I really like to play warrior so I'm commenting here but all of these decks look (atleast) like a lot of fun!
Again, don't know how strong they are or will be after nerfs but am willing to find out myself.
Cheers man, +1 on them all!
3
I really like to play warrior so I'm commenting here but all of these decks look (atleast) like a lot of fun!
Again, don't know how strong they are or will be after nerfs but am willing to find out myself.
Cheers man, +1 on them all!
2
Remarkable deck! GJ!
2
Looks Great, keep up the content!
2
very high-effort content - i think you need a bit more advertising since your videos are good !
2
Lot of fun, thanks man!
But... IS it ready for ladder or still meme? Did you record win rates?
2
Can't wait to try it out!
1
Mason Steel, love your videos and creative decks! I hope your YouTube channel grows, you definitely deserve more subscribers (even if you did almost trick me into crafting two Drakkari Enchanters with your End of the Grimestreet Paladin deck :) ). Keep up the great work!
6
Not sure, just how competitive this is - but damn it is FUNNY!
So gratz on that dude! Hahah, i am having a BLAST playing this deck!
EDIT: OMFG - THIS IS SO FUN! I am even considering going full golden on this deck .. Hahahah - This is GREAT! xD
I don't care how well this performs on ladder, it is so goddamn funny! xD
2
Looks fun
2
Need more 4 drops Kappa .
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1
With the recent buff to Flark's Boom-Zooka I figured it would be a great time to revisit a very silly deck. The goal, as the title would suggest, is to fire out 3 Arfuses with the Zooka, collecting a ton of The Lich King spells in the process and eventually getting them back with Zul'jin. Even better if you saved a Revenge of the Wild for the Zooka turn. Like last time, Hemet, Jungle Hunter tries to make this more consistent as most of the deck is under 4-mana. Master's Call works nicely here as it either draws 3 beasts or lets you discovery Hemet as the only non-beast minion. Deathstalker Rexxar main job is to give us a back-up beast to use with Dire Frenzy if Arfus has to be played early. Most Lich King spells will work in our favor as they cascade out with Zul'jin, just be careful with Doom Pact. Also look for ways to grab lethal with Army of the Dead into Anti-Magic Shell as it's possible your deck has many charge minions post Zul'jin.
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2
Genn Greymane Shaman took a pretty huge hit after the loss of Flametongue Totem. With the new buff to The Storm Bringer we get an opportunity to change the deck's philosophy a bit. The goal here will be to win pretty much with just the legendary spell, forgoing the early board control and burn face plan of old which leveraged cards like Crackle & Jade Lightning. The big reason I turned to murlocs was actually the smallest of them all, Murloc Tinyfin. It's a great early play with Underbelly Angler and can be saved for later, turning into an extra legendary minion for no cost with The Storm Bringer. If our plan is to win with just a single card we are gonna need insurances. Krag'wa, the Frog gives us another shot at a board full of legendaries while the Storm Chaser helps us search out the legendary spell. For our Flametongue Totem replacement the deck runs Sneaky Devil which can burst more face damage over something like Dire Wolf Alpha.
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1
Pretty fun format with some big themes like Jade & C'thun. Plenty of smaller packages as well like Dragons and Finja, the Flying Star.
2
Getting Star Aligner to work in the new Standard got much harder with the rotation of Carnivorous Cube. However with the new buff to Luna's Pocket Galaxy, now 5-mana, I figured it was a good time to revisit the deck. The goal is pretty simple here, surprise your opponent with the sevens late game, many times with the help of Faceless Rager, which can turn an unassuming board of Mossy Horror into 10-mana triple sevens. Galaxy speeds this process up, especially when combined with Stargazer Luna as the cards work together, digging to the big combo. The early game is greedy to say the least, we are generally trying to curve one of the secrets, Spellbender & Splitting Image, into a 4-drop that takes advantage of them well, Ethereal Arcanist & Water Elemental. Doomsayer gets played on turn-2 often but can also activate Star Aligner in a pinch late game. Falling behind will happen often, the deck leans on a couple clear cards, Blizzard & Flamestrike, often played back to back. Winning with Aligner is the goal but often enough you can steal wins with 1-mana Archmage Antonidas backed by our protective secrets.
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2
This deck started with the goal to play Sand Drudge with Witch's Cauldron as the taunts generated by team spirit can both protect and generate tons of value. The drudge at 3/3 is very vulnerable so one the first things you want to do is hit it with a buff like Power Word: Shield or Divine Spirit. The deck runs a minor mech theme early with Upgradeable Framebot & Bronze Gatekeeper which can control the board early with Inner Fire or magnetize to protect our key pieces. Seance plays a big role in the deck, your most likely targets are the Sand Drudges or Archmage Vargoth. These two minions are also the most likely targets for another key spell Power Word: Replicate which can take over a game very quickly, especially when cast on Vargoth. One copy of Dead Ringer can be magnetized early and pulls the only other deathrattle in the deck, Zerek, Master Cloner which synergizes with most cards in the deck like Extra Arms. You CAN win with Inner Fire combo but I find it's more fun to ignore that path, play the buffs for tempo and win with crazy things like Bloodlust or Ancestral Spirit on Zerek!
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1
This deck dreams big. The ultimate goal is to land Windfury and Whirlwind Tempest on 10-mana for a huge lethal swing. The main targets are a couple stealth minions to help us actually set this up. Ravenholdt Assassin can't even make it into arena decks but it's huge attack gets us really close to lethal as he represents 28 megawindfuried damage. The second target is much less embarassing, Shudderwock can gain stealth though Coppertail Imposter's battlecry while also getting value from cards like Menacing Nimbus and defense on the board from Giggling Inventor. Control shaman has some great tools to get into the end game, namely two new cards from Rise of Shadows. Hagatha's Scheme can get you out of all sorts of trouble early and late and Walking Fountain usually comes down just in time to save your life. Nightmare Amalgam gets great mileage in Shaman right now because it can start huge Underbelly Angler turns in the late game and provides a solid magnetize target for Zilliax & Wargear early on. Got a bunch of random 1-mana murlocs, lackies and totems on board? Roll the dice with The Storm Bringer one of the best "oops I win" cards in the game right now.
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1
We are back with another Beastmaster Warlock deck in standard. The rotation removed a ton of solid beasts like Dire Mole & Ravenous Pterrordax but we get a new draw spell, Plot Twist to combo with Untamed Beastmaster. Using these two cards together is great but playing twist with Dollmaster Dorian can be even better if a 1/1 beastmaster comes early it can buff the subsequent draws. The ideal start is to play Swamp Dragon Egg & EVIL Genius to help in early board situations or just to "draw 3" so our hand is healthy for beastmaster twist on turn-5. Rise of Shadows also brings a couple great early game beasts as food for the genius, EVIL Cable Rat & Hench-Clan Hogsteed. Nightmare Amalgam serves triple duty as beast, dragon and mech to support Scaleworm and Zilliax for some burst healing. Augmented Elekk is here mostly for its beast tag and good body but it does technically synergize with Plot Twist to put more Aranasi Broodmothers into our deck. Lord Jaraxxus is not amazing in standard right now but he can present a problem fore more controlling decks and can be used as an emergency heal card.
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2
Not really but I found anytime they upgraded a Waggle Pick, no matter what deck I was playing would be a pretty quick loss. Ooze should be a strong consideration for any deck in standard!
1
Four chances to give your opponent Doomsayer!
1
I can see a hyper aggressive Paladin deck wanting this now that Divine Favor is gone. The amount of value you get from "just a 3-drop" here is kind of crazy.