i actually made an entire mechanic, soul shard, where some spells would put a card into your hand which, if you discard a card at random, will take priority and force the discard to discard it. no discard? you can also cast it to give you +1 spellpower until end of turn.
the reason it doubles some but alters others is because the altered (not doubled) ones would be either less viable or overpowered. 4 damage hunter is absurd (see: any thread about facehunter) double draw lock would make it very easy to mill oneself, and the damage being removed actually helps a lot. shaman gets control over an rng effect, if it just doubled the totems it dropped on of two things would happen: they are only allowed one of each totem, and therefore cannot use it after 2 uses, OR they are allowed multiples of the same totem, in which case it would flood the board very quickly, which may even be to the shamans detriment (imagine, max healing totems, no taunt or damage)
that said i agree that rogue got sort of shafted, but given the nature of rogue weapon buffs a larger durability would be a bit too much, while also making it less viable since you would use it once, and then not want to use the hero power until you flurry to kill everything, to not waste a weapon charge.
this deck brings a tear of joy, seeing Ancient of War. so i have no saraad, and while i'm not that far off of getting another leg, i also need vol'jin. what do you suggest i do?
Taunt druid (no force of nature, no savage roar, no power of the wild) dragon/pirate rogue (not saying one or the other, i mean both together) nerubian rogue (probably some kind of control deck) inspire lock (actually had some weird success with that one) stall priest.
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cthun druid lives... IT LIVES... GONE IS THE DAY WHERE ALL DRUIDS MUST COMBO TO WIN! ANCIENT OF WAR AND CTHUN TAUNT DRUID WILL DESTROY YOU ALL!!!!
4
I don't think so. it looks more like troggzore.
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I like this but there is one question: Will RNG allow outside of standard cards in standard? for example Discover giving me a Dr. boom?
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love the deck, always a fan of AoW. question though: how would i go about replacing recomb until i can get 2?
1
pretty decent start, but just as a suggestion there are enough things that will flood a board, so i suggest flamestrike.
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i have been trying to test this, but apparently brann is to scary for ANYONE to leave on board
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why cant this be for druid... blizzard why no help for taunt druid...
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i actually made an entire mechanic, soul shard, where some spells would put a card into your hand which, if you discard a card at random, will take priority and force the discard to discard it. no discard? you can also cast it to give you +1 spellpower until end of turn.
0
the reason it doubles some but alters others is because the altered (not doubled) ones would be either less viable or overpowered. 4 damage hunter is absurd (see: any thread about facehunter) double draw lock would make it very easy to mill oneself, and the damage being removed actually helps a lot. shaman gets control over an rng effect, if it just doubled the totems it dropped on of two things would happen: they are only allowed one of each totem, and therefore cannot use it after 2 uses, OR they are allowed multiples of the same totem, in which case it would flood the board very quickly, which may even be to the shamans detriment (imagine, max healing totems, no taunt or damage)
that said i agree that rogue got sort of shafted, but given the nature of rogue weapon buffs a larger durability would be a bit too much, while also making it less viable since you would use it once, and then not want to use the hero power until you flurry to kill everything, to not waste a weapon charge.
1
TECHNICALLY the card itself doesnt deal with discard, but its product does. (NC=not collectable)
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i think its a cool idea which should be implemented for other cards, but would need way more than 2 copies.
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this deck brings a tear of joy, seeing Ancient of War. so i have no saraad, and while i'm not that far off of getting another leg, i also need vol'jin. what do you suggest i do?
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varian wallet vs justice, i would say justice, not just because flexibility, but they are some epic stall vs aggro.
1
im seeing alot of nerubian rogue going into this.
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Taunt druid (no force of nature, no savage roar, no power of the wild)
dragon/pirate rogue (not saying one or the other, i mean both together)
nerubian rogue (probably some kind of control deck)
inspire lock (actually had some weird success with that one)
stall priest.