yeah, and lore was VITAL to druid. arcane intellect on a 5/5 for 7 was a bit high, maybe, but one card draw is not worth the 2 mana over 5/5 for 5 that lore is now. and he was RARELY used to heal, even less with the aggro nerfs.
frankly i feel the combo needs a nerf, but a minimal reasonable one, for example, Savage Roar costs 4 now. still castable as combo, but takes full 10 mana now, slowing it and making it harder to double roar with emperor coupon.
I think Savage Roar is the one that should/will be nerfed, since the addition of 3 2/2s with charge is actually pretty meh on its own, especially since they die.
please blizzard... please stop pushing token and beast so hard...if i wanted one of those i would be playing pally or hunter... give us our control ramp...
Cho'gall: either warlock or mage legendary. new deathwing: "corrupted" or just art for a shaman card (earth aspect after all) beasts: prolly summon all companions for 7 mana. (omg op, except its a hunter card for 7) and wisps: druid hopefully. and Im hoping its named "wispers of yogg-saron" (he's in the background, anddark wispers is rotating out)
OK to everyone worried about cthun in every deck, there are 3 more old gods. each will likely have cultists and have different effects (maybe one's cultists will make it cheaper) that their ability will synergies with.
0
This deck is utterly beautiful, and i can't wait for the release update. my only two questions are:
Are you certain about keeping the keepers?
Do you see Fandral being good?
0
I can't wait to crush someone as druid when they think i still use combo, when really i never used combo.
it was always war.
0
especially since they nerfed force of nature and not savage roar. with BGH nerf they will also get to play sea giant.
5
I'm surprised by lack of bombers.
1
OMG DUDES! Starfall ITS A BETTER SWIPE!! 7 to one guy, 2 to everyone else.
0
yeah, and lore was VITAL to druid. arcane intellect on a 5/5 for 7 was a bit high, maybe, but one card draw is not worth the 2 mana over 5/5 for 5 that lore is now. and he was RARELY used to heal, even less with the aggro nerfs.
0
THEY NERFED THE WRONG PART OF THE COMBO! and THEN they ruined lore.
RAMP IS DEAD AND KEEPER HAS NO HP.
WELCOME TO NERFMAGGEDDON!
0
frankly i feel the combo needs a nerf, but a minimal reasonable one, for example, Savage Roar costs 4 now. still castable as combo, but takes full 10 mana now, slowing it and making it harder to double roar with emperor coupon.
0
I'm gonna say, Rogue Deathrattle N'zoth Raptor Tempo deck fodder.
0
I think Savage Roar is the one that should/will be nerfed, since the addition of 3 2/2s with charge is actually pretty meh on its own, especially since they die.
2
except its for 7 mana. no weapon. and is an epic. its also wisps rather than recruits who have synergy.
0
please blizzard... please stop pushing token and beast so hard...if i wanted one of those i would be playing pally or hunter... give us our control ramp...
0
what im thinking
Cho'gall: either warlock or mage legendary.
new deathwing: "corrupted" or just art for a shaman card (earth aspect after all)
beasts: prolly summon all companions for 7 mana. (omg op, except its a hunter card for 7)
and wisps: druid hopefully. and Im hoping its named "wispers of yogg-saron" (he's in the background, anddark wispers is rotating out)
0
Malorne: deathrattle: summon malorne
Troggzore the Earthenator: if your opponent casts a spell, fill your board with trogs (not exact wording but you know what i meant)
Savage roar: all allied characters gain +X attack, where X is the number of friendly characters.
Mysterious challenger: put 1 of each secret into play (not pulled from deck, not just pally secrets)
Whirling zapomatic: windfury and stealth
0
OK to everyone worried about cthun in every deck, there are 3 more old gods. each will likely have cultists and have different effects (maybe one's cultists will make it cheaper) that their ability will synergies with.