All I see is "one free pack"
- Helloagaindumbell
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Member for 2 years, 10 months, and 14 days
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NewPlayer posted a message on Forbidden Library - Limited Time Event!Posted in: News -
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DeathstrokeSladeWilson posted a message on [86% WR] D5 to Legend - Combo ResurrectPosted in: [86% WR] D5 to Legend - Combo ResurrectThis deck has no early game. Haven't tried it yet and won't plan on it you can see how bad it is already.
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Thaulopi posted a message on [86% WR] D5 to Legend - Combo ResurrectPosted in: [86% WR] D5 to Legend - Combo ResurrectOh, grand-master, we are just too dumb for your genius, Sire. I grovel before you Sir, your acumen unmatched, your logic pristine, thank you for gracing us with your presence, my liege. Now, I am capable to fathom your grandeur. Thank you, Sir
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Y0ur_D1spl4y_N4m3 posted a message on Renolock farms Raza!Posted in: Renolock farms Raza!The combination of Sir Finley and Grizzled Wizard in Renolock is not your innovation, it's been well known for some time. I often play Renolock, am confident in my list, and this guy seems to not be having success with this one, so I linked mine to him. Apologies if you took this to heart.
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MrMuffinMan posted a message on [Wild] Dragon Polkelt Reno PriestPosted in: [Wild] Dragon Polkelt Reno PriestMind Blast and Prophet Velen are bad in wild and you shouldn't run either of them in your priest list unless you're trying to tech for disruption of Spawn of Shadows, which ruins consistency of your draw especially with the new addition of Lorekeeper Polkelt. The burst from Spawn of Shadows is way more then enough to win games and Prophet Velen / Mind Blast are completely dead cards in the early to mid game and offer no utility besides the combination of Velen + Spirit Lash. TLDR: Valen + Mindblast will lower your win rate because they lower the consistency of your draw by diluting your deck with low value cards.
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TBoneX posted a message on Patch 18.0 - Scholomance Academy, Game Improvements, Battleground Changes & Legendary Quest ChainPosted in: NewsGood thing they are adding old carbacks for purchase, fucking greedy company. Why not even make a cardback bundle so everyone can buy all the missing ones, you overgreedy stupid company? They are slowly destroying the identity of the game, good job.
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CasmX posted a message on Mindrender IlluciaPosted in: Mindrender IlluciaThere has never been a more reliable combo disruption card ever printed. It's insane. This card single handedly counters quest warlock, the most dominant combo deck currently being played.
But it's not just combo disruption necessarily, this card f*cks with your opponent's entire deck design. You just crap all over any kind of plan they may have been working towards and there's very little they can do about it.
This card has two major weaknesses imo. The first is you can scarcely rely on this as a tempo 2 drop. The only time that's even remotely feasible is if you're against hyper aggro and you have a hand full of expensive cards, at which point you delay them for a turn. So, you really need at minimum around 5 or 6 mana to truly pull this card off, though preferably 9 or 10.
The second weaknesses imo is that priest is severely limited in card draw, so you simply might not have drawn into her by the time your opponent has completed their combo. Again, using quest warlock as the standard, it's not uncommon for them to have their combo finished before you've even drawn the first half of your deck.
This is easily one of the strongest priest legendary cards ever and arguably just one of the strongest cards ever period. There's literally no deck this card is not good against and only 1 priest archetype that it doesn't fit in; res priest. This might be the best card of the set. I mean maybe I'm overestimating this card but I don't think so. It's just hard to imagine this card not being great.
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Mexiito posted a message on Mindrender IlluciaPosted in: Mindrender IlluciaFUCK SHIT FINALLY!! as main priest player im fucking crafting this!!
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Dunscot posted a message on why does everyone act like pally is trash right nowPosted in: General DiscussionYou gotta know, most of all Hearthpwn users are in top 1000 legend and tournament veterans. And everyone here knows that the REAL game starts once you are in the current .01% of all players. That's why reaching legend or having a good winrate with Paladin on lower levels doesn't matter. At all. To anyone!
If your legend rank is 1008, you might as well be a literal baby playing on daddy's phone who got lucky a few times. Only once you are at 999 and better, you can consider yourself a "decent" player with "skills" who's granted the privilege to join the very serious and thoughtful discussions going on here. Unless you play the wrong class and deck of course. I shouldn't even have to mention this, but if you have a single win on your account with Hunter or even Demon Hunter, you are a brainless (as in, your brain must have been surgically removed) "aggro player", and nobody will ever take you seriously and you should probably uninstall the game.
And for the top 1000 players, the real players, with skills and brains and all that, it is obvious, undeniable fact, beyond doubt, and confirmed by his holiness, the pope himself, that Paladin is literally unplayable, the worst class in the game, and every single new Paladin card, even the unrevealed ones, are the worst of the entire expansion, just like in every expansion ever, and Paladin will remain the worst class for all eternity, as the skilled players have, in their boundless wisdom, have correctly deducted.
Sure, you might find that Paladin isn't all that bad right now, but you are not a top 1000 player, so your opinion doesn't matter to anyone. And you might find that some people exaggerate in their very mild and perfectly justified anger over recent Paladin card reveals, but they are absolutely in the right. They are among the top 1000 players after all. Ok, maybe not, but they totally would be, if Paladin wasn't so utterly horrible.
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BroF1sT posted a message on New Demon Hunter Epic Card Revealed - Ancient Void HoundPosted in: NewsExcept that Ancient Void Hound will never see the Light of Ranked, so its meaningless to theorycraft.
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"Does not look like they are fixing soon" - they literally said yesterday in AMA that they are gathering info. Muster some patience, mate
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Brann + illucia does nothing, pretty much the same thing as Brann + Grizzled Wizard
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If you could somehow add Azalina Soulthief, you could replace your enemy's hand permanently.
I will find a way to do this combo and nobody is ever going to stop me. I will find it.
This thing totally goes to my steal priest deck tho. It's a perfect counter to literally any combo deck, and, as a matter of a fact, this counter mecha'thun lock if they have any combo piece in their hand, ESPECIALLY if it's Cataclysm.
I love this card beyond comprehension, and from my preorder I genuinely hope this will be the one I will highroll into the golden legendary.
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It didn't, but whether Spellburst effect would appear again on cards' text or not has been a part of the Q/A, and Blizz representative clearly stated that Spellburst is Scholomance-specific.
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They wanted to keep Recrtuit to Kobolds specific, much like Spellburst and Inspire.
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Really? 10 mana? What's the point of completing the quest then? To get a 10 mana single card draw?
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Yeah, I mean, Kun is Just better
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This card obviously works only with direct damage spell, like Flanking or Explosove shot.
This said, it won't see play, hunter doesn't need to run this. Only use I see is with rapid fire or arcane shot, but these cards are so Awful on their own, I wouldn't bother.
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Not really, because the Frog lets you have a good cycle through your deck.
This one is good tho
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I agree, there will likely be 0 place for this in a deck.