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    posted a message on [TGT] Aviana OTK Druid

    yeah i know that patrons mech and zoo ruins everything i'll play it mostly for the fun of it

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid

    Gadgetzan Jouster is worth consideration against aggro decks 

    Astral Communion is definitely not a possibility the deck is already suffering from card draw and loosing your initial hand would most likely loose you the game cuz' you would be depanding on top decks 

    i think Astral Communion should be played with a deck with a lot of late game minions like Deathwing and other things like that and even thow you'll need to be very lucky cuz' the card is kind of dead after turn 6 so you'll need to get it in your oppening hand

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid

    the initial version contained the tree of life but i ended up cutting it for more card draw

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid

    i am considering the second living roots instead of a zombie chow against aggro 

    for the healling the initial version contained tree of life but i ended up cutting it for more card draw

    thanks for the feedback mate i'll keep it in mind

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid
    Quote from hebbe84 jump
    Quote from MCFUser175154 jump
    Quote from hebbe84 jump

    I have to agree. The OTK requires a lot of cards and there's no draw engine to support it. Not to mention the fact that you're never going to get to turn 10 against any aggressive deck with this basically. 

    It's a fun and gimmicky deck but it's never going to be more than that I'm afraid.

    Just add in more tech cards to beat agro. You win against control with your combo so not getting value is irrelevant. The issue I see here is grim patron. It comes before your combo and you just get wrecked. Fucking grim patron ruins everything.

    I don't think this deck has any good matchups honestly, aside from maybe like fatigue mage. Because of how many cards you need for your combo, you need to get through basically your entire deck every game and that requires a huge draw engine, which this deck doesn't have.

    Teching against aggro isn't as easy as it sounds, there aren't a lot of cards that are replaceable. I might be wrong about the aggro matchup, but I don't think I am.

    It also doesn't automatically win against control. You still have to draw your entire deck with no hard removal and frankly not a sufficient draw engine to make it happen in time. Control warrior is almost an auto-loss with this deck for instance.

    For this deck to stand a chance, I think it needs to take a completely different approach, more similar to mill druid than a standard druid. Like at least one Naturalize for hard removal, Starfall for AoE and Coldlight Oracle for draws. I don't know exactly, but something to that affect. Druid needs to fight for the board to survive and you can't do that with this deck, you're going to get destroyed by both aggro and control i m o.

    the idea of a mill approach is intresting to solve the card draw problemes i'll try to think about something along those lines 

    thanks for the feedback i'll keep that in mind

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid

    i completely agree with you, i think i'll play this mostly for the fun of it 

    i mean from my perspective playing this in the rank 14 sweet spot of cool decks would be fun even if i end up loosing up to 4 stars the fun was had the rest is irrelevent and i could always re get my stars back easily with a real deck

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid
    Quote from RichardConway jump

    Why not throw in force savage as a second win condition? I mean, this combo is unlikely to come up, and druid doesn't have enough draw to make it consistent.

    the main reason for this is i don't wnt druids to be stuck in the same design for every deck and the second reason is i don't really know what to cut for it 

    if i would replace some cards in the deck i'll probably put more card draw in 

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid

    Hi, McBeard

    The Idea of Kel'Thuzads and Ragnaros the Firelord is really great i can't say i did though about that i actualy think that it would be a lot of fun and i'll definitely tryit out once TGT is out 

    i'll keep your idea of swapping the chow for another Living Roots while testing this cuz' the two 1/1s maybe better than the chow after the meta shifts

    thanks for the feedback mate i appreciate it 

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid
    Quote from Ozei92 jump

    I just want to see the Trolden clip when someone does this against Forsen or Reynad. SAAAAAAALT.

    Cool combo. I feel like the deck might need even more cycle to actually make it consistent, but it's hard to tell without trying out the deck.

    i'll be waiting for the video specialy against Reynad the amout of SALT would be tremendous.

    i can't really find room for more card draw without cutting good support cards

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid

    thanks mate your feedback helped me a lot the initial version was a complet trash :p

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid

    thanks, yeah Aviana have some potential to be freaking OP 

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on [TGT] Aviana OTK Druid
    Quote from Fenixdown jump
    Quote from Horuse jump
    Quote from CarnageTime jump

    First of all, thanks for the input! It's well thought and an interesting approach to a combo finish, much rather than the 'boring' Savjz Roar Forsen Nature Combo. Quite similar to a Dragonlock I'd say.

    From my perspective though it seems this deck is a bit too slow and you'll definitely have problems against aggro decks. Let's see how TGT will affect the Meta.

    Keep up the good work anyways!

    the meta is sopposed to slow out after tgt but we need to wait and see

    They've said the meta is "supposed" to slow down now for three expansions. All it's done is speed up. Anyone who thinks it's going to slow down at this point is either a. naive or b. ignorant. Especially with ranked mode now having rewards, people will go to the fastest, easiest, most reliable decks to win with.

    And this deck is about the closest you can get to a polar opposite of that. Expect if you play this deck to sit in casual mode and still likely lose a lot.

    well we are just supposing that aggro decks will be phased out just for a bit so we can try those cool new mechanics 

    i know that this deck is not very competitive but i'll try it just for the fun of it 

    Posted in: [TGT] Aviana OTK Druid
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    posted a message on Varian Wrynn

    you'll have to make sure that Varian Wrynn won't attack your own face when you'll play it

    (wow reference varian and garrosh are enemies)

    Posted in: Varian Wrynn
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    posted a message on Ram Wrangler

    i know one day i will be playing against a midrange that runs this and i know i will scream e-Sports after he summons a King Krush and ruin my day

    Posted in: Ram Wrangler
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    posted a message on [TGT] Aviana OTK Druid
    Quote from JesusBFF jump

    From i read, i think you misunderstand the relation between Aviana and Emperor. Aviana will change minions to (1) regardless of if Emperor is used before. But if Emperor activates after Aviana, which means you use them both the same turn and Aviana survives, they cost (0). Thats the information we  got. A lot of people misunderstand this.

    Anyways, nice deck, i think most people have thought of this, so its nice to see a deck for it :)

    i have to addmit that the relation between those two was quit confusing and any way the combo is still pullable enven without emperor 

    Posted in: [TGT] Aviana OTK Druid
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