fuck priests
- Honourspell
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Venetyk posted a message on What if you could choose one class not to face in Ranked?Posted in: General Discussion -
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Baron_Von_Teapot posted a message on So I'm kind of stuck...Posted in: General DiscussionFor my part I like Troggy. He's useful if not greatly so. I know Malorne has high damage potential, but Sneed can have so much more. I would drop him in place of Malorne, honestly. Hell, he might die and turn INTO Malorne. or, like last time someone killed my Sneed, he might end up as Deathwing.
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i use him, and he is wonderfu, but only in one situation, being ahead. he utterly shuts down the possibility of a comeback for as long as he lives, unless they can kill you THAT TURN. "oh i was going to frostbolt flamestrike your KT, but then you would gain 8 damage on the board..."
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my submission
only +1 attack? reminder, this means that with 4 base attack, this deals 20 damage SPLIT IN 4 AS YOU CHOOSE. this also gives insane board control if you use it like that, but most likely you will use it on the fire elemental you played last turn, or the piloted shredder your opponent silenced and ignored.
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i am currently working on a tempest keep set with a spell damage specialty.
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i accidentilly put this in discussion. herpaderp
i made this as the druid reward for my tempest keep set, which is like the spell damage naxx.
its either a voidwalker (even a demon, cuz satyr) or a 2/1 spell damage, which gives it plays potential and syndergizes with my spell power cards from tempest keep.
EDIT: fixed spell power/spell damage thing
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I made this for my tempest keep set as druid reward.
my tempest keep set has a spellpower focus similar to naxx's deathrattle focus, so i give the option of being a voidwalker (its even a demon, because satyr) or being a 2/1 spellpower creep, which can be used for late game synergy with other spell power dudes in the set.
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this is my shadowmourne for DK (i know they aren't a thing yet)
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wooo troggzore addition! i had 3200 dust when gvg came out, made malorne and trogg because of the hype, and i only regret malorne. troggzore is amazing value in the right locations, so long as your opponents on-board damage is less than 6+tauntwall value, then he is an amazing play, especially since no one runs a charge big enough to kill him suddenly. love the change
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as a stompy taunt druid player i find that another thing that screws us is many of the priest control options, shadow-words, mind control, the insane value of a turn 2 or 3 circle blademaster combo, and of course hitting any value creep with a vol'jin. i actualy found the best way to help keep my stomp druid alive was Troggzore the Earthenator since so few people run charges big enough to deal with it, if you have an empty enemy board or a large enough taunt to cover anything they currently have, he is the best value.
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seems kind of op for so cheap, but i love the idea.
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ok, bear got nerfed again, i think he is more maneagable now, medihv at end of turn, mannaroth hates weapons only, but has less damage, and maiev is less millions of damage in one turn, more constant damage followed by the fact that double cold blood doesn't give 8 damage every turn for free. or at least not on the knife.