• 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Hi.  I f-ing hate this game right now.  It is utter f-ing garbage.  Homebrews get facerolled.  Cave in, try PaladinCancer, get rolled by lunacy mages.  Cave in, play Lunacy mage, draw a hand full of Guardian Animals every f-ing game.  Try priest, somehow get rolled by agro every time (nearly).  Try rogue, no good.  Try any deck and it is instantly countered by whatever.  And every single opponent has 2x farwatch on turn 2, into 2x other watchpost next 2 turns and all of my removal is nowhere to be seen.

    13 and 25 is my record at diamond 5.  I absolutely *hate* this game right now between Paladin, Mage, HEY LOSER and Watchposts...this game is utter garbarge.  If i could sell my collection I would and be done with it.  Only reason I stick around is because I can't get over the sunk-cost mindset.

     

     

    Posted in: General Discussion
  • 0

    posted a message on Anyone else unable to join a game?

    Created a shitty mage deck with no Golden cards and all of a sudden i could play :/

    Posted in: General Discussion
  • 2

    posted a message on The Pepper Thread - Share your good vibes!

    I...can't believe it.  Screenshots because, holy crap!  I hope y'all have this kind of luck with your packs.  First double lego packs, ever!

     

    Be well!

    Posted in: General Discussion
  • 1

    posted a message on Should quest rogue get rekt by nerf hammer?

    Everyone who's talking about how the Rogue Quest is "not interactive"...what?  What quests are "interactive"?  Warrior quest...taunts get played, nothing you can do.  Mage?  They play spell generation, and play the spells...nothing you can do (well, maybe another mage can counterspell and slow it down?), Priest Quest?  Can you "interact" with the priest playing deathrattle minions?  Can you stop hunter playing his 1 cost minions?

    Point is...none of the quests are at all interactive!  Regardless of whether or not the QR is "too strong", it doesn't matter if the Rogue quest is interactive or not...because none of the other quests are.  In fact, the rogue quest is the only one that can be stopped with any kind of regularity (removing their minions the turn they're played)...and if they're holding them to prevent that it is a tempo loss.

    Anyway, I don't see this as any more of a problem than any other deck that is currently over 50% win rate.

     

    Posted in: General Discussion
  • To post a comment, please login or register a new account.