@wailor You are right on the fact that a minion that has no taunt or rush/charge can't cost that much. But I still like the fact that it summons for the opponent. I'll use your wording way to do that, it's better than mine, thanks !
I like the concept of your card ! I just thing you could have rounded down to encourage using it on odd minions.
@GerVez0512 Like u said, summoning for the opponent is cool, and we can trade before to let no minion for the opponent, I will just reduce the cost to be more useful.
The flavor of your card is awesome ! That said, I think it wont be very usefull (and very hard to code for dev lol) .
Of course they do ! I made far far ago a card that swiped health and attack each turn the card is in your hand. Then WW happened ;o
The emblematic Tar creeper with bonus since its your turn was also an idea from this forum. I'm pretty sure 50% of the ideas they have come from here, but thats not a secret, a lot of people are saying this since years now :D
1) I don't know how to make a good english text since the thing I want to say is pretty hard to resume. The idea is, if you have a 4/4 and a 6/3 in board, it will summon a 10/7 for you. Note that it does the same thing for your opponent (it does the sum then summon)
2) I REALLY don't know how to balance this. This is a card you want to play when you control the board. But the minion has no charge so maybe 8 is overcosted but it can create a very big minion so it creates a lot of danger.
This is the same thing every end of an expansion, no one care of the game, just wait the new expansion. Then the announcement of the announcement shows up and the traffic start again.
1) Fun game mods. 2vs2, 1 vs 4, etc. Mods that are permanent. Maybe put nefarian vs ragnaros is this category because its fun to play, but the chance to get it in brawl...
2) Real new stuff in expansion. I mean, new keywords are pretty lame those days. Overkill its just "kill with more attack than health the enemy minion have". I don't call that new stuff. What was new for me was Reno at his time, elemental mechanic, tri classes cards, hero cards, cthun, etc.
3) More rewards. For now, we win 10g for 3 wins and nothing for a lose. That makes people tryharding everywhere in the game just for gold, so not a lot of fun, even in non-ladder mod. If F2P players wants to have a decent collection they need to play everyday. Ok quests are good. But 3 wins for 10 golds with 100 golds maximum per day is madness. It means only one pack per day by playing extra time after finishing your quest. Meh. We need more rewards from playing, like a lvl and each lvl you reach you gain golds or dusts or packs or arena ticket. And delete this maximum 100 golds per day. And maybe give golds for loses too, for exemple: for 5HP your opponent is missing at the end of the game, you win 1 gold, because you sometimes fight so hard and it feels sad to win nothing as you were just surrendering turn 3.
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I just hope we'll get the final trailer of the expansion this week i can't wait no longer :c
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That makes sense, so one tease for the 3rd character today, the 4th tomorow and the 5 sunday and finally the announcement monday !
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14 march* to respect the exact same time between announcement of year and announcement of expansion.
For me 2 next teasers will reveal 2 new characters (one today and one monday) then a little wait until thursday and it will be it !
But obviously, thoses are predictions from mine...
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Ho sorry, I read "i'm starting playing hearthstone today" like he began the game today, my bad, i'm tired T_T
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I tried 2 days ago and it was too late, how can it be possible that it worked for OP? (and of course i'm from eu)
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Just put random cards ta deal X damage or give +X/+X and you are good.
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My guest would be Hakkar, the Soulflayer, the video has a lot of old gods allusion and Hakkar creates CORRUPTED blood cards. And he is a god...
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@wailor
@GerVez0512
Thanks for feedback !
@wailor You are right on the fact that a minion that has no taunt or rush/charge can't cost that much. But I still like the fact that it summons for the opponent. I'll use your wording way to do that, it's better than mine, thanks !
I like the concept of your card ! I just thing you could have rounded down to encourage using it on odd minions.
@GerVez0512 Like u said, summoning for the opponent is cool, and we can trade before to let no minion for the opponent, I will just reduce the cost to be more useful.
The flavor of your card is awesome ! That said, I think it wont be very usefull (and very hard to code for dev lol) .
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Of course they do ! I made far far ago a card that swiped health and attack each turn the card is in your hand. Then WW happened ;o
The emblematic Tar creeper with bonus since its your turn was also an idea from this forum. I'm pretty sure 50% of the ideas they have come from here, but thats not a secret, a lot of people are saying this since years now :D
0
I need help for 2 things:
1) I don't know how to make a good english text since the thing I want to say is pretty hard to resume. The idea is, if you have a 4/4 and a 6/3 in board, it will summon a 10/7 for you. Note that it does the same thing for your opponent (it does the sum then summon)
2) I REALLY don't know how to balance this. This is a card you want to play when you control the board. But the minion has no charge so maybe 8 is overcosted but it can create a very big minion so it creates a lot of danger.
Help :'( thanks !
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ho no
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This is the same thing every end of an expansion, no one care of the game, just wait the new expansion. Then the announcement of the announcement shows up and the traffic start again.
3
*bad english speaker*
For me 3 things are essentials:
1) Fun game mods. 2vs2, 1 vs 4, etc. Mods that are permanent. Maybe put nefarian vs ragnaros is this category because its fun to play, but the chance to get it in brawl...
2) Real new stuff in expansion. I mean, new keywords are pretty lame those days. Overkill its just "kill with more attack than health the enemy minion have". I don't call that new stuff. What was new for me was Reno at his time, elemental mechanic, tri classes cards, hero cards, cthun, etc.
3) More rewards. For now, we win 10g for 3 wins and nothing for a lose. That makes people tryharding everywhere in the game just for gold, so not a lot of fun, even in non-ladder mod. If F2P players wants to have a decent collection they need to play everyday. Ok quests are good. But 3 wins for 10 golds with 100 golds maximum per day is madness. It means only one pack per day by playing extra time after finishing your quest. Meh. We need more rewards from playing, like a lvl and each lvl you reach you gain golds or dusts or packs or arena ticket. And delete this maximum 100 golds per day. And maybe give golds for loses too, for exemple: for 5HP your opponent is missing at the end of the game, you win 1 gold, because you sometimes fight so hard and it feels sad to win nothing as you were just surrendering turn 3.
0