Yes he is, look at his stats on hs replay, one of the best cards of control warrior.
- Highwayman37
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SNiZZley posted a message on Isnt the murloc paladin just the most obnoxious deck everPosted in: General DiscussionYes and also VERY fun. Especially with Chef Nomi in it!
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serotoninronin posted a message on What deck seems to be strong atm?Posted in: General DiscussionFor me im definitely seeing a lot of zoo, which seems good but not oppressive. Some really cool lists around. Saw one guy with a beast zoo with beastmaster, the vilture, duskbat, etc.
Shamans everywhere, and from what I'm seeing the quest was overrated by quite a bit. The deck is good, don't get me wrong, but nowhere near what people thought it would be, and not even the best quest. I think both Druid and Paladin have better quests.
Control Warrior is still the best deck, but if Quest Paladin gets popular it won't be as good. The Flunky is awesome, and the Mummy is insane. I think it's better than Militia Commander, especially now with all the aggro.
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Dendroid posted a message on What deck seems to be strong atm?Posted in: General DiscussionQuest Token Druid is a real beast, calling it easy tier 2, maybe tier 1. Much of the early game depends on Doomsayer though, so once again a highroll deck with huge win more cards.
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Birmill posted a message on New Warlock Legendary Card - Dark Pharaoh TekahnPosted in: Card DiscussionGood old 47% meta-defining on Hearthpwn for a card that will never see play. Welcome to the Lady in White / chameleos family my friend.
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1xbenx1 posted a message on Saviors of Uldum ImpressionsPosted in: Card DiscussionI don't think I'm going to do a full set review (maybe I'll update it with scores if people want them). But here are my impressions based on the full set spoilers.UPDATED!
Now updated with "ratings!"
While I've given this set a lot of thought - I didn't pour over the ratings like I usual do. Therefore, there may be some internal inconsistency. But keep in mind, the difference between a 2 & 3 and a 3 & 4 is really nitpicky and not as wide a gap as it may seem. Also, everything is rated for standard ladder. I didn't consider Wild. I didn't consider Specialist (RIP) or whatever the new format is called (Shield? Paragon?). Just good ol' standard ladder. Also, please excuse the formatting problems. I'm trying to iron them out.
In general - Set themes Overall, this set seems insanely powerful. I also thought Boomsday was going to be incredibly powerful, though. So it's hard to guess how these things play out. Reborn seems like an incredible mechanic, but they used it very conservatively, IMO. I wouldn't be surprised if a handful of Reborn minions are consistently seen on ladder.
Some of the quests seem very good, and I think that a handful of them will become the go-to deck for that particular class. I'll get into which ones in more detail below.
Highlander/Singleton/Reno decks seem bad. Slightly better than expected, but not good. As many thought, the class payoff cards just aren't very impressive. And Zephyrs is one of the coolest cards ever printed, but I don't think it's doing enough.
Class cards
Druid
The druid quest looks legit. Oasis Surger and Hidden Oasis are great cards post quest. The token cards put out a lot of pressure very quickly after the quest too. BEEEES!!! works in the best way possible (the extra bees don't kill themselves). I think the deck will want some manner of definitive way to end the game, because some decks are able to deal with the piles of stats. Luckily, Savage Roar does that.
With the exception of Garden Gnome (which doesn't look too good), all of Druid's cards were quest or late game focused, which is good. Druid needed a lot of help in that area.
Also, Elise has some really interesting combo potential after you draw through your entire deck. I wouldn't be shocked if this is a thing.Elise the Enlightened: 4
Untapped Potential: 3
Anubisath Defender: 3
Crystal Merchant: 3
Overflow: 3
Hidden Oasis: 2
Garden Gnome: 1
Oasis Surger: 4
BEEEES!!!: 4
Worthy Expedition:2 :Explanation for ratings: Combo has always been a hallmark of the Druid class, and I think Elise can give Druid that opportunity again, in the right situation. I like the Quest, but I don't think it's among the most impactful. Oasis Surger, however, is among the best reasons to play the class. BEEEES!!! is just a good tempo card that I expect to see play in the class for some time.
Hunter
Secret Hunter looks like it received a massive power spike. Pressure Plate, Hyena Alpha, and Hunter's Pack are all cards that slot in very easily. I think it isn't unreasonable to suggest that Secret Hunter may be the most powerful deck in the class.
Hunter's quest is incredibly interesting, and I think it might even be playable. Despite requiring a whopping 20 minions, hunter has a lot of help in that regard with Unleash the Hounds, Swarm of Locusts, and Halazzi. What is cool is that I think you can still run the Master's Call package. Beast Hunter is pretty Zul'jin + Dire Frenzy focused. I wonder if the Quest is good enough to challenge that.Dinotamer Brann: 2
Unseal the Vault: 2
Wild Bloodstinger: 3
Scarlet Webweaver:3
Swarm of Locusts: 3
Hyena Alpha: 4
Ramkahen Wildtamer: 1
Hunter's Pack: 3
Desert Spear: 1
Pressure Plate: 3
Explanation for ratings: Just a heads up, the rest of the Highlander cards are getting 2's. Unlike Elise, none of them are worth playing outside of a Highlander deck. I truly want to give Unseal the Vault a higher rating than this. I think Master's Call Hunter could play this because I think that deck wants to play Swarm of Locusts. Speaking of Swarm of Locusts, this is a pretty juicy card and as about close as we see to Hunter getting "AOE." (DK Rexxar being the other time). Plus the synergy with Scavenging Hyena is pretty awesome. The problem with both the Quest and Locusts is Zul'jin. Unleash the Beast and Dire Frenzy seem like they still might be the preferable end game. Hyena Alpha is obviously nuts in Secret Hunter, and I think Hunter's Pack is good there.
Mage
Mage got a lot of interesting stuff, but I'm not sure any of it will oust Cyclone/Giants mage. The Highlander stuff is uninspiring. The Quest seems like it's one of the worst. The secret synergy it got is nice, but the secrets themselves still aren't terribly impactful. Flame Ward is no Explosive Runes. Dune Sculptor is interesting in a "Dart Frog-Cyclone" type of Mage. It may even be worth considering in Giants Mage. And I think Tortollan Pilgrim gives Giants Mage a slightly different way to play the game. Naga Sand Witch may be great for the memes, but looks pretty terrible.
Paladin Fucking paladin. It got so much random shit. For starters, Highlander and Tip the Scales just seem terrible.Reno the Relicologist: 2
Raid the Sky Temple: 1
Puzzle Box of Yogg-Saron: 2
Tortollan Pilgrim: 4
Naga Sand Witch: 1
Dune Sculptor: 3
Arcane Flakmage: Dependent on Secrets
Could Prince: Dependent on Secrets
Flame Ward: 2
Ancient Mysteries: 4
Explanation for Ratings: Raid the Sky Temple feels like it's a meme to me. So does Puzzle Box...but I'm hedging slightly on Puzzle Box. There might be a world where you just Hail Mary some shit with it and Tortollan Pilgrim. Speaking of, I think Pilgrim is pretty good and introduces his own variant of Giants Mage as stated above. Ancient Mysteries is a pretty sick card, but the secrets available to Mage aren't that impressive right now, IMO. And until there's something closer to the level of Explosive Runes, I don't know if the Secret Deck comes together. So the two secret minions, while great in the secret deck, are unplayable until that deck is good.
The 1-health package probably works within a Secret deck as psuedo card draw. So I actually think that deck got a slight bump, for whatever that's worth. There are also some very strong neutral cards that look like they can give you some added game. All in all, I think this deck has a better shot this go around, but I wouldn't bet the farm on it. I also think the Quest may work thanks to Crystology and Salhet's Pride. Between those two and Micro Mummy, Murmy, and Temple Berserker, you have a set of 6 cheap minions that can all be tutored for pretty consistent quest completion. The real question becomes, "Then what?" Mechano-Egg and Mechanical Whelp make a lot of sense. Maybe you start buffing and copying Prelates for Undatakah weirdness. Paly has a lot of sustain and ways to get this quest done quickly, so I think it has a shot.
PriestSir Finley of the Sands: 2
Making Mummies: 3
Tip the Scales: 1
Micro Mummy: 2
Pharoh's Blessing: 2
Salhet's Pride: 3
Brazen Zealot: 1
Ancestral Guardian: 2
Sandwasp Queen: 2
Subdue: 2
Explanation for Ratings: Making Mummies is getting an artificial bump here because I'm not sure what other Paladins are going to see play. OTK and Mech still exist, but both come with many flaws. I think a Quest deck could fill the roll of a midrange-y/endgame-y deck with less polarized match ups and be more suited for ladder. That said, I don't think the pieces are truly there yet. Right now, it has to play a handful of fairly weak Reborn cards and the end game appears to be relying on Mechano-Egg and Mechanical Whelp...both of which are uninspiring as stand-alone minions.
Anduin was apparently the 5th Savior of Uldum. Priest got so much here, it's almost embarrassing. I won't get into all of the nitty gritty, because I can write a paragraph or two on almost all of the cards, but I'll hit a few highlights.
I was worried about the Quest, but I'm not anymore. They supported the daylights out of it. Holy Ripple, Penance, Neferset Ritualist, Injured Tol'vir, the Reborn mechanic in general, etc. You'll get this completed and without a ton of difficulty. That said, I'm not even sure the "Zoo Priest" needs it? Because that's how much freaking support they gave the deck. I'm guessing that it probably will. I wonder if it will also still include things like DS/IF simply because Amet is a ridiculous card.
RogueHigh Priest Amet: 5
Activate the Obelisk: 4
Plague of Death: 3
Psychopomp: 4
Wretched Reclaimer: 4
Grandmummy: 4
Holy Ripple: 4
Sandhoof Waterbearer: 3
Penance: 3
Embalming Ritual: 3
Explanation for Ratings: All of these cards are very playable. The trick is going to be figuring out what combination of them work best. I feel like most versions of priest from here until Divine Spirit/Inner Fire rotate will want to Play Amet. Unless he's taken a ton of damage, he's giving most minions +3 health or more. That's crazy. Admittedly, I'm not entirely sure about the Quest. It's absolutely playable, but I still don't know if it's great or just win more. Based on Priest's general lack of win conditions, I'm going to lean towards the Quest being great and not win more. Wretched Reclaimer reminds me a bunch of Terrorscale Stalker, and I think that it and Psychopomp work really well together in the early game.
The Rogue quest is just silly good. It's upgraded Baku, and it's so easy to complete. This on top of the fact that Rogue still has all of it's good classic/basic tempo cards. Sure, the quest is "offset" by the fact that the class cards are random and sometimes hard to play, but I'm not sure how much of an issue that is when you can do 3 damage to anything every turn, while still playing busted cards like Vendetta, Backstab, etc. To be honest, I wouldn't be entirely surprised if they increase the completion amount at some point down the road.
Rogue also got a "big deathrattle" type of deck that probably won't be better than the Thief deck because sap exists and you'll lose the mirror.Anka, the Buried: 2
Bazaar Burglary: 5
Shadow of Death: 2
Whirlkick Master: 1
Bazaar Mugger: 4
Sahket Sapper: 3
Plague of Madness: 1
Hooked Scimitar: 3
Clever Disguise: 3
Pharaoh Cat: 5 Explanation for Ratings: I already detailed how good I think the Quest is. Deathrattle Rogue was almost a thing once. But tempo, lackey, Hooktusk, and thief rogue just seem so much better, especially with Cube no longer in standard. I think the only card that is surprising here would be my rating of Bazaar Mugger. When you sit back amount of 3 health minions that see play now, and the amount of very good 3 health minions that are added, I think Mugger makes more sense. He's no Zilliax, but I don't think he's a slouch either.
Shaman
Shaman also got a great set. It got some low-key totem stuff that doesn't really do much for me. But it also got Vessina, and she's pretty great in Aggro and Murloc decks.
Control Shaman got Earthquake, but more importantly Plague of Murlocs, which is one of the nuttiest I've seen in a while. Sometimes Devolve wasn't very good because their big minions still might be big, but you never have to worry about that now. Plague of Murlocs bundles transform and AOE into an incredible 3-mana cost. For reference, Lightning Storm costs 3 mana (overload 2). Plague is insane and will probably be a staple in almost every build of Shaman except for maybe the absolutely most aggressive variants.
Also, the Shaman quest looks outstanding, and I think it might be the strongest Shaman variant because of how good lackeys synergize with the quest. I say that I think it might be the best because of the Battlecry burn damage Shaman has - and I think that will give battlecry the edge over murloc against specifically Warrior. You have Kobold Lackeys, Weaponized Wasp, Fire Elemental, Shudderwock, Lifedrinker, Swampqueen Hagatha. Heck, if you want Pyroblast, you have that too via Pit Crocolisk. It looks really impressive to me.
WarlockVessina: 4
Corrupt the Waters: 4
Splitting Axe: 1
Plague of Murlocs: 5
Mogu Fleshshaper: 2
Earthquake: 3
Weaponized Wasp: 4
Sandstorm Elemental: 3
EVIL Totem: 3
Totemic Surge: 2 Explanation for Ratings: While I think that Quest will be the strongest version of Shaman, I fully acknowledge that there are great chances for Murloc and Aggro to be incredible, which is why I rated it a 4. I said so much above, that most of these ratings should make sense. I didn't mention Mogu Fleshshaper much because it's weird. That effect is very good, but the stats seem far too conservative. Mutate exists, so that's something.
I think Warlock got enough powerful stuff to move it away from the all-in 1-drop Zoo to something similar, but slightly more suicidal and midrange. Diseased Vulture, Neferset Thrasher, and EVIL Recruiter are all a bit slower, but I think the payoffs are worth it. You still play carpet, because...Carpet. But I think you can get rid of all of the uninspiring cards like Dire Wolf, Abusive Sergeant, etc. You may even include Riftcleaver because he's huge and swingy.
Warlock also got more good sacrifice cards in the form of any Reborn minion (Murmy!) and Serpent Egg. Tekahn seems to low impact for now. There just don't seem to be enough Lackeys for him to be a worthwhile loss in tempo. Plot Twist Warlock got a fun quest. That might help. Or it might be totally unnecessary. I guess it depends on if the influx of midrange decks even let the deck get that late.
WarriorDark Pharaoh Tekahn: 2
Supreme Archaeology: 2
Riftcleaver: 4
Diseased Vulture: 4
Impbalming: 1
Expired Merchant: 2
Plague of Flames: 2
Neferset Thrasher: 4
EVIL Recruiter: 3
Sinister Deal: 2 Explanation for Ratings: Warlock has 2 tiers of cards in this set. Cards that look like no-brainer playable (4's), cards that have some pretty concerning flaws. I think the Lackey stuff will work, and EVIL Recruiter will see play. But Sinister Deal is the worst Lackey generator so far, and I think that hurts a great deal. Expired Merchant seems good, but I have no idea how and where yet. Same with Plague of Flames. I think Impbalming is an awful card. The downside is bigger than people realize. Control doesn't seem like it needs it, and I really don't think Zoo does either.
The elephant in the room is Dr. Boom. I don't think that anything Warrior got is supplanting the pretty tight Bomb Warrior lists that we have now. The quest might be neat, and even good. But we probably won't know for about a year because it won't be played enough.
If anything, you maybe see some Frightened Flunky float in and out of Bomb, but more likely, Control Warrior. Restless Mummy is disgusting and is almost certainly an include. Plague of Wrath probably finds a home somewhere.
It's a shame, but that's how good Warrior has been.
Neutrals A few really interesting ones.Armagedillo: 2
Hack the System: 1 until Boom is Rotated
Bloodsworn Mercenary: 2
Livewire Lance: 3
Tomb Warden: 2
Plague of Wrath: 3
Into the Fray: 2
Armored Goon: 1
Restless Mummy: 5
Frightened Flunky: 4
Explanation for Ratings: The taunt stuff all get 2's because I just don't think it's there. Except for Flunky, that card is stand-alone playable. Restless Mummy is an excellent card that is probably played straight away. Livewire Lance is too good a card for me to rate it lower than a 3, but I don't think it's going to see any play.
Colossus of the Moon isn't as bad as people think. That is a really sticky big dumb idiot.
Siamat seems like the type of card that will find a number of places to live because he's so flexible.
History Buff's name makes me laugh.
Infested Goblin has a bunch of synergies where it might show up in more decks than we'd think.
Bone Wraith might be really good. It shares a lot of similarities with past cards that were also very good (Sludge Belcher, Saronite Chain Gang)
Beaming Sidekick can help you win a lot of trades, and it comes down very quickly.Colossus of the Moon: 2
King Phaoris: 2
Octosari: 1
Siamat: 4
Zephrys the Great: 2
Blatant Decoy: 1
Mortuary Machine: 1
Desert Obelisk: Meme
Body Wrapper: 1
Vulpera Scoundrel: I don't know how this card works yet.
Mischief Maker: 2
History Buff: 2
Dwarven Archaeologist: 1
Mogu Cultist: Meme
Wrapped Golem: 2
Khartut Defender: 2
Conjured Mirage: 1
Sunstruck Henchman: 1
Infested Goblin: 3
Generous Mummy: 1
Questing Explorer: 4
Neferset Ritualist: 2
Quicksand Elemental: 2
Living Monument: 1
Anubisath Warbringer: 2
Pit Crocolisk: 3
Wasteland Scorpid: 1
Phalanx Commander: 2
Faceless Lurker: 1
Wasteland Assassin: 2
Bone Wraith: 4
Desert Hare: 1
Candletaker: 1
Golden Scarab: 1
Vilefiend: 1
Bug Collector: 2
Fishflinger: 3
Serpent Egg: 3
Injured Tol'vir: 3
Temple Berserker: 2
Spitting Camel: 1
Kobold Sandtrooper: 1
Murmy: 4
Jar Dealer: 2
Beaming Sidekick: 2 Explanation for Ratings: Neutrals are what they are. Some are actually pretty interesting, but they don't really seem fit for competitive ladder play. A few, however, do seem fit. Siamat, Questing Explorer, Bone Wraith, and Murmy all look like ladder viable neutrals. Serpent Egg, Fishflinger, Pit Crockolisk, and Infested Goblin seem like they could find a home filling very niche roles.
TL;DR I think Priest takes the biggest leap from unplayable to probably competitive in some fashion.
Rogue and Warrior - the rich got richer.
Mage didn't get anything that jumps out at me.
Shaman Quest seems legit. Shaman got almost as much as priest.
A non-token Druid should probably emerge from somewhere.
Secret Hunter seems great. The rest, maybe not so much. But the Quest appears to be very interesting at least.
Ugh...Paladin. I think the Quest works, but don't know about anything else.
Warlock could have probably done a bit better, even though it did get some nice stuff.
Highlander seems bad. -
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Mootsie posted a message on Too much aggro-/ combo-support in this expansionPosted in: General Discussioni think you should play pokemon go
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robeiroman posted a message on Saviors of Uldum ImpressionsPosted in: Card DiscussionWhat are your thoughts with King Phaoris with Priest?
Priest has some huge spells such as Mass Resurrection, Zerek's Cloning Gallery, Mind Control, and Plague of Death. These spells are all solid and see play in Priest decks. Depending on the spells in your hand, King Phaoris could summon 2-5 huge minions.
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1xbenx1 posted a message on Poison AbusePosted in: Poison AbuseIt is super greasy. I also hate this brawl, which is why I found the easiest way to avoid actually playing chess with your opponent!
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kiwiinbacon posted a message on Poison AbusePosted in: Poison AbuseWhat an easy first try win! It actually feels gross to drop a poisonous chess piece out on turn 3-4, it basically just wins the game :D
I made a video showcasing the deck in all of its glory, I really hope you guys enjoy - To post a comment, please login or register a new account.
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Rogue just needs something like Twig for the some sweet Tog and Azalina action.
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Shudderwock does need to be nerfed imo, but not due to it being a particularly good deck. The card's animation time is still broken af, the most annoying thing I've ever dealt with in HS.
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I had a few of these in a row, now I don't accept friend requests anymore from people who I've beaten. While I do find it entertaining to tell someone whining how bad of a player they are what happens is that they hurl abuse and then immediately unfriend you. It's pathetic.
Actually played the guy who hurled the worst abuse at me about a month later (he had a very distinct username which I remembered) and was bm'ing all game again, dropped both mana tide totems (stupid when he already had 6 cards). So I didn't touch those, and once he got to 10 cards it was naturalize time after bm'ing him in return. Bye bye Shudderwock which was very satisfying lol.
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I would avoid crafting Hagatha. Although she's included in most decks and listed as a "Tier 1" craft on this site, her played winrates are extremely low (38%). So she's weirdly become popular despite causing people to lose a lot. Very overrated card imo.
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I would recommend adding players who you beat after an enjoyable game. If you add players when you lose they often think you are adding them to insult or flame them.
Bear in mind you don't have much interaction with the vast majority of your HS 'friends'. If one of them wins a golden leg or gets 12 arena wins or whatever than I'll message them and chat with them for a bit but for the most part there isn't any purpose to adding friends. Use the friend quest thread to get double the gold for that.
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The animation is among the more annoying things I've dealt with in any game. The winrate is irrelevant.
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I am starting to feel like nerfing Grumble seems to be the answer here. Perhaps change Grumble to
Return your other minions that cost less than 8 to your hand. They cost (1). Or something along those lines.
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As someone who very recently asked this question in the Legendary Crafting thread, and decided to craft them (already had Malfurion), I'd say yes.
Two of the three cards are neutral and Azalina you can use in other decks such as thief rogue or odd / quest warrior. It's a fun deck to play and you can pull off the combo with other classes (Warlock for now using summoning portals and faceless manipulator).
I have had a lot of fun with the deck personally. It's especially enjoyable when someone emotes you all game and then starts repeatedly telling you well played once you hit fatigue with Tog, Aza, both naturalizes in hand and one hit left with Twig. Good times.
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Look at the tongue, flapping away
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Enraged Grommash is also pretty sweet