Finally i didnt find value throughout tracking so i changed both for 2 Imprisoned Felmaw having more odds to do an additional 5 damage face!
I've mainly played hunter since I came into this game last year and two Tracking seems to be almost automatic whenever it comes to any deck which isn't a highlander. I understand the appeal of the card as it can assist in locating the perfect card when looking for lethal or in an attempt to get out of a tight spot but far too often I find the discarding aspect to be too punishing. I feel like most hunter decks are either aggressive or midrange with no additional value generation so potentially throwing away 13% of your deck is something it can ill afford.
I've tried a lot of decks out with various implementations of Tracking and I feel that including one while replacing the other with an additional tech card really is the sweet spot for me.
omg, priest makes me want to put ice picks in my eyes. They play taunts, healing stuff, its cleerly cheat. Instead of my usual 5 or 6 turn game, priest is making me play 10 turns, Maybe even more! Its time to do the right thing and delete priest from the game. My tiny brain can barly move past 7 turns, it's just crazy how someone can enjoy playing a style of class that I don't enjoy. Please punish them blizz.
Thank you
-"It's just crazy how someone can enjoy playing a style of class that I dont enjoy." You literally just showcased your ignorance with that sentence lmao.
I tried the deck for a few days in a "know your enemy" situation and I can honestly say that whenever I was playing I wished I was doing literally anything else.
So anyone that is not supporting your opinion is complaining?
That's generally how people on the internet work these days. Everyone is now growing up in a world where they are told all their ideas are wonderful so when someone eventually disagrees with them they can't differentiate between a personal attack and a difference of opinions.
Indeed true. As long as you agree you're right about everything, the second you disagree you better watch out.
P.S. Quote me on this but none of these nerfs above going to happen.
I'm thinking Blackjack Stunner gets bumped to 2 mana or something. It's not an automatic removal as it requires the catalyst of a secret but that's not too hard to achieve especially with secrets like Bamboozle sticking on the board for a turn or two...The card feels almost TOO good to play and if I'm saying that with a little more than 1 year playtime in this game then it might be busted. I hope I'm wrong but we will see.
So anyone that is not supporting your opinion is complaining?
That's generally how people on the internet work these days. Everyone is now growing up in a world where they are told all their ideas are wonderful so when someone eventually disagrees with them they can't differentiate between a personal attack and a difference of opinions.
I've played these cards plenty and received their effects many times more and I honestly don't think there's a problem with them. Togwaggle isn't as simple as playing on 6 and reaping the benefits; there has to be a lackey in place already otherwise it's a turn 7 combo anyways. Don't want him played on 6? gotta remove the lackey. There are enough removal tools for each class where this shouldn't be much of a problem.
Also don't see the problem with Seal Fate. If it was a straight 3 dmg for 3 mana with the addition of a lackey then yes, the card would be way too OP but the stipulation of having to attack an undamaged character helps balance it.
The problem is how Skull can lead into insane outcast combos. If you changed outcast to being only left or right instead of either/or then I think it brings the mechanic back down to earth a bit.
The better solution is probably to reduce the amount Skull reduces card costs to.
2
I've mainly played hunter since I came into this game last year and two Tracking seems to be almost automatic whenever it comes to any deck which isn't a highlander. I understand the appeal of the card as it can assist in locating the perfect card when looking for lethal or in an attempt to get out of a tight spot but far too often I find the discarding aspect to be too punishing. I feel like most hunter decks are either aggressive or midrange with no additional value generation so potentially throwing away 13% of your deck is something it can ill afford.
I've tried a lot of decks out with various implementations of Tracking and I feel that including one while replacing the other with an additional tech card really is the sweet spot for me.
2
Looks like a pretty fun deck. Would you sub something out for another Southsea Captain, or no?
0
someone doesn't understand what parody is
0
I tried the deck for a few days in a "know your enemy" situation and I can honestly say that whenever I was playing I wished I was doing literally anything else.
4
I love how this statement gets thrown around every time someone is unhappy and there is always zero evidence to back it up.
0
1
That's generally how people on the internet work these days. Everyone is now growing up in a world where they are told all their ideas are wonderful so when someone eventually disagrees with them they can't differentiate between a personal attack and a difference of opinions.
1
I've played these cards plenty and received their effects many times more and I honestly don't think there's a problem with them. Togwaggle isn't as simple as playing on 6 and reaping the benefits; there has to be a lackey in place already otherwise it's a turn 7 combo anyways. Don't want him played on 6? gotta remove the lackey. There are enough removal tools for each class where this shouldn't be much of a problem.
Also don't see the problem with Seal Fate. If it was a straight 3 dmg for 3 mana with the addition of a lackey then yes, the card would be way too OP but the stipulation of having to attack an undamaged character helps balance it.
0
The problem is how Skull can lead into insane outcast combos. If you changed outcast to being only left or right instead of either/or then I think it brings the mechanic back down to earth a bit.
The better solution is probably to reduce the amount Skull reduces card costs to.
0
Have everything except Hagatha. Will definitely try as I'm desperate for any sort of quest shaman to work.