Yeah we've known this for a long time. But it's also partially due to the nerf screamers.... People crying havoc to nerf DH and they did, guess what, now warlock is unchecked again, both the curse version and the murloc version are off the charts with even semi-decent draw.
DH was keeping those decks from being tap-greedy, and now there is no good aggro left, brace yourselves for months of warlock dominance.
That'll do literally nothing at all. I'm thinking toning down illidan's buddy, toning down tarec's buddy and reducing the damage of the Millificent bombs. However, i'm also hoping they take a look at the broken pre-buddy stuff that is still rampant, like infinite avenge abuse and reborn Maexxna in particular. Maybe its also time to remove dongs.
Funny, I think the variety added was much needed after they removed pogos, made exodia almost impossible to pull off, etc.
I mean yes, the power level is all over the place, like the divine shield guy has become as stupid and brainless to get a top 2 as that removed hero that buffed no tribe minions.
But from the brukan light show, to the stupid never ending secret chain secret guy can do, there is so much stuff, tied to each hero, that added a refreshing zest to everything.
Keep in mind it's still relatively fresh and people are experimenting still, hence you see so much variety. You can already see the signs of Tavish, Milificent and Illidan being in a tier above everything else though, and these will be more and more the go-to picks in the coming days/weeks, untill the meta is settled again.
What is interesting however, is that in the tier under those 3, there's a BUNCH of heroes who are all competitive with eachother, more than ever before. If they manage to tune the 3 heroes mentioned above just the right bit, we may be in for a very varied meta, but the question is, how long will it take them to do that ;)
Hmm kinda disagree, i hated the chinese/jeeve curve milk meta, that seems bo be largely eliminated now and the game feels like it has a lot more depth. What i do hate however, is the insane power difference between heroes, the imbalance is really off the charts. While you have insanely op buddies like the malificent, tavish, cookie, illidan, curator one etc, in the same patch they added stuff like the c'thun, tess, reno one etc and some heroes that were already bad got even more terrible ones. For example, who the hell thought the pyramad, silas, rat king etc. buddies were a good idea?
It feels to me like they made about 10 really good, interesting and powerful buddies, then called it a day and slapped something random on the rest. Not a huge problem for now, but it will lead to a very stale meta with the same 8 heroes every game again very soon.
Rat king feels better than it looks, tbh - though it's a hero that I seem to handle better than others (still not a top-tier, but I'll take it over mediocre/bad options). Lets you fish for specific stuff surprisingly often. Nowhere near Wagtoggle's, though - just not as bad as it first looks :P Hard to get a good buddy for rat king because after the first few turns he's very open on which tribes to go for, and you often ignore the HP. Was surprised at the powerlevel of Wagtoggle, but cycling discount stuff is strong, particularly when you golden - key seems to be leaving pirates from the comp (a turn with Hoggarrr or a few of the sells for 3 gold ones is a beefy buff), though elementals would probably work too. Zeph's buddy is a good boost, too, can use that to compensate for faster tiering that turn, then sell.
Fortunately not been forced to pick Pyramad/Silas since the patch. Not a fan of C'thun's or Y'sharrj's buddies at all.
WRT Cookie I need to look at how to actually use him, as he looks like he'd just give you low-tier chaff of that tribe, since there'll be more of those available. And, in fact, that's been my minimal experience :P Three minions sold for 0 gold to get a tier 1/2 minion. Yay. HP is also weak early since you just lose a minion? That's what happens without hours to watch streamers, though :)
The dragon that gives you a minion from your last opp's warband can be hilarious with buddies. Nice little buff for him. Can't argue with stuff like a free secret every turn! Tarec is clearly the winner for a chunk of buddies, though, so wouldn't be surprised to see people rushing to 3 on 3 et al.
Warning: i think i'm about to trigger a mature 'DOH' moment in you :D You use your cookie HP on minions in the shop, not on your board ;)
Hmm kinda disagree, i hated the chinese/jeeve curve milk meta, that seems bo be largely eliminated now and the game feels like it has a lot more depth. What i do hate however, is the insane power difference between heroes, the imbalance is really off the charts. While you have insanely op buddies like the malificent, tavish, cookie, illidan, curator one etc, in the same patch they added stuff like the c'thun, tess, reno one etc and some heroes that were already bad got even more terrible ones. For example, who the hell thought the pyramad, silas, rat king etc. buddies were a good idea?
It feels to me like they made about 10 really good, interesting and powerful buddies, then called it a day and slapped something random on the rest. Not a huge problem for now, but it will lead to a very stale meta with the same 8 heroes every game again very soon.
Ugh, so they try to get people hyped. List a STREAMER schedule, and then when time comes, it's a lousy video on Youtube, which basically says the worst mechanic in standard, quests, is coming to battelgrounds. Well played again, Blizzard...
Quest Warrior isn't even the strongest deck in Standard right now. And general win rate statistics aren't something that can be used to prove the strenght of a deck. For example, Grim Patron Warrior was, arguably, the strongest deck in HS history and yet it had winrate under 50%, because it was also one of the hardest decks to pilot properly. And that's why many players feel like Quest Warrior is OP, because it's one of the least punishing decks if not played properly and one of the most punishing decks if not played properly against.
Wow, i haven't heard this much verbal diarrhea in a long time.... First off, quest warrior is, by a large margin the strongest deck in the meta right now, globally, in legend and in top 100 legend. In top 100 it has only 2 matchups below 50% winrate: hand warlock and aggro druid.
On the grim patron part, first off, grim patron warrior hard to play? On what planet? :D The gameplan of that deck was literally 'mull for patron and any of inner rage, whirlwind or frostbite and roll your opponent at turn 6 or refill with battle rage if the opponent managed to clear any', it was arguably easier to play than face hunter. Also, grim patron warrior the 'strongest deck ever', really? With decks like the pre-nerf versions of Infinite druid, Raza priest, Cube lock and Baku hunter, Undertaker hunter, Galakrond shaman etc in the history? I could probably name about 20 other decks before even considering grim patron warrior for that title. At the time, the only deck that could beat it consistently was control warrior:
The highest winrate it achieved in it's timespan is 78% in legend, and Blizzard literally had to pull 3 rounds of nerfs of it to get it right. The fact that you are calling quest warrior and grim patron warrior 'hard to play' decks show that you have absolutely no idea what you are talking about though, nuff said...
It's the same shit every expansion, for years and years. After a few days one way too opressive deck emerges, with a winrate way above the rest. Next step is nerfing said deck into the ground so the next opressive deck can emerge.
This is because there is no balance in the meta, on purpose. Blizzard does know how to balance things, because they can shell out patches with balance fixes in them and they usually work, albeit often being too much to the other side of the board. This is what Blizzard wants though; There always needs to be a deck that average joe can copy and win with, and is not too hard to play. Currently it's quest warrior, before that in this meta it was Quest mage, etc. There's a long list of decks going back about 10 years that achieved this purpose.
And yet, with all the complaining, people still happily shell out their 80 bucks for those new shiny cards every 3 months, knowing full well that a new one of these decks will emerge a few days later. This is the exact reason they keep doing this, because the business model works. I've stopped playing standard hs regularly and paying money to blizzard years ago for this exact reason, just getting to legend or close to it each month (usually around 30-ish games per month) to gather the rewards/gold, so i can keep my collection up to date just with gold, in the, probably, idle hope that things will ever change for the better again. As long as people keep shelling their money out every 3 months though, there will be no change at all, money talks.
There was once a time when i had a lot of fun playing S&S (for the oldies amongst us) and later on, blizzard games, with the golden days of Lost Vikings, WC 1-3, Starcraft, Diablo 2 WoW, and later on also OW and Hearthstone. Blizzard knew how to make fun games! But somehow they've lost that touch a few years ago (could it be Activision influence.....?)
First they ruined WoW, turning it into a run-off-the-mill snoozefest, then they ruined the diablo franchise with a horrible D3 game. they then managed to kill off their own moba with bad decisions, but they weren't done yet! They then started ruining Hearthstone too.
Making bad decisions on cards and how to balance things, adding cards to the game that should never have been added in that form, etc, etc. They then (sort of) redeemed themselves with a new game mode: battlegrounds! Which was, one has to say, very very fun for a while!
But here came out the modern Blizzard again, fun is not allowed! So over the course of 1 week they also turned Battlegrounds into a massive snoozefest where anyone and their dog can pick a wrath weaver and start pumping demons into it, the only viable counterplay being highrolling on murlocs or getting the god rng with baron builds, while half of the time you are getting stomped before even getting there by midgame 40HP minions, because the ones who picked demons yet again seem to get offered 3-4 of them every single turn, even if 4 people are picking them...
Peter Whalen and Mike Donais already decided to leave this sinking ship and i decided to do the same. With Battlegrounds being the last Blizzard game i slightly enjoyed, there is no reason to keep their launcher on my system anymore. They have lost it and they can not seem to redeem themselves without kicking themselves in the head again a few months later. Blizzard has lost it, and i will never spend a dollar on any of their games again. Instead i bought a new PC and a switch and i'm having a hell of a lot more fun playing all the actual fun games that i've missed over the years while being stuck in the Blizzard threadmill.
The metagame in HS has been degrading for a few expansions in a row now. Blizzard has pushed most classes in standard into only having 1-2 viable decks and the archtypes are mostly the same. The new quests make you feel like a robot playing your cards in order to gain some effect over and over again and the current state of standard is one of extreme high-rolling (a LOT of matches are decided in the first 1-3 turns and the guy who draws better wins pretty much). If you are a control players it's even worse, because the only really viable control deck is CW atm and that deck is more boring to play than watching paint dry.
If you are just going for messing around in wild a bit, sure, but keep in mind wild is void of any sort of balance and Blizzard has repeatedly shown they do not know how to restore it, they nerf the cards that should not be nerfed and do not nerf the cards that clearly do need a nerf. Be prepared for a lot of highrolling there too and decks steamrolling you on turn 3/4.
If i'm honest your time is better spent on other cardgames or just other games in general right now. The people that have left Blizzard and were in the HS team appareantly have made a big impact and the current HS team is just not on the ball at all.
I I've been playing since open beta without long stops, and frankly i agree with you. I've sat through all the silly decks in the past ofcourse, but bar jade druid, nothing ever felt as boring to play against.
In the current meta this warrior deck is insanely strong. Sure, there have been more powerful decks in the past, but they existed mainly in very strong overall metas. The powerlevel of the current meta, bar some cards like conjurer's calling, is pretty low overall and warrior just sticks out above it way too far in the amount of stuff that it can do.
The matchups against that deck, even when you play a deck that wins against it, are so incredibly dull and boring that i've had to call it quits for HS for the first time. Pretty sure i'm not the only one thinking this either; Compare stream views of HS from 6 months ago with now, a LOT of big streamers left HS, often stating that the boring meta is the main reason. The views on the grandmaster tour are also laughable and dropping every week: Noone wants to sit and watch warriors for game after game, regardless of the opponent.
Dr. Boom having rush mechs and Elysiana are just two of the biggest mistakes that the HS team has made since the start of the game. I just can not comprehend how someone responsible at Blizzard looked at the current form of dr. boom after playtesting and said "yeah, this looks alright", ESPECIALLY when most of the other classes don't have a hero class anymore.
For the longevity of the game i think it's really important that Blizzard recognizes this and does something about the current form of CW.
You know what the problem of this card ? You dont want to play her until you run out of card. You can play both Elise on curve. But not this one. Basically a dead card until you enter fatigue
??? The cvard says replace your deck, not fill your deck....
0
I have no interest in mobile games whatsoever, so no, i haven't tried it and i won't.
0
Yeah we've known this for a long time. But it's also partially due to the nerf screamers.... People crying havoc to nerf DH and they did, guess what, now warlock is unchecked again, both the curse version and the murloc version are off the charts with even semi-decent draw.
DH was keeping those decks from being tap-greedy, and now there is no good aggro left, brace yourselves for months of warlock dominance.
0
https://hsreplay.net/replay/TqGYLVbEnxGjV8eXBtGjQK
Little mouthbreather was roping to the max from turn 1 all game long, spamming emotes.
Played 3 tickatus pretty quickly but completely misstimed it, even played a kazakusan after and he still lost. That felt way too good :D
0
That'll do literally nothing at all.
I'm thinking toning down illidan's buddy, toning down tarec's buddy and reducing the damage of the Millificent bombs.
However, i'm also hoping they take a look at the broken pre-buddy stuff that is still rampant, like infinite avenge abuse and reborn Maexxna in particular. Maybe its also time to remove dongs.
0
Keep in mind it's still relatively fresh and people are experimenting still, hence you see so much variety.
You can already see the signs of Tavish, Milificent and Illidan being in a tier above everything else though, and these will be more and more the go-to picks in the coming days/weeks, untill the meta is settled again.
What is interesting however, is that in the tier under those 3, there's a BUNCH of heroes who are all competitive with eachother, more than ever before. If they manage to tune the 3 heroes mentioned above just the right bit, we may be in for a very varied meta, but the question is, how long will it take them to do that ;)
1
Warning: i think i'm about to trigger a mature 'DOH' moment in you :D
You use your cookie HP on minions in the shop, not on your board ;)
1
Hmm kinda disagree, i hated the chinese/jeeve curve milk meta, that seems bo be largely eliminated now and the game feels like it has a lot more depth.
What i do hate however, is the insane power difference between heroes, the imbalance is really off the charts. While you have insanely op buddies like the malificent, tavish, cookie, illidan, curator one etc, in the same patch they added stuff like the c'thun, tess, reno one etc and some heroes that were already bad got even more terrible ones. For example, who the hell thought the pyramad, silas, rat king etc. buddies were a good idea?
It feels to me like they made about 10 really good, interesting and powerful buddies, then called it a day and slapped something random on the rest. Not a huge problem for now, but it will lead to a very stale meta with the same 8 heroes every game again very soon.
-10
Ugh, so they try to get people hyped. List a STREAMER schedule, and then when time comes, it's a lousy video on Youtube, which basically says the worst mechanic in standard, quests, is coming to battelgrounds. Well played again, Blizzard...
0
Wow, i haven't heard this much verbal diarrhea in a long time....
First off, quest warrior is, by a large margin the strongest deck in the meta right now, globally, in legend and in top 100 legend. In top 100 it has only 2 matchups below 50% winrate: hand warlock and aggro druid.
On the grim patron part, first off, grim patron warrior hard to play? On what planet? :D The gameplan of that deck was literally 'mull for patron and any of inner rage, whirlwind or frostbite and roll your opponent at turn 6 or refill with battle rage if the opponent managed to clear any', it was arguably easier to play than face hunter.
Also, grim patron warrior the 'strongest deck ever', really? With decks like the pre-nerf versions of Infinite druid, Raza priest, Cube lock and Baku hunter, Undertaker hunter, Galakrond shaman etc in the history? I could probably name about 20 other decks before even considering grim patron warrior for that title.
At the time, the only deck that could beat it consistently was control warrior:
The highest winrate it achieved in it's timespan is 78% in legend, and Blizzard literally had to pull 3 rounds of nerfs of it to get it right.
The fact that you are calling quest warrior and grim patron warrior 'hard to play' decks show that you have absolutely no idea what you are talking about though, nuff said...
5
It's the same shit every expansion, for years and years. After a few days one way too opressive deck emerges, with a winrate way above the rest.
Next step is nerfing said deck into the ground so the next opressive deck can emerge.
This is because there is no balance in the meta, on purpose. Blizzard does know how to balance things, because they can shell out patches with balance fixes in them and they usually work, albeit often being too much to the other side of the board.
This is what Blizzard wants though; There always needs to be a deck that average joe can copy and win with, and is not too hard to play. Currently it's quest warrior, before that in this meta it was Quest mage, etc. There's a long list of decks going back about 10 years that achieved this purpose.
And yet, with all the complaining, people still happily shell out their 80 bucks for those new shiny cards every 3 months, knowing full well that a new one of these decks will emerge a few days later. This is the exact reason they keep doing this, because the business model works.
I've stopped playing standard hs regularly and paying money to blizzard years ago for this exact reason, just getting to legend or close to it each month (usually around 30-ish games per month) to gather the rewards/gold, so i can keep my collection up to date just with gold, in the, probably, idle hope that things will ever change for the better again.
As long as people keep shelling their money out every 3 months though, there will be no change at all, money talks.
1
I've de-installed the battle.net launcher, why?
There was once a time when i had a lot of fun playing S&S (for the oldies amongst us) and later on, blizzard games, with the golden days of Lost Vikings, WC 1-3, Starcraft, Diablo 2 WoW, and later on also OW and Hearthstone.
Blizzard knew how to make fun games! But somehow they've lost that touch a few years ago (could it be Activision influence.....?)
First they ruined WoW, turning it into a run-off-the-mill snoozefest, then they ruined the diablo franchise with a horrible D3 game. they then managed to kill off their own moba with bad decisions, but they weren't done yet! They then started ruining Hearthstone too.
Making bad decisions on cards and how to balance things, adding cards to the game that should never have been added in that form, etc, etc.
They then (sort of) redeemed themselves with a new game mode: battlegrounds! Which was, one has to say, very very fun for a while!
But here came out the modern Blizzard again, fun is not allowed! So over the course of 1 week they also turned Battlegrounds into a massive snoozefest where anyone and their dog can pick a wrath weaver and start pumping demons into it, the only viable counterplay being highrolling on murlocs or getting the god rng with baron builds, while half of the time you are getting stomped before even getting there by midgame 40HP minions, because the ones who picked demons yet again seem to get offered 3-4 of them every single turn, even if 4 people are picking them...
Peter Whalen and Mike Donais already decided to leave this sinking ship and i decided to do the same. With Battlegrounds being the last Blizzard game i slightly enjoyed, there is no reason to keep their launcher on my system anymore. They have lost it and they can not seem to redeem themselves without kicking themselves in the head again a few months later.
Blizzard has lost it, and i will never spend a dollar on any of their games again. Instead i bought a new PC and a switch and i'm having a hell of a lot more fun playing all the actual fun games that i've missed over the years while being stuck in the Blizzard threadmill.
-1
So, they buffed demons even more. It really needed that.....
Time to stay away from this game at least till the next patch....
2
Honestly, the answer is going to be no.
The metagame in HS has been degrading for a few expansions in a row now. Blizzard has pushed most classes in standard into only having 1-2 viable decks and the archtypes are mostly the same. The new quests make you feel like a robot playing your cards in order to gain some effect over and over again and the current state of standard is one of extreme high-rolling (a LOT of matches are decided in the first 1-3 turns and the guy who draws better wins pretty much). If you are a control players it's even worse, because the only really viable control deck is CW atm and that deck is more boring to play than watching paint dry.
If you are just going for messing around in wild a bit, sure, but keep in mind wild is void of any sort of balance and Blizzard has repeatedly shown they do not know how to restore it, they nerf the cards that should not be nerfed and do not nerf the cards that clearly do need a nerf. Be prepared for a lot of highrolling there too and decks steamrolling you on turn 3/4.
If i'm honest your time is better spent on other cardgames or just other games in general right now. The people that have left Blizzard and were in the HS team appareantly have made a big impact and the current HS team is just not on the ball at all.
1
I I've been playing since open beta without long stops, and frankly i agree with you.
I've sat through all the silly decks in the past ofcourse, but bar jade druid, nothing ever felt as boring to play against.
In the current meta this warrior deck is insanely strong. Sure, there have been more powerful decks in the past, but they existed mainly in very strong overall metas. The powerlevel of the current meta, bar some cards like conjurer's calling, is pretty low overall and warrior just sticks out above it way too far in the amount of stuff that it can do.
The matchups against that deck, even when you play a deck that wins against it, are so incredibly dull and boring that i've had to call it quits for HS for the first time.
Pretty sure i'm not the only one thinking this either; Compare stream views of HS from 6 months ago with now, a LOT of big streamers left HS, often stating that the boring meta is the main reason.
The views on the grandmaster tour are also laughable and dropping every week: Noone wants to sit and watch warriors for game after game, regardless of the opponent.
Dr. Boom having rush mechs and Elysiana are just two of the biggest mistakes that the HS team has made since the start of the game. I just can not comprehend how someone responsible at Blizzard looked at the current form of dr. boom after playtesting and said "yeah, this looks alright", ESPECIALLY when most of the other classes don't have a hero class anymore.
For the longevity of the game i think it's really important that Blizzard recognizes this and does something about the current form of CW.
0
??? The cvard says replace your deck, not fill your deck....