So basically:
Play any control deck vs Jade Idol = you're fucked
Play any control deck with Skulking Geist vs Jade Idol = Jade Idol guy is fucked
Absolutely flawless way to nerf a card Blizzard, 10/10 would nerf again.
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So basically:
Play any control deck vs Jade Idol = you're fucked
Play any control deck with Skulking Geist vs Jade Idol = Jade Idol guy is fucked
Absolutely flawless way to nerf a card Blizzard, 10/10 would nerf again.
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All DKs should have had this additional ability:
"Deal 5 damage to your opponent for each Jade Idol they have summoned this game."
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The only problem with that was, picking the synergy card in no way guaranteed any actual synergy for it. So you were generally just left with a weak minion.
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Looking forward to see Ultimate Infestation goes down the same path Call of the Wild went. 11-mana UI incoming..
Note: I am not serious..
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I wanna put my Bone Drake in her Gaping Dragon.
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I don't play WoW, was Ronald McDonald a character?
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they just revealed the counter^^
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Time to run thoughsteal again.
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The people who aren't complaining about it are the people who play brainless aggro decks.
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New Class Deathknight please.!!!!!
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Can they go ahead and bring back the 4x times bonus occurrence to class cards then? It was taken away because of cards like Frightened Flunky causing infinite chains in taunt warrior. They wanted to print the explorer cards Emerald Explorer Bronze Explorer Azure Explorer Primordial Explorer, but they didn't want to create the same problem they just created with the taunt warrior card.
I don't know why they decided changing the occurrence bonus was the way to go instead of making it so that the card cannot discover itself, but I don't really think discover cards need to have two different nerfs to their abilities. I think bringing back the class bonus is fine now that they cannot go infinite.
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I don't see any reason why it wouldn't though. It's a 3 mana 3/4 that heals you for 10 if you play it at 10 mana. This card is incredibly versatile in it's uses. If you need an immediate board presence on turn 3, you aren't sacrificing any stats for it. Sure, it doesn't have a direct impact like a battlecry or taunt, but there are plenty of games where you just need to drop a well-stat-ed minion on the board to get some tempo. The stats on this are also not crap on turn 3 like Twilight Darkmender's were for turn 5. You couldn't drop Darkmender on turn 5 and feel good about it. I would never feel bad about playing this on turn 3 for some emergency tempo.
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This is bait, right? Valeera the Hollow isn't even OP lol
You're not saying "Hey maybe we should tone this down" you're literally asking the card to be useless. The whole point is that it stalls you a turn with stealth but costs 9 mana so you can't play it early. Changing the "Your hero becomes untargetable for the next turn" to "Gain a 1/3 dagger" is weak. They would have to make it a 1/1 dagger that says "When you attack, heal your hero to full health"
After you survive until turn 9 you can spam multiples of any card 5 mana or less but you only get one duplicated card per turn. It is FAR from needing a nerf. Not even the best Death Knight.
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Yeah definitely wrong about a lot of these. Corpsetaker will probably be in versions of paladin that run Wickerflame. I mean it's a 4 mana 3/3 wickerflame if you just put that in your deck and that definitely sees some play. Maybe not as much now with all the murlocs going on but it definitely is a powerful tool against aggro decks.
Ultimate Infestation is not an "overpowered 6 cost card". Are you seriously suggesting that drawing 5 cards is worth 6 mana? The value of draw 5 cards is a 9 mana card. A 5/5 and 5 damage is Firelands Portal so 7, and the 5 armor is worth 1. So that alone is like you playing Firelands Portal, Mega Sprint, and that shitty armor card from Un'goro in the same turn.. except it's even in the same card and only costs you 10 mana instead of 17-18. Firelands portal is pretty powerful and I expect this to be in some variation of the Big EZ druid" type of deck. Just ramp it out and play it on turn 6 or some shit with an innervate. Seems good to me.
The 1/1 divine shield and taunt is definitely going to be a lot more useful than you think and aggro paladin is already a thing. It's been a thing for a while, just focuses on murlocs right now. There was an aggro list in Whispers that ran a bunch of 1 health minions and Steward of Darkshire. Probably going to look more like that but with murlocs thrown in as well.
Nobody thinks Benedictus is going to be good for ladder. It might see play in the greediest priest control deck possible for tournaments if there is a prominence in the amount of control decks seen in that meta, but it probably won't see any play in ladder. Also why in the hell would you play this on curve? That's not how this minion works at all. The whole point of Benedictus is to play a deck without a real win condition in the long game. You construct your deck so that it's full of AoE, low cost minions, and aggro crushing tools so that you auto win every aggro matchup. You play this card to steal your control opponent's big minions that you don't include. It's more hit or miss than Entomb but it also gives you a body and nets you more cards in your deck. But the point is that you make a deck that is completely unwinnable against any decent control deck but crushes the fuck out of aggro everywhere and throw this card in to make your control matchups winnable.
You're high as fuck if you don't think Bloodrazor is good. It's 4 mana for an immediate swipe and a delayed swipe. This card is insane.
You're also high if you think Scourgelord Garrosh goes in the control warrior lists of old. The Scourgelord Garrosh deck will look extremely different than the old Justicar Golden Monkey decks. It will aim to be more aggressive for sure.