• 0

    posted a message on Weekly Card Design Competition #4.15 - Discussion Topic

    People need to read ALL the rules first before they start designing. You can ONLY have 4 tokens.

    Posted in: Fan Creations
  • 23

    posted a message on Weekly Card Design Competition #4.14 - Submission Topic

    You destroy a friendly beast and then at the end of your next turn it return back on the field and is given +2/+2.

    Posted in: Fan Creations
  • 20

    posted a message on Weekly Card Design Competition #4.12 [SUBMISSION]

       

    First off, this card is based off the artist Steppenwolf and his song “Born to be Wild”.

    This card work the same way Elite Tauren Chieftain work as it get both players a 2 manna card entitled “Born to be Wild”. When played, “Born to be Wild” will add a “Wild” card to your hand at the cost of destroying a random card from your deck. A “Wild” card only include cards from the set that are only exclusive to the Wild format. At the moment, the sets that are exclusive to Wild are Curse of Naxxramas and Goblins vs Gnomes so you will be only be able to add a card from your hand from these sets. Also the “Wild” card that you will receive will only be from your class set or from the neutral set.

    The animation of when you play “Born to be Wild” will first start out as the same animation that happened when you hand is too full, the card turning to dust, so you can see the card that you destroyed to add a “Wild” card to your hand. The dust will then fall to your hand and then reformed to the “Wild” card that is added to your hand.

    Will you cast “Born to be Wild” at the cost of Holy Nova to add a Lightbomb?

    Will you cast “Born to be Wild” at the cost of Ice Block to add a Dr. Boom?

    Will you cast “Born to be Wild” at the cost of Execute to add a Warbot?

    The Choice is yours.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.12 - Discussion Topic
    Quote from yebaba >>

    I''ve some ideas here. Cost/Stats are definitely not final (Though suggestions are always welcome). I'll rebalance whichever concept you guys like the most :)

     My only issue with Satyr is that most people will choose a Mana Crystal and that Druid have many ways to gain mana at the moment. Also when it is turn ten, you can simply choose a mana crystal since you will be back at ten mana on the next turn. Also you missing the rarity on the card.
    General Turalyon is the most balanced since you want to draw you higher minions later on in the game than the lower costs one.
    The stats on the vampire card isn't balanced right if you are going to put that effect on the card.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.12 - Discussion Topic
    Quote from Mewdrops >>
    Quote from omgnametakenwtf >>
    Quote from omgnametakenwtf >>

    1st idea, derived directly from his lore. Long story short, when Illidan was the personal mage of Ravencrest and captain of the Moon Guard he commanded groups of magi to repel the demonic invasion. When his power wasn't enough he ended up sacrificing them by draining all of their mana to empower his arcane magic. He saved the rest of his people but was deemed as a monster.

    And the card itself well at first I wanted it to do something more fun than just damage but that cost part makes it so lenghty. Azure Drake curves well into this but you want to have it trade and survive probably not that hard, bit stronger in Shaman. Whaddya think?

     Noone's saying anything >_< please rate this guys I don't know if it's good enough or needs work
     First: I think Illidan, Moon Guard will do fine for the name. I'm not a fan of super-long names.
    In my opinion, it's fine as it, but I'd lower the cost a bit to make it easier to combo and make the effect weaker. a 6 mana 7/6 that requires a specific type of board presence to be useful is kinda bad, but if it were lower cost, it has a lot of potential to be too good.  (I'd say a 5 mana 6/4 may be better). I'm not a balance expert, so take everything I say with a grain of salt.
    Effect-wise, I think it's interesting. Note that 'Minions with Spell Damage' can be reworded to 'Spell Damage minions' (Look at N'Zoth, the Corruptor and Rumbling Elemental).
    If anyone has feedback:
    Card
     Soul-Forged Blade is kinda broken since you allow Rogue to have an infinite 1/1 weapon.  They will never have to spend 2 mana for the rest of the game in order to equip a weapon. Since they no longer have spend 2 mana for a 1/2 weapon they are able to play more cards without restrictions.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.12 - Discussion Topic

    Question:Can you have something like Cost: destroy your hero and then Battlecry: Replace your hero with blah just like Lord Jaraxxus?

    Posted in: Fan Creations
  • 17

    posted a message on Weekly Card Design Competition #4.10 [SUBMISSION]

    Posted in: Fan Creations
  • 2

    posted a message on Deathrattle/Steal deck, 45% winrate - Suggestions?

    Twilight Geomancer is pointless in this deck, no shadowcaster are needed, add burgle, sprint can go, loot hoarder can go, fan of knives can go, backstab can go, add that 3 mana Shadowstrike, add another peddler, etc.

    Posted in: Rogue
  • 1

    posted a message on Weekly Card Design Competition #4.08 - Discussion Topic

    Here is my concept.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.08 - Discussion Topic
    Quote from Electro522 >>

    Hey guys! This here is my idea for this week.

    I watch Kripparian quite a bit, and he has recently been playing Shadowverse. In that game, one of their classes (Runecraft) has the unique mechanic that several cards become stronger each time you play a spell while they sit in your hand, creating some impressive combos. So, I thought Hearthstone could use something similar to that. I chose the Highborne since they were (and still are) addicted to magic. It only makes sense that they would grow in power the more magic you use around them.

    I'd love to hear some feedback! In my opinion, it might be a bit strong, but I'm quite proud of it.

     That is a nice concept. The only issue with the card is that it need to be written like this Spell Damage +1. Not the way you have it at the moment.
    Posted in: Fan Creations
  • 0

    posted a message on Priest V.S. Warrior Resident Sleeper. Which one is worst?

    Is Priest becoming more Resident Sleeper than warriors these days. A lot of warriors matches that I face end quickly while priests matches goes on for like 10-20 now unless you are playing a fast deck. I got so bored during one match that has been going on for a while that I conceded to do other activities. 

     

    Posted in: General Discussion
  • 15

    posted a message on Weekly Card Design Competition #4.06 [SUBMISSION]

    The Ancient Weapons:

     

      

                    

                 

    Posted in: Fan Creations
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