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    posted a message on Jouster Mechanic

    gadgetzan and the taunt/shield. having another taunt is a good thing for wallet, gives me time to ysera/varian/grommash/alextraza. gadetzan i consider another removal spell, just throw it into the2 drops.

    Posted in: General Discussion
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    posted a message on Jouster Mechanic

    i actually run a couple jousts in my wallet warrior.

    Posted in: General Discussion
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    posted a message on My funniest undeserved victory in Hearthstone

    i had a similar win. me: druid, enemy: eboladin.

    turn 2 or 3 because of ramp, i drop shredder
    he kills it. cho comes out
    later i play emperor coupon
    he kills that.
    im on 8 health his board is full and all i have is cho.
    he has no taunt though.
    but he has 26 health.
    coupon got me a force of nature, innervate, double savage roar, which totals 22 hp.
    except cho is also buffed, and still alive.
    exact lethal.
    thank you cho.

    Posted in: General Discussion
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    posted a message on Why are paladins so aggravating!?

    i have been able to beat it BY SHEER LUCK ALONE.

     

    Posted in: Paladin
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    posted a message on What NEW Archetypes Are Actually Pwning?

    its the weirdest thing. im not even sure why it works but... hybrid druid has been working for me. no its not the druid you see on the front page, its where you have both your combo druid roars and trees, AND ramp+ ancient of war. it has been surprisingly effective, even against token pally. then again i may just be incredibly lucky.

    Posted in: General Deck Building
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    posted a message on (Legend) Double Combo Druid

    finally got to try the deck, its amazing. had a hilarious game where i won because a lorewalker cho (from a shredder) was ignored by the enemy, and i got a force of nature double roar combo, and cho was exact lethal.

    Posted in: (Legend) Double Combo Druid
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    posted a message on Control Shaman - Any Suggestions?

    part of me feels that a control shaman would do well with ancestral call shenanigans.

    Posted in: Shaman
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    posted a message on Using Rope as Strategy RAGE!

    happens to me occasionally, but I'm usually watching youtube at the same time, so jokes on them. also its usually warlocks or hunters doing this to me.

    Posted in: General Discussion
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    posted a message on Is Blizzard Slow, Apathetic, or Hypocritical?

    are you sure patron keeps aggro in check, cuz from what i have seen patron doesn't do much until it can set up a combo, and aggro is able to burst it down before then. or am i just missing something. legitimately curious about this.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition #31 - Discussion Topic

     ok im wondering if this counts, since it changes their card text as well, also it uses art that someone else also used, so would that disqualify it.

    Posted in: Fan Creations
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    posted a message on I just crafted Mekgineer Thermaplugg

    frankly i am somewhat disappointed, however this provides me a rare opportunity

    "oh i have 1600 dust i can make a legendary... or a pair of gold keepers of the grove."

    Posted in: General Discussion
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    posted a message on i made a new expansion, what do you think

    like many others i made another expansion.
    here it is:

    http://www.hearthcards.net/mycards/?cards=1624

    all the classes have 1 legendary, 2 epics, 3 rares, and 4 commons.
    in neutrals i have made mostly legendaries (9 of them) and a few other cards which came to mind to fill particular niches and help with some archetypes. i plan on making 5 more epics (total 9) and possibly more rares and commons, but most of those cards would be gimmicky, or filler to make sure unstable portal wouldn't become OP (that right people, the real reason behind bad neutral cards)

    here are some new mechanics:
    Druid: if you are holding a card that costs 7 or more. i love ramp druid, but its losing ground to combo and token druid. this also makes some interesting decisions with the initial mulligan, since sure you wont play that ancient of war until turn 5 at the earliest, but you may need it to trigger some of these cards. also i included some green dragons.
    Hunter: flood the board. thats right im giving face hunter more stuff. why? because this stuff is more interesting than most face hunter shenanigans, and is actually less infuriating to deal with, since non of it has charge. i also added some trap synergy, since i think secret hunter would be interesting.
    Mage: based on spells cast this turn. more synergy with rapid spell casts, but rather than being pure aggro as per flamewaker and mana wyrm, this is more control or tempo oriented in my opinion. i love the idea that mage primarily cast spells rather than plays minions, so i took that idea and ran.
    Paladin:"when this minion loses divine shield". divine shield is an interesting mechanic but usually can be dealt with quickly and mainly sees use as an added bonus to make ok cards decent. this trigger can happen as many times as you can apply divine shield.
    Priest: Shuffle X into your deck. priest has usually been about either putting together insane combos or tempo, which is fine, but i felt that priest as a stall deck would be interesting, mill your opponent by having a larger deck than them (giggity) or even just adding more cards so you are more likely to get the necessary combo pieces.
    Rogue: Re-useable cards (also nerubians). rogue has always been about tempo and big  trolden level plays (oil rogue, leeroy rogue) and both of those require you to have the necessary cards to pull that off. these card present you with the ability to pull off medium sized plays, but do so repeatedly. or just give you a nice sized board presence that is difficult to remove.
    Shaman: overload benefits, also totems. overload is a pricey mechanic in some situations, and easily overlooked in others (cough cough totem golem cough) i decided that instead of just having unbound elemental for overload synergy, you could turn overload for fuel for the big spell power shaman plays.
    Warlock: Soul Shards. i was thinking about what i could do from the warlock class and i remembered soul shards, which could be burnt for various spells. warlocks in hearthstone have problems with discard based mechanics ruining their day. the answer: soul shards, made by various cards, would take priority in discarding. if you have a soul shard in hand, and you discard a random card, it is no longer random, its the soul shard.
    Warrior: more taunt stuff. not much to say here, wasn't feeling any ideas for new mechanics for warriors, some armor synergy, a funky aggro weapon and HEY LOOK GAMON!
    Pirates: not a new class, put some synergy in neutral.

    any questions about how cards work? suggestions? something OP? want to call me an idiot?
    leave your comments below!

    also hey look a poll.

    Posted in: Fan Creations
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    posted a message on Custom set: Grave-a-ton Completed. 140/140 + Complete Death Knight Class

    ok, i have seen a lot of new mechanics for DK concepts but i have to say, graveborn is the best one i have seen yet.

    that said i feel that the numbers you put on most of them are too low. in an aggro deck you will usually see like 3 or 4 minions dead by turn 3, and that makes your 4/4 for 4 that gains +1/+2 and taunt a bit too big. even more insane if spells are counted and you got the coin. also the highest graveborn number i saw ( Im pretty sure at least) was 6. not only does that seem a bit low for a large aoe buff, but i think you could do some cool things, for example that dragon with "freeze enemy characters" could have like graveborn 15: frozen characters to not thaw (while this is on the field) since filling ones grave is going to happen quickly in many cases.

    Posted in: Fan Creations
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    posted a message on The Recruits of Ni - Aggro/Midrange

    at first i was going to comment on the mukla champ inclusion, but i haven't tried this deck, so I'm wondering if its actually being useful for you, or if you think you should toss it.

    also since the decks that are problems are aggro, i might suggest healing in the form of tuskar jouster, yes you could lose joust but its unlikely vs aggro.

    Posted in: General Deck Building
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    posted a message on Ysera vs. Sylvanas vs. Chillmaw vs. Tirion

    Sylvanis is an auto include (for me) in any non-aggro deck, along with dr balance and emporer coupon.
    Tirion is great in control pally, and prolly midrange pally, so he's good
    Ysera vs chillmaw i would go ysera, since not only is she good for dragon decks, but also for many non-dragon oriented decks.

    Posted in: General Discussion
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