• 0

    posted a message on new zoo feels good man

    Haha yeah I think my winrates are a bit skewed because everyone mulligans for control plus priests sometimes auto-concede. Definitely agree on Kaz - adds in that extra value you need for the win sometimes without being too greedy.

    Posted in: new zoo feels good man
  • 0

    posted a message on new zoo feels good man

    Indeed - I took out crabs too and one wicked whispers for +2 Cult Neophyte +1 Kaz. I think it's the way to go. 

    Posted in: new zoo feels good man
  • 2

    posted a message on EZ Legend with Kaz Zoo

    Yeah, I mean, it really depends on the meta. If you're grinding it out in a lot of value games then it's solid. You could even play Jaraxus in here too lol. I actually used to play them in an earlier version with brittle bone destroyers and that new 3/3 with lifesteal... The reason I took all that stuff out is I found that in general the deck was more successful the less greedy it got and the more it tried to end the game vs grind it out. 

    Posted in: EZ Legend with Kaz Zoo
  • 0

    posted a message on Budget Zoo OP????

    You don't want the flesh giants in this deck. They're way too slow. I had them in earlier versions, but they stuck in your hand until turn 5-6, and that's when you're trying to win the game. This deck is optimized around quick, cheap cards that all add damage to the board and you need to keep the pressure going and use draw to find lethal this turn.

    If you want to test it yourself, take out the Mosher and either another 3 or 1 drop and see how it feels.

    Posted in: Budget Zoo OP????
  • 0

    posted a message on EZ Legend with Kaz Zoo

    You lose to early Lunacy.

    Posted in: EZ Legend with Kaz Zoo
  • 0

    posted a message on Budget Zoo OP????

    Yeah you have to do some trading, but never trade a bunch of your stuff into theirs - if you have more on board, they can never counter trade fast enough, so you win on tempo. 

    Posted in: Budget Zoo OP????
  • 0

    posted a message on EZ Legend with Kaz Zoo

    You have to play around flamestrike turn 7. Besides that the only thing they have is Devolving missiles (which sucks when they have it), but you can sorta play around by throwing robes on a wide board. Try to hold back a few small things and play Giants/Divine shield important stuff into turn 7 (or 6 if they played flow) to counter flamestrike.

    Posted in: EZ Legend with Kaz Zoo
  • 0

    posted a message on Budget Zoo OP????

    Quickly went d5-d1 with this. Will prob hit legend tonight. 

    it definitely wins once you get the hang of it. 

    never keep anything over 2 cost in opening and play for aggressive curve. Trade as little as possible. Often I’m winning by turn 5, but sometimes Foyt front it out. 

    what matchups are you having issues with?

    Posted in: Budget Zoo OP????
  • 0

    posted a message on EZ Legend with Kaz Zoo

    Yo I'm happy you're enjoying it. Robes is huge vs basically everyone but Pally... which can be a bit of an issue.

    I actually tried memeing a budget zoo just for fun and it's almost performing better. Check out list.

    https://www.hearthpwn.com/decks/1385065-budget-zoo-is-best-zoo

    Posted in: EZ Legend with Kaz Zoo
  • 2

    posted a message on EZ Legend with Kaz Zoo

    Hey, thanks for trying the deck! I probably shouldn't call it EZ Legend lol. I was a bit of a grind and zoo is always a surprisingly complex deck to play. 

    That being said, watchpost DH is one of the most difficult matchups. It's extremely hard to turn it around if they stick a few posts early. In terms of Sigil, it's a bit like Flamestrike or School Spirits - you just gotta play around it.

    If you want more demons, you can easily replace the eggs with the 1/5 for 2 guys that warlock has. It's possible it's a better pick overall, but the eggs are nice if your seeing a lot of AOE.

    Agreed that shadowbeasts should be demons - would be OP. I actually replaced the Villagers with Guardian Augmerchants, and it's a solid move. Your gameplan is about building and buffing a board (which the 1/1 deathrattle sorta helped with...) but this does it much better.

    Posted in: EZ Legend with Kaz Zoo
  • 1

    posted a message on Explosive sheep is back. Will it be played?

    I've been messing around with it in some Warlock lists. Seems like it has some good synergies with cards like Mortal Coil and Grimoire of Sacrifice which makes it a Mini Flamestrike... sorta. I could see a Warlock package with those cards also running Mo'Arg giving a lot of flexible board clearing for cheap.

    Posted in: Card Discussion
  • 2

    posted a message on Big Demon Lock

    It's for the Prime, big swing turn when you bring back 3 demons. Can go infinite with Rustwix as well.

    Posted in: Big Demon Lock
  • 0

    posted a message on Getting Legend this month?

    As a warlock main, I usually take zoo to legend. 

    switched it up this month and actually took a home-brew pain-Handlock straight through a wall of evolve shamans demons hunters and paladins to get there. 

    https://www.hearthpwn.com/decks/1373989-meta-crushing-pain-handlock

    Posted in: Wild Format
  • 0

    posted a message on Controllock [D5-Legend] w/ guide

    Actually, trying out a new version with some more "handlocky" cards. Will get back if these prove better. Thanks!

    Posted in: Controllock [D5-Legend] w/ guide
  • 2

    posted a message on Controllock [D5-Legend] w/ guide

    Yeah, run Ironbeak Owl instead of Kel'Thuzad. It'll help vs Librams/Rattlegore. You could also run Stickyfingers or Silas.

    You can replace Zzeraku with Twin Tyrant for more tempo but less overall power. 

    Posted in: Controllock [D5-Legend] w/ guide
  • To post a comment, please login or register a new account.