This is fine. They've increased only EU prices last year and now they are slowly increasing them for other countries as well. I have no porblem with this.
Ah yes, because the euro is worth so little compared to the fucking canadian or australian dollar.
When I saw the announcement of Dungeon Runs I was absolutely ecstatic, because a Single Player mode like a Campaign or Survival concept for Hearthstone is one of the most desired things from the community, along with a Tournament mode.
But then I remembered I have not seen reward confirmation, although I was confident that they would not make that mistake. And they did. What this means statistically is that, like Brawl, 80 or 90% of the people will play it just for the reward and then the game mode is dead.
This had seriously potential even with small rewards, like dust, some gold or a pack, for the ones that cleared that dungeon run. I just hope they reconsider it, for the good state of the game.
First of all, it's a singleplayer mode, so the amount of people playing it literally doesn't matter.
Secondly, why is having no rewards a mistake? Why is progression more important than fun? I have never understood these sentiments and they sound like whining from entitled morons.
"They don't want to force people to play Dungeon Runs so there aren't any rewards." ... wut 0_0
there's a key difference between incentivizing and forcing. This is just a BS explanation as to why they don't want to hurt their pockets by having us continue to buy packs.
The general hearthpwn userbase continues to be braindead, what a surprise.
They don't want to force people to play Dungeon Runs so there aren't any rewards.
I'm fine with them not giving rewards, it's a free thing after all.
But what I absolutely can not understand is how they keep throwing out these completely bullshit arguments over and over again and expect that we won't be able to see through them.
See through what? How is that a bullshit argument? They said they wanted it to be an optional free mode for fun. Are you just incapable of reading or what?
God forbid there be a gamemode devoid of the progression bullshit that's infected gaming for the last decade. And god forbid there be a free fun mode that literally anyone can play, exclusively to have fun.
There's so much naysaying but this looks way more fun than playing against players, especially with how toxic the community is and how stale the meta gets after 3 weeks.
So Again 2 class legendaries per class? That is really fkin annoying, since Ungoro they really want to squeeze out every dollar. I usually always pre-order packs and then spend 5k-10k Gold on Packs and earn more packs due to Quests, etc. Still I miss a huge number of legendaries, I mean ofcourse there is the pity-timer, no duplicates etc but still. For example with pre-order and buying Packs for gold I just got 2 out of 9 class quests, dont know about the other legendaries, and 3 out of 9 DKs.
You do realize that more class legendaries means less neutral ones right? there aren't any more legendaries than sets with only 1 per class.
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Hey cool blizzard fuck you, it was already really expensive in Canada.
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KFT also shifted the game more towards complex cards. It would make sense for the trend to continue.
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God forbid there be a gamemode devoid of the progression bullshit that's infected gaming for the last decade. And god forbid there be a free fun mode that literally anyone can play, exclusively to have fun.
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There's so much naysaying but this looks way more fun than playing against players, especially with how toxic the community is and how stale the meta gets after 3 weeks.
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