Lol, doing that abom bane of doom test is actually really difficult to do by yourself. They both cost 5 mana and you have to get the abom down to 2 health so you have to play the abom the turn before the bane of doom and somehow get him down to 2 health (maybe with drain life). its pretty hard to do in practice mode. You basically have to test it with a willing opponent.
If that was true then the ideal time to play him would be turn 9. You give your opponent a crystal that they'd be getting anyways.
You don't get more mana after 10 mana. The excess mana card doesn't even give extra mana. It's just a property of wild growth. It's knowledge like this that helps separate the newbs from the experienced players (not that its hard to discover anyway). Next you guys are going to try to say that we should get an excess mana card every turn after turn 10 since we're supposed to get another mans crystal every turn. It's basically the same concept. You're capped at 10 mana.
There's almost no way to play around this card either except with an AoE or something like sap or freezing trap. I guess you can try to control which mob gets the 3/2. I wonder if it even triggers if you only have one minion on the board that dies or if it just stays there. For that matter, does it trigger from things like Assassinate? Its almost like you're giving an unsilencable deathrattle to the first minion killed. I bet it combos with noble sacrifice too to buff your minion on the board.
I guess you can play around it if you can somehow force the paladin to kill all but one of their minions on their turn by trading and then you can kill the final minion on your turn to trigger it. But that's like the only way. It's basically a guaranteed 3/2 buff for 1 mana on something, which is pretty overpowered.
3
He's throwing a Volcanic Potion.
3
He's holding a Volcanic Potion in his right hand.
2
Ancient Watcher is a 4/5 for 2 mana that also requires 2 cards to activate.
2
We need to make some community-driven challenges, like beat all 3 bosses with the same deck or beat a boss before a certain number of turns.
1
Lol, doing that abom bane of doom test is actually really difficult to do by yourself. They both cost 5 mana and you have to get the abom down to 2 health so you have to play the abom the turn before the bane of doom and somehow get him down to 2 health (maybe with drain life). its pretty hard to do in practice mode. You basically have to test it with a willing opponent.
1
If that was true then the ideal time to play him would be turn 9. You give your opponent a crystal that they'd be getting anyways.
You don't get more mana after 10 mana. The excess mana card doesn't even give extra mana. It's just a property of wild growth. It's knowledge like this that helps separate the newbs from the experienced players (not that its hard to discover anyway). Next you guys are going to try to say that we should get an excess mana card every turn after turn 10 since we're supposed to get another mans crystal every turn. It's basically the same concept. You're capped at 10 mana.
2
He's the best giant for arena though.
3
Another beast to combo with buzzard. Besides that its a 1 mana novice engineer.
2
There's almost no way to play around this card either except with an AoE or something like sap or freezing trap. I guess you can try to control which mob gets the 3/2. I wonder if it even triggers if you only have one minion on the board that dies or if it just stays there. For that matter, does it trigger from things like Assassinate? Its almost like you're giving an unsilencable deathrattle to the first minion killed. I bet it combos with noble sacrifice too to buff your minion on the board.
I guess you can play around it if you can somehow force the paladin to kill all but one of their minions on their turn by trading and then you can kill the final minion on your turn to trigger it. But that's like the only way. It's basically a guaranteed 3/2 buff for 1 mana on something, which is pretty overpowered.