there is one massive problem with this mechanic: you can never guarantee who you are going up against, so these cards would be subpar until you find that one niche opponent.
the prroblem isnt really aggro, its hearthstone aggro. due to silence the main anti-aggro defence (AKA taunt) can be removed quickly and easily by that goddamned owl. blizzard put a bit to much value on taunt, meaning that the stats are slightly lower (senjin vs yeti). other card games any card can stop the face damage, but since most taunt minions are so... meh, you have a problem. note i say most taunt minions. the only taunt legendary is dreadscale, and they are underwhelming beyond dragon synergy effect.
Chillmaw has one absolute advantage over Abomination—she doesn't damage your hero.
Apart from that, it's all about the meta. Basically, the Abomination's 4 health makes it terrible. It dies to lots of 3-drops. It dies to a 2-drop and a token. It dies to weapons. It dies to a 2-mana spell and a ping. Almost any board you play it into, it'll be removed from with minimal fuss.
Chillmaw, on the other hand, is safe from most spells, almost all weapons, and almost every 6-mana-or-less minion (Mysterious Challenger being one notable exception in the current meta). Your opponent will almost certainly trade multiple cards into her. It's even possible against some decks to play Chillmaw into an empty board and know that your opponent will be forced to play out minions to try to contest her, because they can't possible clear her from their hand.
The 3-damage deathrattle is also significant enough to deal with a lot of troublesome minions like Grim Patron and Piloted Shredder—and enough to kill almost anything that comes out of a Shredder if they trade one in.
pretty much what this guys said, no face damage, and the numbers are raised from the "bad stat" to the "good stat" threshold.
i gotta say this is looking like one of the better fan made classes. I'm curious to 'sea' (i don't resist puns) what reservoir does, but as a guess I'm gonna say it has to do with how many cards remain in your deck.
also i love the backgrounds, but i feel the seaweed is just slightly in the way.
turn 2 or 3 because of ramp, i drop shredder he kills it. cho comes out later i play emperor coupon he kills that. im on 8 health his board is full and all i have is cho. he has no taunt though. but he has 26 health. coupon got me a force of nature, innervate, double savage roar, which totals 22 hp. except cho is also buffed, and still alive. exact lethal. thank you cho.
Everyone hates Cho. But, one day, people will see the value of this card.
he has nega-taunt. even the least smorc players will go face rather than kill cho.
0
if you REALLY want the secrets to be different in cost, but not make mad scientist a required, try 0 mana secrets.
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BEHOLD THE TRUE MAIN CHARACTER OF WOW!
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frankly i doubt they will nerf even dr boom. they have made their case on nerfing, being very against it.
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there is one massive problem with this mechanic: you can never guarantee who you are going up against, so these cards would be subpar until you find that one niche opponent.
1
i mostly BM to say "wow that was fun, hey look what i put in my deck."
also because of username this thread is hilarious.
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return of ramp/taunt druid WITHOUT the savage roar/force of nature.
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yes, or at least it should as i have seen a poisoned blade from blingtron get buffed from hunter hero power, which still goes off.
1
HOW IS BABBY FORMED
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big creatures... control... cost reduction...do it. make it happen. make the thing druid was always meant to be AND MAKE IT RIGHT!
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ysera is good outside of dargon decks soooooo....
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the prroblem isnt really aggro, its hearthstone aggro. due to silence the main anti-aggro defence (AKA taunt) can be removed quickly and easily by that goddamned owl. blizzard put a bit to much value on taunt, meaning that the stats are slightly lower (senjin vs yeti). other card games any card can stop the face damage, but since most taunt minions are so... meh, you have a problem. note i say most taunt minions. the only taunt legendary is dreadscale, and they are underwhelming beyond dragon synergy effect.
0
i found a combo druid that runs ancient of war which seems to do really well versus all flavors of eboladin
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pretty much what this guys said, no face damage, and the numbers are raised from the "bad stat" to the "good stat" threshold.
3
i gotta say this is looking like one of the better fan made classes. I'm curious to 'sea' (i don't resist puns) what reservoir does, but as a guess I'm gonna say it has to do with how many cards remain in your deck.
also i love the backgrounds, but i feel the seaweed is just slightly in the way.
0
he has nega-taunt. even the least smorc players will go face rather than kill cho.