle to adding better cards for Rogues. To address these issues, the cost of Blade Flurry is moving from 2 to 4 mana, and it will now only affect minions, so that Rogues have to choose between removing threats or damaging the enemy Hero."
Cards like Shadow Rager?
Thanks Blizz. In the end there was no point in nerfing this card.