If murloc deck become a thing one day (even if I doubt it) this could be a nice card for it. A little trade plus a murloc board presence who's waiting to be buffed, why not.
I think this is because people want to see new cards, and the impatience make they write thoses topics to make this waiting time shorter, I guess. An interesting stat would be to see how many visits thoses topic owners make a day on hearthpwn, could be revelant :D
To be honest, I'm disappointed about the new keyword BUT the rest seems promising for me. Schemes are tactical, don't use them too early, would you keep them in open hand etc. Hagatha is new and cool, te teaching thing, I love it. You rise your own army during the game with special effetcs, and also with lackeys that have great battlecries.
I also like a lot the fact they bring back old mechanics, some of them were really strong and cool (forbidden spells were!).
Plus, we just have the Towagle and hagatha new mechanic, I think they said its one new for each 5 villain so we still can have the exiting stuff you are looking for !
And has you said, this expansion will be the core set for the year so, making OP cards right now is destroying the future expansion, so they need to start slowly.
I think they will start the reveal season on monday or mayby saturday and doing the start stream friday. Then with only 2 weeks it will be ~8 cards per day
It's funny because I have the opposite problem of OP. I always have too much cards and I don't know wich one to delete. I would have a feature to put more than 30 cards and then the game tells me what to cut from the deck :D
0
Murlocs are beautiful, all that matter for me <3
0
If murloc deck become a thing one day (even if I doubt it) this could be a nice card for it. A little trade plus a murloc board presence who's waiting to be buffed, why not.
6
It's too OP, it's too OP !
3
That's the reason. https://hearthstation.com/expansions/rise-of-shadows
2
When you see a murloc the chance that this is actually a murloc minion is very low.
They often maltreat murloc with spells (AOE in general) so I would rather bet murloc picture as shaman spell.
Here is why I think that:
Spirit Echo
Totemic Smash
Zap!
Tidal Surge
Devolve
Shadow Word: Horror
Sleep with the Fishes
The Beast Within
Smuggler's Run
0
1) Undertaker hunter
2) Aggro/overload shaman
3) Secret paladin
4) Pirate warrior
5) Freeze Mage
0
A legendary that cannot be crafted? that's not cool, 2800 golds if you want to have the card, meh !
2
Thank you so much ! This seems valuable ! Hope the gold cost will not be too much !
0
I think this is because people want to see new cards, and the impatience make they write thoses topics to make this waiting time shorter, I guess. An interesting stat would be to see how many visits thoses topic owners make a day on hearthpwn, could be revelant :D
Sorry for my english
0
Not sure if old keywords will come back but if yes, I'll bet on inspire instead, I don't know why, intuition !
0
It may have been said somewhere but I dont find it so I ask here: What are the solo adventure rewards? Is there any rewards tho?
1
To be honest, I'm disappointed about the new keyword BUT the rest seems promising for me. Schemes are tactical, don't use them too early, would you keep them in open hand etc. Hagatha is new and cool, te teaching thing, I love it. You rise your own army during the game with special effetcs, and also with lackeys that have great battlecries.
I also like a lot the fact they bring back old mechanics, some of them were really strong and cool (forbidden spells were!).
Plus, we just have the Towagle and hagatha new mechanic, I think they said its one new for each 5 villain so we still can have the exiting stuff you are looking for !
And has you said, this expansion will be the core set for the year so, making OP cards right now is destroying the future expansion, so they need to start slowly.
0
I think they will start the reveal season on monday or mayby saturday and doing the start stream friday. Then with only 2 weeks it will be ~8 cards per day
0
Wild cards can be usefull in some brawls or adventures
5
It's funny because I have the opposite problem of OP. I always have too much cards and I don't know wich one to delete. I would have a feature to put more than 30 cards and then the game tells me what to cut from the deck :D