Might I recommend calling it Ender Paladin after Ender's Game? :)
+++ if you say Ender very fast, it sounds like you're saying "end turn".
2
Might I recommend calling it Ender Paladin after Ender's Game? :)
+++ if you say Ender very fast, it sounds like you're saying "end turn".
1
Quote from GiraffeDeity >>See? This is the kind of deck the Rogue Quest should'vs spawned. A deck which requires a brain to play. +1 for sure man, good creativity
1
I've faced couple of quest rogues close to rank 10 standard and I can say the deck seemed strong. They can still consistently complete quest by turn 5 or 6.
If it beats jade druid and murloc paladin (tech crabs helps) this could be a viable ladder choice.
1
See? This is the kind of deck the Rogue Quest should'vs spawned. A deck which requires a brain to play. +1 for sure man, good creativity
2
Interested in seeing the video.
3
I played the deck, I enjoyed it and I actually was able to rank up from rank 5 to rank 3 with it with a positive winrate of 8-4. Is that cool, for a offmeta deck playing against THE STRONGEST DECKS of the meta such as Pirate Warrior Jade Druid and Renolock. I even played against two LEGEND rank Pirate Warriors that actually drew quite well, but I was able to fight off their boards surviving with slivers of health, but eventually winning. Cheers for the deck I enjoyed it a ton!
1
I'm really surprised that your decks seem to get very low attention. They have a cool, thematic styled deck name a well rounded up written guide with a video showcasing many of the interactions in-game. Sad to see stale decks that might have a higher winrate than these get way more attention than original lists such as yours.
1
See, what I love about this is that people can have new and original takes on old decks. I made a midrange pirate warrior deck, another variant, but these decks are still unique to each player.
Small decisions in deck building are what I really think separates player to player. And you can be fun and original even when working with an overused shell. Rebuilding that shell from the ground up to fit your own playstyle is a beautiful thing.
Keep it up bro!
2
This deck is pure fun!
2
very fun deck but didn't go well to me, 1-3 w/l
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3
The idea for this deck just came from remember how Cube Warlock's natural curve of Mountain Giant into Carnivorous Cube could just end the game on the spot. The goal here is very simple, land a cube on a giant and then cast Play Dead. The biggest boost this plan got recently was the change to Mountain Giant, now an elemental, which means we can pull them out with Sandbinder. It's important we keep our hand healthy so much of the early plays do replace themselves like Jeweled Macaw, Secret Plan, and Stonehill Defender. The most important of these types is Stitched Tracker as it helps grab the other half of the combo, Carnivorous Cube. A giant's worst nightmare is possible just Annoy-o-Tron so the deck runs max copies of Mossy Horror to smash through those mechs and plagues.
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1
Similar to what we did in Wild recently with White Star Priest, this Warrior deck is again looking to use Star Aligner in a "fair" way. What helps us get there in Warrior is Public Defender, a cheap 7-health minion that can be used to combo with the Aligner on the same turn. A sneaky way to get Star Aligner unlocked is to Carnivorous Cube a 7-health minion like the Defender and surprise your opponent with sevens. This is very much a taunt deck, filled with many cheap taunt minions supported by two buff spells, Bolster & Stolen Goods. Dirty Rat & Cornered Sentry don't quite get there on the seven health so we are running Mukla, Tyrant of the Vale to turn our Bananas into jackpots. Varian Wrynn tops the curve at ten and works well when summoning taunts or just "War Golems."
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1
Omega Agent is unquestionably a powerful card but has issues finding the right home. Here we are using it in a modified Prince Keleseth zoo deck with a focus on finding uses for the agents on turn-10. The most important card to play with them is usually just a taunt like Giggling Inventor, Defender of Argus or even Nesting Roc. The biggest departure from most Zoo Warlock decks is the inclusion of Shadow Flame which helps with the mirror match and can be great on turn-10 with the agents. Jungle Panther looks like an odd inclusion at first glance but can curve safely into a turn-4 Shadowflame. Keep an eye on your left-most card for Soul Infusion in order to swing the game with a buffed Doubling Imp, Saronite Chain Gang or even the Omega Agents.
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1
Different then most Shudderwock Shaman lists here we are using him to build a huge board in the late game. This deck is focused on two 4-drops, Cult Master & Thunderhead that happen to work together really well. Early game minions Menacing Nimbus & Spark Engine get great value against control decks but will lose the board against decks like Zoo Warlock. Once behind, it's up to Lightning Storm & Thunderhead to swing the board back in your favor with a flurry of overload spells like Zap! & Voltaic Burst. Along with the copy of Bloodlust the deck plays two Arcane Dynamos which have a great chance to pull more, as well as the new legendary finishing card The Storm Bringer. The battlecries from Coppertail Imposter, Tol'vir Stoneshaper and Giggling Inventor help protect Shudderwock for a turn so you can attempt to do it all again using Spirit Echo.
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2
Starting with an idea to play most of the "poisonous" Hunter cards this deck morphed into a deck that tries to fight off both wide & tall boards, ultimately trying to grind out games with Deathstalker Rexxar. This deck has many two card combos to get you out of many different situations. Low on resources? Land a Cybertech Chip into Unleash the Hounds for a huge reload. Need to kill huge minions? Spider Bomb into Fireworks Tech or Spark Drill into Toxmonger. Need pressure in the midgame? Just play a trap into Lesser Emerald Spellstone. What about just blowing up all the things? We have access to Venomizer into Missile Launcher. The chip gives the deck access to a huge variety of mechs so watch for opportunities to use Fireworks Tech on cards like Mechano-Egg or Mechanical Whelp.
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1
Genn Greymane Rogue definitely lives under the large shadow cast by Baku Rogue but it does have a couple decent starts because of hero-power into turn-2 Goblin Auto-Barber or Bloodsail Raider. Turn-3 is an issue without three drops so hitting an early Mechwarper also lets us go straight into Mechanical Yeti, Piloted Shredder or Piloted Reaper. Reaper helps out the final two drop to mention, Dirty Rat, an important tech card in Wild currently. Gadgetzan Auctioneer is the big reload card here and works great with Counterfeit Coins and coins from yet another deathrattle 4-drop, Tomb Pillager. The end game plan is N'Zoth, the Corruptor into Shadowstep into possible Time Rewinder.
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1
BOOMSDAY PROJECT WEEK 7 PREVIEW
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JOURNEY INTO WILD (scroll down for Standard)
Much like the Surviving Standard series my goal with these is to start with an interesting deck that is fun to
play but ultimately has success on the wild ladder.
Journey into Wild 123: Even Mech Rogue | Deck List
Journey into Wild 122: Handgoblin Paladin | Deck List
Journey into Wild 121: Eureka! (Let's Go Face) Shaman | Deck List
Journey into Wild 120: Dr. Boom's Deadly Arsenal Warrior | Deck List
Journey into Wild 119: Reno's Race to Zero Warlock | Deck List
Journey into Wild 118: Always Teacher Druid | Deck List
Journey into Wild 117: Piloted Paladin | Deck List
Journey into Wild 116: Loaded 9 Hunter | Deck List
Journey into Wild 115: Murloc Surge Shaman | Deck List
Journey into Wild 114: APM Warlock | Deck List
Journey into Wild 113: Dragon Juice Druid | Deck List
Journey into Wild 112: Mech Menagerie Hunter | Deck List
Journey into Wild 111: Deck Destroyer Paladin | Deck List
Journey into Wild 110: Pint-Sized Priest | Deck List
Journey into Wild 109: Wild Splinters Druid | Deck List
Journey into Wild 108: draGENN Mage | Deck List
Journey into Wild 107: Uther & Reno Paladin | Deck List
Journey into Wild 106: Eggcatcher Warlock | Deck List
Journey into Wild 105: Tess in the Wild Rogue | Deck List
Journey into Wild 104: Baku Menagerie Mage | Deck List
Journey into Wild 103: 777 Warrior | Deck List
Journey into Wild 102: Sometimes Genn Warlock | Deck List
Journey into Wild 101: Spelly Fish Rogue | Deck List
Journey into Wild 100: Unending Patron Warrior | Deck List
Journey into Wild 99: Genn Mechadragon Mage | Deck List
Journey into Wild 98: The Jackson Five Hunter | Deck List
Journey into Wild 97: Addicted to Arms Paladin | Deck List
Journey into Wild 96: Bogshaper Shaman | Deck List
Journey into Wild 95: Kelesethfest Rogue | Deck List
Journey into Wild 94: Repuke Paladin | Deck List
Journey into Wild 93: Moth Ripper Priest | Deck List
Journey into Wild 92: Explosive Mech Mage | Deck List
Journey into Wild 91: Spell Power Shaman | Deck List
Journey into Wild 90: Seven-Wide Druid | Deck List
Journey into Wild 89: Two to the Fifth Hunter | Deck List
Journey into Wild 88: Baku Thugs Rogue | Deck List
Journey into Wild 87: Infinity Warlock | Deck List
Journey into Wild 86: Do you EVEN? Shaman | Deck List
Journey into Wild 85: Toxmonger Hunter | Deck List
Journey into Wild 84: Battle Tech Paladin KnC | Deck List
Journey into Wild 83: TR-0N Paladin | Deck List
Journey into Wild 82: Diamond Soul Priest | Deck List
Journey into Wild 81: Heart Attack Warlock | Deck List
Journey into Wild 80: 5 + 5 = 11 Shaman KnC | Deck List
Journey into Wild 79: Zero Hunter | Deck List
Journey into Wild 78: Egg Paladin | Deck List
Journey into Wild 77: Sword Bros Druid KnC | Deck List
Journey into Wild 76: Toxic Hunter | Deck List
Journey into Wild 75: Gangs of Un'goro Rogue | Deck List
Journey into Wild 74: Prison Paladin | Deck List
Journey into Wild 73: Copy Pasta Mage | Deck List
Journey into Wild 72: All the Ones Druid | Deck List
Journey into Wild 71: Shout at the Devil Priest | Deck List
Journey into Wild 70: Dirty Old Man Gul'dan | Deck List
Journey into Wild 69: All-In Mech Rogue | Deck List
Journey into Wild 68: Meatstone Mage KnC | Deck List
Journey into Wild 67: Dragonsmith Warrior | Deck List
Journey into Wild 66: Call to Murlocs Paladin | Deck List
Journey into Wild 65: Circle Combo Priest | Deck List
Journey into Wild 64: Reno Spells Hunter | Deck List
Journey into Wild 63: Surprise! It's Wild Raza Priest | Deck List
Journey into Wild 62: Red Hobo Mage | Deck List
Journey into Wild 61: 50/50 Warrior | Deck List
Journey into Wild 60: Apocalypse ASAP Paladin | Deck List
Journey into Wild 59: Totems! Shaman | Deck List
Journey into Wild 58 : Cry of the Elements Shaman | Deck List
Journey into Wild 57: Black Magic Paladin | Deck List
Journey into Wild 56: Woe Giants! Warrior | Deck List
Journey into Wild 55: King's Ransom Druid | Deck List
Journey into Wild 54: Spiteful Warlock | Deck List
Journey into Wild 53: Vanguard Paladin | Deck List
Journey into Wild 52: Mirror Mage | Deck List
Journey into Wild 51: Flip, Flop & Swap Priest | Deck List
Journey into Wild 50: Battle Tech Paladin | Deck List
Journey into Wild 49: Marin Mech Mage | Deck List
Journey into Wild 48: Trap Academy Hunter | Deck List
Journey into Wild 47: Nice Mana Curve Druid | Deck List
Journey into Wild 46: 5+5=11 Shaman | Deck List
Journey into Wild 45: Doom & Boom Rogue | Deck List
Journey into Wild 44: Echoes of Elise Mage | Deck List
Journey into Wild 43: Dark Druid | Deck List
Journey into Wild 42: Tiger Hunter Paladin | Deck List
Journey into Wild 41: Dreadsteed Died for this Warlock | Deck List
Journey into Wild 40: Target Practice Priest | Deck List
Journey into Wild 39: Duel Wield Warrior | Deck List
Journey into Wild 38: Sword Bros Druid | Deck List
Journey into Wild 37: Meatstone Mage | Deck List
Journey into Wild 36: Giant Reno Mage | Deck List
Journey into Wild 35: Roll the Bones Rogue | Deck List
Journey into Wild 34: Corrupted Power Druid | Deck List
Journey into Wild 33: Tomb Raider Shaman | Deck List
Journey into Wild 32: Giant Pirate Warrior | Deck List
Journey into Wild 31: Giant Eggs Warlock | Deck List
Journey into Wild 30: Giant Pirate Rogue | Deck List
Journey into Wild 29: Tracking the Witch Hunter | Deck List
Journey into Wild 28: Holy Witch Paladin | Deck List
Journey into Wild 27: Conceal, Don't Feel Rogue | Deck List
Journey into Wild 26: Meatlocker Warlock | Deck List
Journey into Wild 25: Malfurion's Defenders | Deck List
Journey into Wild 24: Mystery Mage | Deck List
Journey into Wild 23: Hunting Reno Hunter | Deck List
Journey into Wild 22: Wild Zoo Priest | Deck List
Journey into Wild 21: End of the World Mage | Deck List
Journey into Wild 20: Infinite Health Shaman | Deck List
Journey into Wild 19: Old Gods Rogue | Deck List
Journey into Wild 18: Every Giant Druid | Deck List
Journey into Wild 17: Headache C'Thun Priest | Deck List
Journey into Wild 16: Wild Egg Nest Warrior | Deck List
Journey into Wild 15: Questing Hobo Hunter | Deck List
Journey into Wild 14: Stock Silence Priest | Deck List
Journey into Wild 13: Lyra, Lamp Lover Priest | Deck List
Journey into Wild 12: Dark Hobo Warlock | Deck List
Journey into Wild 11: I Dream of Djinni Shaman | Deck List
Journey into Wild 10: Stormy Weather Paladin | Deck List
Journey into Wild 9: Wild Dragons from Below | Deck List
Journey into Wild 8: Full Hands Mage | Deck List
Journey into Wild 7: Spellsword Paladin | Deck List
Journey into Wild 6: Cruel Intentions Warlock | Deck List
Journey into Wild 5: Grindhouse Priest | Deck List
Journey into Wild 4: Protect the Hobo Warrior | Deck List
Journey into Wild 3: The Egg Hunter Druid | Deck List
Journey into Wild 2: 5 Mana Warrior | Deck List
Journey into Wild 1: Anyfin Zoo Paladin | Deck List
SURVIVING STANDARD
Hey guys. The goal of Surviving Standard is to highlight an interesting deck and then play a few games on the ladder. Grinding standard can be frustrating so we will try to "survive" by having as much fun as possible.
Surviving Standard 120: Spawner Priest | Deck List
Surviving Standard 119: Dorian's Underdogs Mage | Deck List
Surviving Standard 118: Sonya Spark Rogue | Deck List
Surviving Standard 117: Bark-Zooka Hunter | Deck List
Surviving Standard 116: Dragon Visions Priest BDP | Deck List
Surviving Standard 115: Leyline Mage | Deck List
Surviving Standard 114: Deck Gone Rogue | Deck List
Surviving Standard 113: Fire Plume's Boom Warrior | Deck List
Surviving Standard 112: Endless Kangor's Paladin | Deck List
Surviving Standard 111: Damaged Souls Priest | Deck List
Surviving Standard 110: Necrium Rogue | Deck List
Surviving Standard 109: Thunderbrew Shaman | Deck List
Surviving Standard 108: Galaxy Mage | Deck List
Surviving Standard 107: Highmane Hunter | Deck List
Surviving Standard 106: Get Argual Mage | Deck List
Surviving Standard 105: Get Sonya Rogue | Deck List
Surviving Standard 104: Dinomacer Dreams Warlock | Deck List
Surviving Standard 103: Restore Priest | Deck List
Surviving Standard 102: Royal Brew Hunter | Deck List
Surviving Standard 101: Over the Rainbow Shaman (WW) | Deck List
Surviving Standard 100: Moth Ripper Priest | Deck List
Surviving Standard 99: Giant Hand Druid | Deck List
Surviving Standard 98: Big Stick Paladin | Deck List
Surviving Standard 97: Beastly Brew Hunter | Deck List
Surviving Standard 96: Baku Brew Druid | Deck List
Surviving Standard 95: Defend the Witch Shaman | Deck List
Surviving Standard 94: Lyra Tyra Priest | Deck List
Surviving Standard 93: Cauldrons Below Rogue | Deck List
Surviving Standard 92: Packs in the Bank Warrior | Deck List
Surviving Standard 91: Baku Brew Mage | Deck List
Surviving Standard 90: Vicious Frenzy Hunter | Deck List
Surviving Standard 89: Splintergraft Druid | Deck List
Surviving Standard 88: Witch's Brew Warlock | Deck List
Surviving Standard 87: Tess in Standard Rogue | Deck List
Surviving Standard 86: Arsenal Warrior | Deck List
Surviving Standard 85: Randomonium Priest | Deck List
Surviving Standard 84: Draw Three Mage | Deck List
Surviving Standard 83: Prince of Sorrow Paladin | Deck List
Surviving Standard 82: Baku Quest Warrior | Deck List
Surviving Standard 81: Party Crasher Priest | Deck List
Surviving Standard 80: For Doomhammer! Shaman | Deck List
Surviving Standard 79: Onyx Rogue | Deck List
Surviving Standard 78: Garrosh the Ripper | Deck List
Surviving Standard 77: Confused Priest | Deck List
Surviving Standard 76: Spellstone Warrior | Deck List
Surviving Standard 75: Jungle Spiders Rogue | Deck List
Surviving Standard 74: Boneyard Warrior KnC | Deck List
Surviving Standard 73: Dino Demons Warlock | Deck List
Surviving Standard 72: Hybrid Mage | Deck List
Surviving Standard 71: Shout at the Devil Priest | Deck List
Surviving Standard 70: Kobolds Quest Hunter | Deck List
Surviving Standard 69: Over the Rainbow Shaman | Deck List
Surviving Standard 68: Demon Hunter Warlock | Deck List
Surviving Standard 67: Pearl Paladin | Deck List
Surviving Standard 66: Zookeeper Lynessa Paladin | Deck List
Surviving Standard 65: Ice Ice Shaky Shaman | Deck List
Surviving Standard 64: Caverns Slow Rogue | Deck List
Surviving Standard 63: Forever Tirion Paladin KnC | Deck List
Surviving Standard 62: Wurm Hunter | Deck List
Surviving Standard 61: Slowly United Shaman | Deck List
Surviving Standard 60: Tyrant Rogue | Deck List
Surviving Standard 59: Scholar Warrior | Deck List
Surviving Standard 58: Crouching Creeper, Hidden Dragon Druid | Deck List
Surviving Standard 57: Race to Zero Warlock - KnC | Deck List
Surviving Standard 56: Clap Hunter | Deck List
Surviving Standard 55: Ixlid Druid | Deck List
Surviving Standard 54: Death Mage | Deck List
Surviving Standard 53: Prince & Princess Hunter (KnC) | Deck List
Surviving Standard 52: Dragon Visions Priest | Deck List
Surviving Standard 51: Spellstone Shaman | Deck List
Surviving Standard 50: Dragonslayer Rogue | Deck List
Surviving Standard 49: Scholar Mage | Deck List
Surviving Standard 48: Stampeding Hunter | Deck List
Surviving Standard 47: Armory Paladin | Deck List
Surviving Standard 46: Assassin Rogue | Deck List
Surviving Standard 45: Sword Bros Warlock | Deck List
Surviving Standard 44: Out of the Nether Warlock | Deck List
Surviving Standard 43: Area 51 Mage | Deck List
Surviving Standard 42: 3/1s are Terrible Paladin | Deck List
Surviving Standard 41: Boneyard Warrior | Deck List
Surviving Standard 40: Surprise! It's Raza Priest | Deck List
Surviving Standard 39: Invincible Bearshark | Deck List
Surviving Standard 38: Counter Crack Rogue | Deck List
Surviving Standard 37: Humongous Fool Warrior | Deck List
Surviving Standard 36: Jades are a Plague Rogue | Deck List
Surviving Standard 35: Final Countdown Hunter | Deck List
Surviving Standard 34: Sentry Warrior | Deck List
Surviving Standard 33: Slow Evolution Shaman | Deck List
Surviving Standard 32: Tainted Love Priest | Deck List
Surviving Standard 31: Bloody Mess Paladin | Deck List
Surviving Standard 30: Menagerie Warrior | Deck List
Surviving Standard 29: Priest Hunter Paladin | Deck List
Surviving Standard 28: Dead Man's Warrior | Deck List
Surviving Standard 27: Prince & Princess Hunter | Deck List
Surviving Standard 26: Frozen Finja Shaman | Deck List
Surviving Standard 25: Devour Priest | Deck List
Surviving Standard 24: Pit Fighter Gul'dan | Deck List
Surviving Standard 23: Rotten Warrior | Deck List
Surviving Standard 22: Hot Jaina, Cold Lich | Deck List
Surviving Standard 21: Furance Finish Shaman | Deck List
Surviving Standard 20: What's in the Box? Warrior | Deck List
Surviving Standard 19: End of the Grimestreets Paladin | Deck List
Surviving Standard 18: Abominably Bad Hunter | Deck List
Surviving Standard 17: Skeletons from Below | Deck List
Surviving Standard 16: Forever Tirion Paladin | Deck List
Surviving Standard 15: Where are my Dragons? Paladin | Deck List
Surviving Standard 14: Fuck. I Overdrew Mage | Deck List
Surviving Standard 13: Infest Hunter | Deck List
Surviving Standard 12: Beast Mode C'Thun Druid | Deck List
Surviving Standard 11: Egg Nest Warrior | Deck List
Surviving Standard 10: Elemental Jade Shaman | Deck List
Surviving Standard 9: Dragons from Below Rogue | Deck List
Surviving Standard 8: "Weapon" Warrior | Deck List
Surviving Standard 7: Medivh the Moon God Druid | Deck List
Surviving Standard 6: All-in Elemental Mage | Deck List
Surviving Standard 5: Long-term Plans Shaman | Deck List
Surviving Standard 4: Full Curve Hunter | Deck List
Surviving Standard 3: Race to Zero Warlock | Deck List
Surviving Standard 2: Dragon Visions Priest | Deck List
Surviving Standard 1: Menagerie Aggro Druid | Deck List
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3
Named after the classic Priest card, Lightspawn which is still a huge threat in today's game because of Divine Spirits. The deck also has "spawner" cards like Meat Wagon & Shadow Essence's which pull from a small pool of minions. Unbuffed, Meat Wagon will grab either Lightspawn or Devilsaur Egg. Once buffed with either Inner Fire or Topsy Turvy however it has a great chance to pull Witchwood Grizzly or Lyra the Sunshard. These are the two main targets for Eternal Servitude, especially the Grizzly which can end the game quickly when unanswered because of Divine Spirit combo.
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1
Just like we did recently with the Get Sonya Rogue list, the goal here is to grab Sonya Shadowdancer from Witchwood Piper in order to finish The Caverns Below in one turn using a cheap rush minion. This time instead of Vicious Scalehide we are using two new rush tokens from Boomsday, Spark & Radioactive Ooze. Not using a 2-drop means each Piper guarantees a Sonya pull, effectively giving us 3 copies in the deck. Getting Spark is pretty simple, just slam the slightly over-costed Spark Drill into something. Getting an ooze in your hand is a bit trickier but the deck plays both Necrium Blade & Shadowstep to help you get there. No creatures before turn-4 means we double down on "Eaglehorn Bows" by also including Shadowblade. With four, 3-attack weapons and Deadly Poisons we are brushing the dust off Blade Flurry, as it helps the deck get past Zoo Warlocks and Lesser Emerald Spellstone. Don't play your quest on turn-1! It hides your ultimate goal and is best used as a combo enabler for cards like Eviscerate, Elven Minstrel and Vilespine Slayer.
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1
Full disclosure, the goal of this deck is very silly. We are looking to stack the deck with Arfus using multiple Dire Frenzys, and then firing them off at the enemy board with Flark's Boom-Zooka. What makes this some what easy to accomplish is the deck's cost stops almost completely at 3-mana and we have "three" copies of Hemet, Jungle Hunter by using Stitched Tracker. Most of the early cards focus on controlling opponents looking to go either very wide or tall. Spider Bomb's effect is so powerful we are mainly playing Play Dead just to get more of it's deathrattle Deadly Shots. In the late game, after the bombs are gone we can use an extra Play Deads to grab a random Death Knight spell from Arfus. The biggest advantage to destroying the deck is gaining Deathstalker Rexxar hero-power consistently. Be especially on the look out for Augmented Elekk or Raptor Hatchling when you are morphing beasts as they both save you time before fatiguing.
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