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    posted a message on King Krush

    Enraged Grommash is also pretty sweet

    Posted in: King Krush
  • 0

    posted a message on Card Nerf - Call to Arms

     

    Quote from Haussenfuss >>

     

    Quote from Highwayman37 >>

     

     

    Quote from batanete >>

     

    Quote from Highwayman37 >>

    Great...now Odd Pally, a deck I cannot stand, becomes stronger.  

     Jesus fucking christ, are people really this dumb?
    Tell me, would you pay 5 mana to play 3 one drops? I don't think you would.
     
    I would say the same to you.  Would you pay 5 mana to draw three cards? And then 0 mana to play those three cards? I think you would.
    Think before you post.  There's more to CtA than the mana cost of the cards involved...
     
    Hmmm . . .
    Call to Arms is a tutoring effect - you don't draw three cards off the top, you draw three specific cards from the deck. Drawing three 1-mana minions was costed at 3-mana on Small-Time Recruits - the card never really saw competitive play, suggesting that the tutoring effect is competitively costed at 2-mana. It's also important to remember that Call to Arms doesn't actually play any minions - it summons them, and the minions lose their Battlecry effects. That's a big deal for 1-mana minions - the best 1-drops have 1ish mana Battlecries attached to a 2/1 body. A 2-mana version of STR would see plenty of play in aggressive Paladin lists - for 5-mana, you draw the three weakest minions from your deck, and play them. The nerfed version of CTA seems quite weak in comparison - for 5-mana, you draw the three weakest minions from your deck, but lose their Battlecries when you "play" them.
    It will require testing - current iterations of the deck run a handful of 1-drops that turn into vanilla 2/1s with CTA, which presumably isn't worth running the card. At 5-mana, the nerfed card will also be competing with a couple of cards which simply seem much better - Fungalmancer and Level Up!. We'll know in a couple of weeks, I suppose . . .
     
    While I certainly agree with you regarding the battle cries (specifically Archerus Veteran and Glacial Shard), I also think that Righteous Protector is an excellent one drop, comparable in value to the 2 drops used in Even.  Argent Squire is decent.  Additionally you have Gravelsnout, which would give you a 2/3 body without the negative battlecry that playing it entails.  So hypothetically, let's say you are playing Odd Pally and the board was just cleared due to a defile, hellfire, duskbreaker etc.
    Turn 4 + coin gives you one Gravelsnout, one Righteous and one Glacial.  Yes, you've lost your Glacial battlecry and are only gaining a 2/1 body on the board but I still think that's valuable.  If you have a fungalmancer as you state you can buff whatever minions remain on your turn 5 or use cards such as Blessing of Might or Unidentified Maul.  
    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Call to Arms

     

     

    Quote from EsShikyo >>

     

    Quote from batanete >>

     

    Quote from Highwayman37 >>

    Great...now Odd Pally, a deck I cannot stand, becomes stronger.  

     Jesus fucking christ, are people really this dumb?
    Tell me, would you pay 5 mana to play 3 one drops? I don't think you would.
     5 mana to draw 3 cards and play them immediately(all 1 mana cards). Or 2 mana to draw 3 cards, then play them all. 
    How is that bad value? 
     
     it's not bad value, but it's not good enough for a hard-aggro deck like Odd Paladin. Remember you'd also have to run a lot more 1-drops to justify 2x call to arms, which further damages deck quality.
     
    Not really.  Right now the most popular Odd Pally deck runs 10 one drop minions
    Righteous Protector
    Archerus Veteran
    Dire More
    Argent Squire
    Glacial Shard
    For comparison, the most popular version of Even Pally runs less 2 drop minions (9 total), and uses 2 CTA's.
    Knife Juggler x 2
    Loot Hoarder x 2
    Dire Wolf Alpha x 2
    Amani Beserker x 2
    Swamp Ooze x 1
    So already Odd Pally uses more 1 drop minions than Even does 2 drop minions, and Even still uses 2 CTA's.  Sure, those 2 drops are better obviously but you could now replace Dire Mole with Gravelsnout as one potential change...
     
    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Call to Arms

     

     

    Quote from batanete >>

     

    Quote from Highwayman37 >>

    Great...now Odd Pally, a deck I cannot stand, becomes stronger.  

     Jesus fucking christ, are people really this dumb?
    Tell me, would you pay 5 mana to play 3 one drops? I don't think you would.
     
    I would say the same to you.  Would you pay 5 mana to draw three cards? And then 0 mana to play those three cards? I think you would.
    Think before you post.  There's more to CtA than the mana cost of the cards involved...
     
    Posted in: Card Discussion
  • 1

    posted a message on Happily surprised with blizz deck (Dragon Hunter)

    I still remember trying Greymane's Alliance for fun when Witchwood just came out.  Almost every opponent starting sending sarcastic / snide emotes and I crushed them easily.  Haven't played Even Pally since but those first few days were a lot of fun.

    Posted in: General Discussion
  • 2

    posted a message on Card Nerf - Call to Arms

    Not going to respond to each post who disagreed with me individually but I will say this - Call to Arms was good not just because it could cheat out more mana than the card itself cost - it was also good because it refilled one's board after a board clear and functioned as a means of drawing cards + playing them simultaneously.  Nothing has changed in that regard.

    As well - Righteous Protector was among the best minions it recruited which is a 1 cost minion. Another decent minion it could pop out would be Gravelsnout which becomes a strong 1 drop without it's battle cry or Secret Keeper if someone runs hybrid Odd / secret Pally deck.  

    So you guys all disagree, that's cool. The majority on this site has been spectacularly wrong regarding decks and cards previously.  We'll see what happens to Odd Pally at the end of the day. 

    Posted in: Card Discussion
  • 11

    posted a message on Card Nerf - Call to Arms

    Great...now Odd Pally, a deck I cannot stand, becomes stronger.  

    Posted in: Card Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Just played a taunt druid who had 3 cards in hand and 13 cards left.  Had full control of the board and was one turn away from killing him (3 mithril golems and frothing). Of course his remaining 3 cards are hadronox and naturalize - it was turn 10, and then he draws one of cube / witching hour / naturalize followed by one he didn't have (the third card was one of the three).  So two turns later he then uses witching hour, cube and naturalize.

    Every Taunt Druid I play pulls this off every goddam time. I hate this deck.

    Posted in: General Discussion
  • 0

    posted a message on Viable Exodia Paladin?

    I created the one below, would not say it's viable yet but perhaps with a few tweaks

     

    Dragon OTK Paladin
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (21) Ability (8) Playable Hero (1)
    Loading Collection

    Posted in: Paladin
  • 0

    posted a message on Legendary Tier List & Crafting Guide

    You should have an Emperor Thaurissan for that deck.  Also Edwin and Preparation are very good classic cards, I would craft those as they'll always be good in standard as well.

    Posted in: Card Discussion
  • 1

    posted a message on IksarHS (game dev) Balance changes post.

    Apart from the nerfs this game really needs to change the stupid multiples of 5 gold rewards in Arena.  Nothing is more frustrating than that.

    Posted in: Card Discussion
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    posted a message on Legendary Tier List & Crafting Guide

     

    Quote from melheor >>

     

    Quote from Highwayman37 >>

     

    Quote from Honorshammer >>

    Budget is 5000 dust. Which cards to craft? 

    I'm a Control lover. My favorite classes are Priest and Warrior. SRA seems like a nobrainer. I almost crafted him but then the Raza nerf hit and I wasn't sure how he'd do after rotation. I also feel like I could use a Quest Rogue as it is the deck I struggle with the most and I'd get to learn it better by playing it.

    Good list and questions.  Personally I'd argue that Genn and Baku are both safe and arguably "necessary" crafts at this point.  In terms of control I'd probably go for the Control Warlock package, I play it and Rin is a lot of fun if you can pull it off.  However if Priest is your favourite class, SRA is a great card.
    Sunkeeper may get nerfed soon (something I personally strongly disagree with but oh well) and Quest may get nerfed again if you can believe that so I'd wait on both of those as well as Zola and Sonya as those two may not see too much play if Quest is nerfed yet again.  
    So I'd recommend, based on your personal preferences:
    Genn, Baku  & SRA.
     Actually, the upcoming nerf may be a good reason to try these cards as you'll get full dust value back temporarily if the nerf does materialize.
     
     Well if doesn't materialize then the person will have cards for archetypes if may not enjoy? But yeah, if they do for those cards that's a good point.  I'd wait until it's confirmed before crafting any of them however.
    Posted in: Card Discussion
  • 1

    posted a message on Legendary Tier List & Crafting Guide

     

     

    Quote from Honorshammer >>

    Budget is 5000 dust. Which cards to craft? 

    I'm a Control lover. My favorite classes are Priest and Warrior. SRA seems like a nobrainer. I almost crafted him but then the Raza nerf hit and I wasn't sure how he'd do after rotation. I also feel like I could use a Quest Rogue as it is the deck I struggle with the most and I'd get to learn it better by playing it.

    Good list and questions.  Personally I'd argue that Genn and Baku are both safe and arguably "necessary" crafts at this point.  In terms of control I'd probably go for the Control Warlock package, I play it and Rin is a lot of fun if you can pull it off.  However if Priest is your favourite class, SRA is a great card.
    Sunkeeper may get nerfed soon (something I personally strongly disagree with but oh well) and Quest may get nerfed again if you can believe that so I'd wait on both of those as well as Zola and Sonya as those two may not see too much play if Quest is nerfed yet again.  
    So I'd recommend, based on your personal preferences:
    Genn, Baku  & SRA.
    Posted in: Card Discussion
  • 0

    posted a message on The 8 cards announced to be changed or looked at for not being fun and my take on them

     

    Quote from Buzz1126 >>

     

    Quote from Highwayman37 >>

    How often does your extreme example happen? I use Sunkeeper in a lot of decks and often he buffs one or two minions and of course diminishes opponents which leads to a good trade on my part.  Which is the point of the card in the first place.  It certainly is not an automatic win condition and you can play around it by keeping your opponent's board clear before turn 6.

    I don't see any issues with this card other than people whining about it. Yes it's very good - nothing wrong with that.  In a card game some are going to be better, or even much  better, than others. 

    Personally I don't see any reason to touch this card.  Unlike Bloodreaver, Call to Arms, or Spiteful which are all unbalanced imo.

     

     Name 1 card better than Sunkeeper Tarim? Oh wait it’s the best card in the game 
     
     
    Well it's debatable but even if it is, so what? There will always be one card that's the best in the game in a game with cards of varying quality.  Doesn't mean it automatically should be nerfed.
    So  you nerf it...then do we have to nerf the next best card because now it's the best card in the game?
    Simply being a really good card, or even the best, should not be a reason to nerf cards.  Being broken, or unbalanced, certainly should be however Sunkeeper is neither of those.
    Posted in: Card Discussion
  • 0

    posted a message on The 8 cards announced to be changed or looked at for not being fun and my take on them

    How often does your extreme example happen? I use Sunkeeper in a lot of decks and often he buffs one or two minions and of course diminishes opponents which leads to a good trade on my part.  Which is the point of the card in the first place.  It certainly is not an automatic win condition and you can play around it by keeping your opponent's board clear before turn 6.

    I don't see any issues with this card other than people whining about it. Yes it's very good - nothing wrong with that.  In a card game some are going to be better, or even much  better, than others. 

    Personally I don't see any reason to touch this card.  Unlike Bloodreaver, Call to Arms, or Spiteful which are all unbalanced imo.

     

    Posted in: Card Discussion
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