• 2

    posted a message on Music Hunter [ft.Invincible]

    Weak deck poor synergy VERY poor synergy.

    So the 4/4 and the other undead keep drawing the Defense attorney.Thaddius is near impossible to play because he does nothing to the board and this deck is ALWAYS behind on board so he ends up just a 11/11 taunt but facing a large board.He won't stick around long enough to utilize his value but he does work in Druid for obvious reasons more mana.However i will tweak it because it does have potential like get rid of the heal undead they are too slow and the Attorney  none of those minions address the board and you NEED to address the board.

    Basically this deck is slow so you need to play the taunts but when they can draw useless minions it is a lose lose.Masked reveller is ok but again it can't be drawing the attorney or tenacious because those 3 are too slow .

    Oh and the beast weapon doesn't make sense sure it is a dredge but it would actually be useful if drawing a beast but this deck is Undead so again anti synergy.I do have some ideas though  to utilize the weapon.

    Posted in: Music Hunter [ft.Invincible]
  • 2

    posted a message on Outcast Tempo DH is a LEGIT META BREAKER!!!

    Only 5k short of building the deck hence why i lost respect for game and Blizzard ALL of their games are heavily monetized and greedy.

     

     

    Posted in: Outcast Tempo DH is a LEGIT META BREAKER!!!
  • 2

    posted a message on Mill Hunter: 2022 Updated

    I only played one game and could immediately feel how bad the deck is.My opponent enjoyed the free cards and the 7/7 is just too slow no rush nothing like Priest can use it to dmg the board so all your doing is feeding opp cards to hasten their victory over you.I would even care if i milled cards because if your giving a ton of cards i'll find every answer i need to win the game.

    I can't even think of what deck this might target but i just don't like it i'd rather use Priest for this.BTW the class i played was PLD "righteous" off the 7/7  umm yeah opponent must have been licking his chops.

     

    Posted in: Mill Hunter: 2022 Updated
  • 1

    posted a message on New Shaman Cards Are BROKEN! Will They Nerf It? Voyage to the Sunken City | Hearthstone

    Broken?

    LOL April fools?

    Yes Mech Mage is very strong most people called it before release and many pro players are already playing it 24/7.

    IMO Shaman got garbage the +spell dmg card is the only reasonable card but you also need minions on board.

    Posted in: New Shaman Cards Are BROKEN! Will They Nerf It? Voyage to the Sunken City | Hearthstone
  • 2

    posted a message on HOLY DRAGONS, BATMAN!

    I don't know if gardens is really good enough it is really tough to grasp the meta right now still tons of testing.When i tried playing City tax in the past i never seem to have both that card and the accompanying card to actually remove boards.

    So in reality i think about decks i have been seeing and this deck really like Druid has relies on kazakusan to actually win the game however what happens when you try to cast it is most likely your facing a game losing board so you have no time to cast kazakusan.It worked in Druid for obvious reasons they had  a lot more mana than everyone else.

    Having faced immortalized Stone a few times i found it was sort of easy to remove and only struggled if i just drew really poorly so your not going to have a safe turn 8 to play Kazakusan.So typically what will happen with this deck if your a bit luckier than me is you will have ONE board clear and is that good enough versus aggro or other Colossal decks?

    What would work is seeing that for example tax and EQ are 4 mana is if you had several good 5/6 cost plays to fit that in with the board clear otherwise it is a board clear with no pressure and you will be right back at square one next turn.

     

     

    Posted in: HOLY DRAGONS, BATMAN!
  • 1

    posted a message on Do new Colossal cards compete with Kazakuzan?

    Yeah it hasn't been talked about by any of the streamers like Kazakusan is such a broken card that ANY new card simply will not compete with it.

    The issue comes down to Druid being able to make a viable deck with ramp cards rotating out.So we have to see if druid was given any faster removal options and it still has the very strong Guff card.So as long as there is Kazak and Guff that is a very strong staple to try and make work.

    As to the question about "Colossal"cards i very highly doubt it.I think i have seen all the Colossal cards and to be honest none of them impress me.Some of them will be ok versus certain deck types but they also might just be way too slow.

    EVERY single meta for the longest time has seen players looking for the least interaction otk type decks builds and Colossal cards do not fit any of the typical deck building strategies.I mean geesh right now we have Druid just playing ramp to get to kazakusan and control warrior just playing removal to get to kazakusan those are some pretty lame deck builds all revolving around one broken card.

    I expect we will see more of the same in this new expansion some busted broken mana cheating plays and seriously the design team has been very weak in it's ideas it is always mana cheating free plays and otk not much in the way of creativity given they have had 7 or so years to think of new ideas.

     

    Posted in: Card Discussion
  • 1

    posted a message on Do NOT complete the Mi'da bounty!

    "they disabled Mdia for now"

    That is a FIX?....hmmm lol.

    Don't they have a testing server for the  mercenaries mode or any quality control to make sure things actually work before releasing them?You know even within Wow a long time back when i supported the game i asked in open chat about what seemed like a broken questline in BETA testing.Well chat quickly many of them responded with "it's been broken for weeks now"i thought wtf why isn't anyone fixing this after two weeks.Well obviously only in this for the money they   rushed out the expansion and still 2-3 weeks after the releas that questline was still broken ....sigh.

    Since that release i still remember it clearly i no longer respect Blizzard for caring about their products they rather release to see sales and higher quarterly numbers than worry about a few complainers or their products.

    Posted in: Mercenaries
  • 4

    posted a message on [Legend] Clown Warrior

    I am extremely pissed at seeing mage and in general stupid cards that are FREE plays.Mage gets 2 cards that are 4 free  cards drawn and Cram is usually 4 cards for  4 mana so again too good.That is the whole reason why Mage is doing well it has TOO much card draw,6 cards that draw typically around 12 cards or more ,that is absolutely retarded.

    The same reason so many were using Rogue,they want to draw their whole deck with basically 4 cards.

    You know the HS team is really bad when you mage has 3 sets of card draw and the one class that needed card draw for years "Shaman" gets NOTHING.Imagine if Mage had NO card draw and gave them some murlocs then gave Shaman those 3 sets of card draws,,BIG difference.That is how the game and classes become unbalanced.

    The GAME is not the problem it is the TEAM operating this game.

     

     

    Posted in: [Legend] Clown Warrior
  • 4

    posted a message on [Legend] Clown Warrior

    Ladder is all Mage,i can't believe how often i face Mage it is getting very tiring.In 12 or so games i didn't face one paladin,i think was 8/9 mages ,2 hunters and a warl;ock and priest.

    Posted in: [Legend] Clown Warrior
  • -7

    posted a message on Hearthstone's Next Balance Update Goes Live on May 22

    Their nerfs are 90% of the time so badly done ,they end up removing a card from play,example Buzzard and Hunter still has no card drawing after all these seasons.

    Let's give Mage premium removal,armor gain,card draw,counterspell,infinite health gain with Jaina etc etc but can't give Hunter ANY card draw?

    The game is also relying too much on those same two mechanics,the death knights and the quests,where is the versatility of the game?Oh then we have Shaman also relying on the DK but using neutral cards to be remotely viable.Let's give Druid Nourish for choice of 3 card draw or mana AND Infestation for armor and 5 card draw lol but yep,NO card draw for Hunter.

    In other words VERY poor job of balancing the classes.

    Posted in: News
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