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    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic
    Quote from Twilint >>

    Draw this card to change your Hero Power, Adapt a minion to support the Paladin deck and it shows you more Adaption to choose.

    What do you think about it?

    Now how would that work if you're playing on the phone? 
    Posted in: Fan Creations
  • 0

    posted a message on Brann + Babbling Book Hidden Animation

    From what I know, it looks very similar to the Deathrattle animation of Anomalus. I have noticed this animation several times, mostly when watching streams.

    In case anyone was wondering, here's the Deathrattle animation:

    Posted in: General Discussion
  • 20

    posted a message on Weekly Card Design Competition 5.19 - Submission Topic

    "You like turtles? I like turtles!"

    While he will give you a very powerful opening with an extra Mana Crystal, he will however punish you in the late game! He is of course very good in ramp and quest, and you may bypass his effect if you hold him in the mulligan, but even then you are punished, as you lose a card in your mulligan.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic
    Quote from Mewdrops >>

    I like the second one a lot more. Also, it's a pretty cool card. Balance seems about right. Any more feedback on mine?

    Card

    While it has some tempo issues (Turn one, no card, but next turn draw and summon this), I still like it. It's effect is harder to activate in later turns so the stats are alright.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic
    Quote from BoomShroom >>

    Hey guys. Pretty excited about this week's comp. What do you all think of this?

    Feels a bit wordy for me, but I don't have a better way to express the effect. This is a good way to get back on board after a boardwipe, and the shuffle copy feels quite strong-esp in fatigue-prob should fix that. 

     I don't like this card for one reason: it's effect. If you draw this on turn one you gain a massive tempo boost. And even if the effect is likely similar to Second-Rate Bruiser, this one is far stronger than it. I suggest you change the effect of it.
    Posted in: Fan Creations
  • 0

    posted a message on Fan Creations FAQ
    Quote from Livienna >>
    Quote from ShadowsOfSense >>
    Quote from Livienna >>
    Thanks for the info!! Another quick question - when I go through submissions towards the end of the upvoting phase, there are always a number of entries that I believe meet criteria for being DQed that aren't marked by a mod... are these still DQed when making calculations? Can y'all be more consistent with marking entries as potentially DQed? xD mod love!!! <3 <3 <3
     Yeah, any entries which go against the rules - golden cards, doesn't meet the requirements that week, whatever - are always disqualified. After we do the initial sweep of HCs cards and anything we marked, we make sure to also check and disqualify anything we missed. And yeah, I do want to get better about actively marking everything that is against the rules, even down to the last few pages.
     sounds good!! and hey, if you need some help on that front I'm so down to apply for junior fan creation modship. I report a lot/basically look out for DQable entries all the time xD
    Then you must step up your game, you're right now commenting on something I made!
    Just kidding. I have no plans on becoming a mod myself, but if you are, aim for the stars (it's infinite)! 
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic

    Which one of these have the best art?

    (See this also as a bump, thanks.)

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic
    Quote from RazorOfArtorias >>

    What's your favourite? Feedback exchange here!

    Definitely go with the nameless one. 
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic
    Quote from thepowrofcheese >>

    Alright, so here's my idea from page 1 with the token. I really like its simplicity and how useful it would be in a variety of Warlock decks. Any feedback would be appreciated.

    Summoning two 1/1s is around 1 mana (Living Roots and Lost in the Jungle), but since you have different ways of getting this, I say it's fine at 2 mana. It's also a way to put Zoo and Disco in a better spot then it is now.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic
    Quote from Lathy >>

    Seems like my previous ideas were non-functional, so trying with this one :) The downside to this minion is, that though one of your minions will (most likely) become a more powerful one, it wont be able to attack this turn.

     Demons are already too powerful for their cost, so making it so that you would get a Demon that costs (1) more instead would be better.
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic

    Bumping with my third revision of this idea. Thoughts?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic
    Quote from HenryXLII >>
    Quote from HitSlender >>
    Quote from HenryXLII >>
    Quote from HitSlender >>

    Bumping my idea. I gave it +1 to stats and cost, so that it can support Jungle Giants.

     I agree with Svago. The card is really strong, and there really is no downside to putting the card in your deck. Also what happens when this is in your opening hand? Do you gain a permanent manna crystal? 
    If I would make it so that you would gain a mana crystal when you would draw it, would it be better? Or would it be to bland?
     Hm thats a tough question. Your kinda playing with fire when it comes to this design, since extra mana crystals can swing entire games. Perhaps "When the game starts, gain an empty mana crystal. When you draw this, destroy 2 mana crystals." By doing something closer to that your basically investing in your early game being strong, while taking a hit in the late game.
    That actually makes it good. Early game is treated very good, but draw this and BAM! You're behind by two mana. Ramp Druid's dream and nightmare in one turtle.
    (Mal'Ganis approves this). 
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic
    Quote from HenryXLII >>
    Quote from HitSlender >>

    Bumping my idea. I gave it +1 to stats and cost, so that it can support Jungle Giants.

     I agree with Svago. The card is really strong, and there really is no downside to putting the card in your deck. Also what happens when this is in your opening hand? Do you gain a permanent manna crystal? 
    If I would make it so that you would gain a mana crystal when you would draw it, would it be better? Or would it be to bland?
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic
    Quote from SvagoCorp >>
    Quote from HitSlender >>
    Quote from SvagoCorp >>

    Soul HarvestCaptured Soul

    How's this? Sorry if something similar has already been made.

    Alternatively I could just rework my submission from the discount competition and make Nitro Boost trigger whenever is drawn.

     I actually had an idea similar to this before, but I never submitted it because Warlock already has very useful removals. But if I understand this one correctly, it should act like Entomb, but with a destroy effect?
     Exactly, although I was thinking more of a delayed Mind Control.
    In that case, I think it's good. You would basically target it on a large sticky minion, but in the end, if it would be a Battlecry minion, it would be almost useless in many cases when you would draw, but if you would target it on a Deathrattle minion, you must first go through the minion's Deathrattle. And since it would be summoned, your opponent has a chance of getting rid of it as well.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.19 - Discussion Topic

    Bumping my idea. I gave it +1 to stats and cost, so that it can support Jungle Giants.

    Posted in: Fan Creations
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