What's everyones thoughts on dropping the Twilight Whelp as a 2/1 if you have no dragon in hand and no other solid play. The bonus is too big a loss? Or the tempo is too essential to pass up?
I run 1 in my deck. It's actually pretty great. Even on one totem it can keep it alive for that single extra turn to get super value. It has arguably won me a few games.
Other than Flametongue Totem how do you activate the eggs? Seems like there isn't enough synergy with them to work properly, even with 2 Bloodlusts. Especially as you are then relying almost solely on Rockbiter and Totem Golem for early game presence.
In my experience with a deck very similar to this, the matchup with control (namely warrior and priest) is very reliant on getting a good turn 1 and 2. If you can Totem Golem out on turn 1 or two it gives you a crazy strong board presence to deal with early threats. That plus rockbiter weapon for the hero and you're already in front by a long way.
If you get a slow start, or they somehow deal with yours, that's when you end up bottoming out. A key for stopping this I've found is planning your thunderbluff valiant turn a couple of turns in advance. Ensure you have at least one totem on the board. So that when you activate inspire you get the effect on at least two totems. A mid game Tuskar Totemic is usually key to this. He gives you a totem and a his own body that opponents tend to focus on for some reason.
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What's this about throwing a trophy away? It's the second time I've seen it mentioned so it's clearly a thing.
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* Seppuku
;)
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You get all the gold cards for that class. You want a medal as well?
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Dude <snip> may have </snip> serious autism. <snip> In my opinion </snip>
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What's everyones thoughts on dropping the Twilight Whelp as a 2/1 if you have no dragon in hand and no other solid play. The bonus is too big a loss? Or the tempo is too essential to pass up?
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Except Warrior...
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Elek is a passable body for 2 mana. Plus it has potential card draw and beast synergy. Hunters lack card draw, and beast synergy can win you games.
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I run 1 in my deck. It's actually pretty great. Even on one totem it can keep it alive for that single extra turn to get super value. It has arguably won me a few games.
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Hearthstone Deck Tracker.
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The clan of assassins have a secret weapon. It is furry and has a big pointy beak.
The angry chicken is become death, destroyer of worlds.
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Low expectations, built up, then crushed.
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Other than Flametongue Totem how do you activate the eggs? Seems like there isn't enough synergy with them to work properly, even with 2 Bloodlusts. Especially as you are then relying almost solely on Rockbiter and Totem Golem for early game presence.
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In my experience with a deck very similar to this, the matchup with control (namely warrior and priest) is very reliant on getting a good turn 1 and 2. If you can Totem Golem out on turn 1 or two it gives you a crazy strong board presence to deal with early threats. That plus rockbiter weapon for the hero and you're already in front by a long way.
If you get a slow start, or they somehow deal with yours, that's when you end up bottoming out. A key for stopping this I've found is planning your thunderbluff valiant turn a couple of turns in advance. Ensure you have at least one totem on the board. So that when you activate inspire you get the effect on at least two totems. A mid game Tuskar Totemic is usually key to this. He gives you a totem and a his own body that opponents tend to focus on for some reason.
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You sure about that one champ?
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Fucking Acidmaw
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Rhonin