I think it's subtle inclusion, there were several situations where that +1 attack per turn added up pretty quickly. Don't get me wrong, Spellbreaker is a fantastic tool for the deck and could work really well (I might try it too in case I encounter situations where I could have won if not for that pesky taunt - but so far when I lost it was usually not because 1 taunt, but several where 1 silence won't work). Also Spellbreaker is while nicely stated (aggressive statline) is a 4 mana minion and I prefer to vomit everything quickly, hence there are only 1-3 mana minions in the deck. It can be a dead card in your hand, no wonder the most expensive card in the deck is 5 mana and that is Leeroy Jenkins for reach.
Instead or Leeroy you might use an Argent Commander It's not as good but stickier due to the divine shield.
Patches is not as evident, you might want to te place it with another early game aggro minion like Firefly, normally I'd recommend cutting Southsea Deckhand too if you won't run Patches, but I value the the 1 mana 2/1 charge with weapon so much. But it you cut it, add an offensive secret like Cat Trick or Bear Trap.
The change can help with Murloc Pala and Pirate Warriors (in case you draw that one card) but harms cycling against Control. Choose what works for you for the current meta and your experience.
I started this topic and I still stand with my initial statements. However, I played quite a bit in Wild and the huge variaty there coupled with that almost no one plays makes Hunter quite good actually. I climbed from rank 15 to rank 4 with my Wild Hunter deck, also risen to rank 8 (and beyond) in Standard.
While Hunter is viable at lower ranks, the class itself is pretty weak still, I bet once I'll reach Legend I will barely see any success. We will see, next expansion should introduce good early minions and a removal. Or a cheap AoE minion which can be combod with Toxic Arrow.
The only thing should be changed in m opinion is Spreading Plague. In case it is unplayable, Druids will be kept in place by Aggro decks. No single deck should be good both against Aggro and Control. Just this minor change would make all Aggro deck pooping on Jade, keeping it at bay until it rotated out.
alternative: Jades should be buffs, not default minions. All jade should be 1/1 plus a buff on them based on the previouely played Jades. Mass Dispell in every Priest deck, Bye Bye Jade!
Thank you! Freezing trap can help with keeping the opponent guessing, but I wanted to go all out with damage. I just hit rank 5 with this deck so it certainly works.
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I think it's subtle inclusion, there were several situations where that +1 attack per turn added up pretty quickly. Don't get me wrong, Spellbreaker is a fantastic tool for the deck and could work really well (I might try it too in case I encounter situations where I could have won if not for that pesky taunt - but so far when I lost it was usually not because 1 taunt, but several where 1 silence won't work). Also Spellbreaker is while nicely stated (aggressive statline) is a 4 mana minion and I prefer to vomit everything quickly, hence there are only 1-3 mana minions in the deck. It can be a dead card in your hand, no wonder the most expensive card in the deck is 5 mana and that is Leeroy Jenkins for reach.
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I would go with Flare too (cheaper+card draw), but I have no problem with Warp Mages frankly.
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Instead or Leeroy you might use an Argent Commander It's not as good but stickier due to the divine shield.
Patches is not as evident, you might want to te place it with another early game aggro minion like Firefly, normally I'd recommend cutting Southsea Deckhand too if you won't run Patches, but I value the the 1 mana 2/1 charge with weapon so much. But it you cut it, add an offensive secret like Cat Trick or Bear Trap.
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The change can help with Murloc Pala and Pirate Warriors (in case you draw that one card) but harms cycling against Control. Choose what works for you for the current meta and your experience.
4
Thank you for including my Wild Hunter deck, I appreciate it! :)
it's relatively cheap and still effective.
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I started this topic and I still stand with my initial statements. However, I played quite a bit in Wild and the huge variaty there coupled with that almost no one plays makes Hunter quite good actually. I climbed from rank 15 to rank 4 with my Wild Hunter deck, also risen to rank 8 (and beyond) in Standard.
While Hunter is viable at lower ranks, the class itself is pretty weak still, I bet once I'll reach Legend I will barely see any success. We will see, next expansion should introduce good early minions and a removal. Or a cheap AoE minion which can be combod with Toxic Arrow.
1
^this
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The only thing should be changed in m opinion is Spreading Plague. In case it is unplayable, Druids will be kept in place by Aggro decks. No single deck should be good both against Aggro and Control. Just this minor change would make all Aggro deck pooping on Jade, keeping it at bay until it rotated out.
alternative: Jades should be buffs, not default minions. All jade should be 1/1 plus a buff on them based on the previouely played Jades. Mass Dispell in every Priest deck, Bye Bye Jade!
12
It seems you are useless. :) Try Druid, I heard it works even for the most retarded. ;)
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Are you F stupid?
1
You should play a deck which you enjoy, however if you are okay with playing in Wild, this Aggro deck can really wreck the current meta:
If you wish to use the Hunter DK try the deck in my sign. I am at rank 5 both in Standard and Wild, and I play Hunter, almost exclusively since GvG
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Quick Shot, it would give Hunter a decent burn/removal spell. I think this card should have made classic, but I am most probably biased.
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Could yo change my username to SSJRexxar? Thank you.
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Wild is a lot of fun, I used this Face Hunter deck to reach rank 5 in Wild:
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Thank you! Freezing trap can help with keeping the opponent guessing, but I wanted to go all out with damage. I just hit rank 5 with this deck so it certainly works.