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    posted a message on Dalaran Heist is a bummer
    Quote from SamHobbs494 >>

    If I buy with cash do I get all wings now or still have to wait? That would be a bummer

     I am pretty certain that you can only play the next wings once they get released for everybdy. All old adventures came out a wing per week and you had to wait regardless whether you paid money or gold.

    edit: apparently I was wrong. I read somewhere in the forum that you get the whole content immediately. But I don’t know for sure.

    Posted in: General Discussion
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    posted a message on Dalaran Heist is a bummer

    I don't think it's bad. In fact, up to now I like it more than Rastakan's Rumble or the other two PvE contents.

    However, I am a little bit disappointed that it is again a Dungeon run that is essentially the same what we already had trice. I am pretty certain I will get bored once the new feel wears off. But I guess it also is difficult to come up with a cmpletely new take on the rogue likes. I personally would have preferred that they made some boss encounters in which you can use your collection again.

    But all in all it is okay.

    Posted in: General Discussion
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    posted a message on Wrong death rattle interaction
    Quote from vbalint >>

    I have another similar example and I'm not sure if this is consistent with the wording and game mechanics. As far as I know, Battlecries trigger before the minion enters play (as in the board). Now if I play a Blazecaller for example and I kill a Spider Bomb with the 5 damage, its deathrattle kills my Blazecaller. Is this how it should work?

      Minions enter play before their battlecry is carried out. So the blazecaller interaction works as intended. The whole playing a minion  procedure is just finished after the battlecry triggered.

    For more detailed information:

    https://hearthstone.gamepedia.com/Battlecry

    And

    https://hearthstone.gamepedia.com/Advanced_rulebook#Playing.2Fsummoning_a_minion

    Posted in: General Discussion
  • 1

    posted a message on The RoS adventure is far worse value than buying packs
    Quote from NightCrawl3r >>

    WTF hearthpwn.  READ MY OP.  I literally say that most of the value in the adventure lies in the content, not packs and that it's completely fine if you decide that it's worth it.  Then I literally say that not complaining, rather I'm grateful for the free packs and that this post is for your benefit so that all of you are making informed purchases if you choose to do so

    Why am I getting attacked for this??  Do I need to restructure my post so that it's easier to read?  Did Ben Brode get the firey war axe nerf right?

     I guess it is the title of the thread that makes people think you are against the PvE content. I also only read half of your OP and thought you are telling people not to buy the adventure. The clarification in the last paragraph is easy to miss...

    Posted in: Adventures
  • 9

    posted a message on The RoS adventure is far worse value than buying packs

    The value for me is not the packs, but the pve content. I saved already 2000 gold and will use that to buy all wings that must be bought.

    Posted in: Adventures
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    posted a message on HS vs MTGA, and why?
    Quote from aReSJ >>
    Quote from Strongpoint >>
    Quote from jainaishot >>

    Guys please stop spreading bs about mtga being more expensive.You are deluding your self and others when claiming that hs being more generous. Even without the rewards from modes that put hs to utter shame, in mtga you can build a tier 1 smorc deck on the second or third day of playing.Can you claim the same about hs!?If you want to play more expensive decks, you have to pay or grind, like any card game.

    No one sane would argue that MTGa does offers a far better start. Especially if you don't mind playing mono red because a huge part of it is given in starter decks. But continuing to build your collection as an or mostly F2P is harder in MTGa than in hearthstone. More cards needed to build a deck, more useless cards in packs, no way to convert useless cards into something, 5th cards give almost nothing. More expansions per year. No way to return part of the cost of cards leaving standard. Unlike basic cards you get from Hearthstone that will stay with you forever, cards from starter decks from MTGa will become useless in standard after two rotations (barring few possible reprints)

    - A mythic wildcard every few packs v/s a legendary every 30-40 packs..

    -Gold to buy packs everyday guaranteed+ pack reward missions  v/s about 160g daily average in hearthstones( 100g requiring 3 wins*10).

    I really want  some specific legendaries( some from old expansions)  in hearthstones but it's not as easy  as trading a wildcard.

     

     Mythic wildcards are every 30 packs. Rares are every 6 (except when you get the mythic). In HS, the pity timer for legendaries (mythic) is 40, the average is 20 (not 30-40) and for epics (rare) is 10 packs for pity timer, the average is 5 packs. However, the comparison should be with the spare dust that accumulates to a legendary. So a direct comparison is difficult. But I also think you get more rare and mythic cards in MtgA than in epics and legs HS by opening packs.

    But if you want a specific leg in HS, you only need it one time. Most rare or mythic cards you need 3 or 4 times. E.g. Esper midrange has about 12 different rares (mostly 3 or 4 of including lands) and 2 different mythic (3 and 2 of); that are roughly 36 rare and 5 mythic cards for a deck. Selesnya token has 6 different rares and 4 different mythic cards (about 21 rare and 14 mythic cards). And that is without taking the sideboard into account which often contains more specific rares and mythics which are not widely used. 

    I paid 100 bucks on gems for the last 2 expansions in MtgA respectively and I am far from owning every rare or mythic card I want. However, I have loads of mythic and rare cards I do not care about. In comparison I paid 50 bucks (+ 5k gold) in HS for the last expansion and I can craft every legendary I want that I didn't get in the packs. I am not a hardcore player any more and rarely play arena in HS or draft in MtgA.

    That said, I am not of the opinion that MtgA is unfair or too expensive. It simply seems easier to me to catch up in hearthstone as a new player than in MtgA, in particular if you are willing to pay. Also the card pool of a single expansion is an indication where it is easier to catch up. War of the sparks has 249 non-basic land cards and rise of the shadow 135 cards.

    Posted in: Other Games
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    posted a message on HS vs MTGA, and why?
    Quote from Strongpoint >>
     
    Quote from Purpenflurb >>

    This thread is old, but it's an interesting discussion and I really like both games so I'll weigh in.

    First cost:

    Hearthstone is more f2p friendly than mtg arena.  Mtg arena may look friendly if you don't look too closely, and you can open more packs, but it has a couple of serious issues.  First of all, you can't disenchant cards which means that a useless rare card you pull is going to be useless forever.  instead of dusting there is duplicate protection on rare/mythic cards.  Which sounds great in theory, but barely matters for your average player, because the second issue is you need four copies of every card instead of 2/1.  The most recent set has 53 rares (closer in rarity to epics in hearthstone) and 15 mythics.  You get 1 rare or mythic card per pack, which means that you need to be well over 100 packs into a single set before duplicate protection is likely to make a huge difference.  Then there is the bizarre vault system, which works a bit like crafting, it automatically takes your extra common/uncommon cards and when you have gotten enough it opens and gives you a few wildcards (used to craft any card of that rarity).  The issue with the vault is, the rate it gives you is abysmal, and as a casual player you may not ever open enough duplicates to even see that the vault exists.  It requires 900 commons/300 uncommons to open, and grants 1 mythic, 2 rare, and 3 uncommon wildcards.  That many duplicates in hearthstone will get you a lot more with dust, in a game where you don't need more than 1 copy of a legendary.   

    Also, there are differences in how useful cards that you open are actually are. MTG has way more plain useless cards that you'll never play in your decks. Some are useless by design because there are pack fillers and have their use only in limited. Some are useless because they are meant as sideboard-only cards while MTG arena is centered around Bo1. Some are useless because they are printed to be used in non-standard paper magic formats.

    MTG arena does beginning player part so well, with all those starter decks and free stuff given at the beginning that it looks that it is more F2P-frielndy while it is really not. At least not for player who can profit from events\drafts.

     That should read "can't", shouldn't it? Because profiting from drafts will help big time with filling your collection.

    However, I agree. After playing it for some time now (but only casually since I lack time), I've come to the conclusion that Hearthstone is easier to get the top tier decks than MtgA. There are cheaper decks and budget versions of top tier decks but the power of cards in mtga generally matches the rarity (not necessarily the other way around). Almost all powerful cards that define a deck are rare or mythic. And since you need to get 4 of them, it is harder to collect them in particular because there is no dusting of useless cards.

    I am p2p (about 100 bucks an expansion) and I cannot play all decks I would like to. I do not complain since I have several good decks so I can play different playstyles, but in HS 100 bucks an expansion enabled me to actually play whatever deck I wanted. However, I am also playing less than in the previous years and I think that playing MtgA a lot offers more value for the player than playing a lot of HS does. In particular if you are good at drafting and constructed events. The daily rewards are more generous.

    All in all, I think that Hearthstone is the easier and cheaper/less time intensive game for beginners. Dusting bad cards is an advantage since you can use the dust for all cards whereas the wildcard system of MtgA is more restrictive (I have 100 useless uncommon and common wildcards but only 2 rare and mythic). But it is kind of hard to compare since in magic you get a rare or mythic card in every pack.

    Posted in: Other Games
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    posted a message on New Warlock set is going to be utter trash pepeLaugh

    The general premise that Warlock did not get good cards seem to be mostly correct. Only EVIL Genius (which I thought will be too bad to make the cut) and Arch-Villain Rafaam are played as Warlock cards from RotS in Zoo. Magic Carpet is neutral.

    However, Zoo is a viable deck and far from being utter trash. On Legend rank it is still Tier 3. And Plot Twist seems to be a really good wild addition from what I have heard.

    Posted in: General Discussion
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    posted a message on This will be unpopular but it's a question that needs to be asked.
    Quote from tekkenpro >>
    Quote from Kaladin >>

    The wording of that rule suggests they're referring to third party software/tools, not talking about a game with friends.  

    I think the last part is the important one. And I think "any other user an advantage" isn't suggesting anything at all.
    And having someone telling you what to do is an advantage.

    Don't get me wrong, I think it's totally fine to do that in a non-tournament-environment, it's fun to do, and it's tolerated by blizzard. But technically, in terms of blizzard's end user licence agreement - it's cheating.

     I don't think talking to friends is a "method not expressly authorized by Blizzard". "Cheats" as defined under item 1 of the below EULA has to be understood in view of the headline, meaning "Create, use, offer, promote, advertise, make available and/or distribute..." the cheats. And as an example, they give in-game-bugs (like Disguised Toast used on stream). Discussing a game is nothing systematic and can hardly be called a method.

    Here is the respective EULA quote:

     

    • Cheating: Create, use, offer, promote, advertise, make available and/or distribute the following or assist therein:

      1. cheats; i.e. methods not expressly authorized by Blizzard, influencing and/or facilitating the gameplay, including exploits of any in-game bugs, and thereby granting you and/or any other user an advantage over other players not using such methods;

      2. bots; i.e. any code and/or software, not expressly authorized by Blizzard, that allows the automated control of a Game, or any other feature of the Platform, e.g. the automated control of a character in a Game;

      3. hacks; i.e. accessing or modifying the software of the Platform in any manner not expressly authorized by Blizzard; and/or

      4. any code and/or software, not expressly authorized by Blizzard, that can be used in connection with the Platform and/or any component or feature thereof which changes and/or facilitates the gameplay or other functionality;

     

    Posted in: Standard Format
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    posted a message on The state of HS standard format...
    Quote from Jumpalisim >>
    Quote from Horkinger >>
    Quote from oddishfetish >>

    So you think modern is better then standard hearthstone. Hahahha you must like dealing with thing in the ice and phoneixes on turn 2. Or do you like losing to tron, with a timely karn on 3. Maybe primetime was your flavor, or do you enjoy your opponent milling their deck and putting 12 power on turn 1. Hearthstone is the game you wanna play modern would eat a player like you alive. And good luck buying fetches, and snaps. Need at least 1000$ to even get started there

     

     

     Since he specifically mentioned Raza, it seems pretty obvious that he likes to play in a meta with strong decks. So I guess his answer would be that he is okay with the mentioned mechanics but would rather win with them than seeing his opponents pull them off...

    @OP: You could try wild. There are some overpowered decks you might find funny to play (and to meet. Maybe not Raza, but Reno warlock or mage.

     "So I guess his answer would be that he is okay with the mentioned mechanics but would rather win with them than seeing his opponents pull them off..." What are you even talking about? How did you conclude that I like to draw powerful cards but hate it when opponents do so?

     Omg, that wasn't meant as an attack, don't get your knickers in a twist. I assumed that you like strong cards because Raza was the OP deck at its time. And i generally think it is just natural that people like winning more than losing. And the post I quoted just mentioned you getting obliterated by strong combos. But I I withdraw my response and replace it with "of course he would love to get pounded by these decks". Better?

    Posted in: Standard Format
  • 0

    posted a message on The state of HS standard format...
    Quote from oddishfetish >>

    So you think modern is better then standard hearthstone. Hahahha you must like dealing with thing in the ice and phoneixes on turn 2. Or do you like losing to tron, with a timely karn on 3. Maybe primetime was your flavor, or do you enjoy your opponent milling their deck and putting 12 power on turn 1. Hearthstone is the game you wanna play modern would eat a player like you alive. And good luck buying fetches, and snaps. Need at least 1000$ to even get started there

     

     

     Since he specifically mentioned Raza, it seems pretty obvious that he likes to play in a meta with strong decks. So I guess his answer would be that he is okay with the mentioned mechanics but would rather win with them than seeing his opponents pull them off...

    @OP: You could try wild. There are some overpowered decks you might find funny to play (and to meet). Maybe not Raza, but Reno warlock or mage (don't know how good that is). BIG Priest is allegedly strong. I guess Odd Paladin as well. Or maybe still Jade Druid (which was also strong during Raza's time... 

    Posted in: Standard Format
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    posted a message on My idea for a Barnes rework
    Quote from Thezzy >>
    Quote from Likafoss >>

    it's impossible to code

    It should be possible.
    What Barnes would do when played:

    1. Summon a 1/1 token with no card text or anything.
    2. Choose a random minion from the deck.
    3. Copy the chosen minion's card text/abilities onto the 1/1 token.

    Done!

    If you Silence the token or Rez it, it will not have the enchantment from Barnes. It'll just be a 1/1 that does nothing.

    We already have enchantment based cards such as Immortal Prelate and inheritor effects with Da Undatakah. You'd just have to tweak that a little along with the coding of something like The Voraxx (copying a card text instead of a spell) and you're done.

    Shouldn't really be that hard. At worst they'd have to code some new functionality. Big whoop.

     That would be the "actor" idea, but not the idea outlined in OP. The proposal was:

    "Summon a random minion from your deck. It becomes a 1/1. So instead of summoning a COPY of a minion, Barnes would straight up "recruit" the minion from your deck. (For any of you wondering why I didn't just use the Recruit keyword, Barnes came out during One Night in Karazhan and the Recruit keyword didn't come into the game until Kobolds and Catacombs, which came out over a year later.) For anyone still worried about the 1/1 popping back up from the resurrection pool, the minion that Barnes would summon would permanently be a 1/1 copy. Not even silencing the minion would change it back to its original stats."

    And this is more complicated. Probably still possible, but not as easy as copying the card text on a 1/1 token.

    Posted in: General Discussion
  • 0

    posted a message on My idea for a Barnes rework

    It destroys the card (which isn't necessarily a bad thing), because his whole purpose is erased. Neither BIG Priest, nor spell hunter would play the card you proposed. In the end, you could also simply make him cost 10 mana.

    In general, I also think a mana cost increase to 5 or 6 mana would be the first way to go.

    Posted in: General Discussion
  • 1

    posted a message on HS vs MTGA, and why?
    Quote from Shiny >>
    Quote from Horkinger >>
    Quote from Shiny >>

    MTGA is way way more expensive than HS. It's not just the pack prices, it's the wildcard system which doesn't allow you to trade in your unwanted cards for different ones, the complete lack of duplicate protection meaning you can open 5, 6, 100 copies of a card without any way to dust them. And don't mention the Vault which is such crap value it might as well not exist. That's before you consider that you need 4 of each card whereas in HS you need 2 or 1 for a Legendary. The drafts are more expensive than Arena. And now they're charging for cardbacks. It's a joke. How people defend it is beyond me.

    Arena isn't set up for viewing either, the viewing priority is on one player because the board has this weird 3D slant to it whereas in HS the board is flat. It's not fun to watch 100 tokens blocking each other and it's not fun to watch someone counter everything either.

    And I get Magic. I play Magic. I spent a fair bit on my paper Arclight deck. But Arena is the worst.

    And enough with pretending that counter spells and blocking make it super highbrow complex gaming. Sure, Magic seems more complex on the surface but it plays at a completely different pace to HS, the complexity in HS comes from having to play around your opponent's potential plays, not just herp derp me have counter spell in hand. I like Magic a lot but HS is the better digital game by a country mile.

     There is duplicate protection for mythic and rare cards. You will not get a fifth copy of them any more by opening a pack.

    And playing around doesn't mean only counterspells. In fact, you need to play around counterspells as well. And being able to react on the opponents turn and having to account for it makes the game deeper. HS is and wants to be a simple game on the base level, hence it's success with casual players.

    It seems to me that you tried MTG Arena and found it isn't something for you and now pretend to know how the game works. It's fine that you think HS is better. I also think that HS is a really good game and deserves the success it has. But you reasoning is a mere opinion.

     

    I would presume to know anything about me when you don't. Everything on here is opinion, including your comment. I already regret my post because this blind Magic fandom was bound to follow. FYI, I play Magic, I'm not pretending to know anything. In any case, think what you want, enjoy Arena if that's your bag, it's not mine. 

    I felt the need to respond because you made several statements which are incorrect. Therefore I assumed you do not really know what you are talking about. The 5th copy issue doesn't concern the most expensive cards any more (which you implied it does) and playing around in MTGA is not "just herp derp me have counter spell in hand". In Magic you have to play around everything like you do in hearthstone + instants (which you do not have in hearthstone).

    And no, I am not a Magic fanboy. I like the game a lot, but I also like Hearthstone and presently play both about equally much. I just try not to be biased in my analysis.

    Edit: I also didn’t assume to know anything about you. I told you what impression your post made on me. That’s why I wrote “it seems to me”.

    Posted in: Other Games
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