Worth exactly 400 dust. 'Nuff said.
- Harrison_Jones
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Member for 8 years, 8 months, and 27 days
Last active Fri, Oct, 16 2015 06:47:55 -
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lseelba posted a message on Gnomeregan's Redemption [OTK]Posted in: Gnomeregan's Redemption [OTK]Just watched this deck get destroyed live on Kripps stream. Was the same experience I had when I went up against a mill rogue. I think I'm 1 and 6 with this deck, and my one win was after I added more board clear.
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PromiscuousRaptor posted a message on Disenchant anub'arakPosted in: Card DiscussionQuote from PromiscuousRaptor jumpI'd say hell no, he has a lot of potential. Maybe even in the current meta, I'm actually trying to make him work and have had decent success.
He's a bit slow, and hard to fit in but don't DE him, an expansion might come out later that makes him incredibly viable and you'd regret it.
That's just my opinion though, you can do what you like. :p
Aaaaaand the DREAMER TROPHY goes to!!!
I HAVE A DREAM!!! THAT ONE DAY ROGUE WILL BE THE TOP META CLASS!!! >:D
*Que Nerubians' Clapping*
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lseelba posted a message on Gnomeregan's Redemption [OTK]Posted in: Gnomeregan's Redemption [OTK]This deck is soooo bad. Needs soul priestess at the very least.
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BackHand1702 posted a message on Disenchant anub'arakPosted in: Card DiscussionQuote from PromiscuousRaptor jumpI'd say hell no, he has a lot of potential. Maybe even in the current meta, I'm actually trying to make him work and have had decent success.
He's a bit slow, and hard to fit in but don't DE him, an expansion might come out later that makes him incredibly viable and you'd regret it.
That's just my opinion though, you can do what you like. :p
Aaaaaand the DREAMER TROPHY goes to!!!
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OshinTheKing posted a message on Disenchant anub'arakPosted in: Card DiscussionDisenchanted it 2 days ago for Yzera, and feeling good :) playing Dragon Priest.
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Dragonhawk21 posted a message on Most Terribly Designed TGT CardsPosted in: General DiscussionSo, it's almost been a month since Hearthstone's second expansion, The Grand Tournament was released. Pretty much from the first day of the expansion people have been evaluating the cards, and I think I've come to the conclusion of what cards I think have reached a peak of terrible with their design.
The Worst Cards of:
*Note that by worst I mean not by how viable the card is (well kinda), but just how terribly it was executed in design.
Let's start off with everyone's favorite Ogre,
Mogor's Champion.
Here's what I absolutely hate about this card. It fails at being an Ogre. We know from cards like Ogre Brute, Dunemaul Shaman and Ogre Ninja, that the 50% chance to attack the wrong enemy effect that plagues these cards is seen as a negative effect, as such these cards have more than vanilla stats. Ogre Brute is a 4/4 for 3 mana even though the vanilla stats for 3 mana are 3/4. Same can be said for the other two Ogres, but not for Mogor's Champion, however. It is an 8/5 for six mana --- 13 total stats. A vanilla six drop, the Boulderfist Ogre too has 13 stats.Mogor's Champion however, has a negative effect which doesn't grant it extra stats than a vanilla minion. Not to mention it has more attack than health, which is already something that player's don't appreciate. Negative effect, with no actual benefit to stats because of it (even though there should have been). Just a bad card even in Ogre-only decks; and that's saying ALOT.
Can't have a worst TGT card list without a rogue card being there, can you? They got mostly trash this time around, but one card stood out to me, the:
Poisoned Blade.
Alright, so in the recent interview with Ben Brode, he discusses this card especially. (So bad he needed to answer for their mistakes?) According to the developers, they wanted this card to give the Rogue of once again having a Hero Power as they did in beta.
(Pro Tip: In the beta the Rogue Hero Power gave your weapon +1 attack if you had one equipped. Otherwise it was equip a 1/2 weapon.)
While I must admit, the idea for the card is rather cute, the way it was actually implemented into the game is quite laughable. Poisoned Blade is a four mana 1/3 weapon; an even worse Light's Justice, which itself costs three less. B-but Poisoned Blade has an effect! And what exactly is this amazing effect that increases the cost of this weapon by 3.5 mana? Inspire: Gain +1 Attack. Hey, Lowly Squire called, he wants his effect back! So yeah basically, every turn you invest two mana into this already 4 mana weapon so that it gains +1 attack. The problem of course with this is that gaining +1 attack each turn where you need to pay two mana as well isn't going to quite suffice especially with Harrison Jones wanting to hog everything to the museum. You need to pay four to six mana, just to get this weapon to become something like Assassin's Blade. Sorry Rogues, you're outta luck. There's always next time though! ;)
Don't do Fel kids; but if you do, don't make cards while under its effects, because chances are you might end up creating cards like Fearsome Doomguard. This "amazing" minion has literally no text. Talk about not wanting to do your job, eh? But even though this card is quite an abomination, it still isn't the worst card that Warlocks got. No-no, the worst in fact is,
Void Crusher.
Let's talk about this card and it's effect. Stat-wise this card was given the boot. It's a 5/4 for six mana. It's stats are worth just four mana. So, you're paying two mana for the effect and that sweet sweet Demon synergy (Demonfuse OP). So what exactly is this effect, that requires you to pay 1.5 to two whole mana crystals on a class card? Inspire: Destroy a random minion for each player. S-say what? So this card not only destroys a minion for your opponent, but also for you. Now that's value (not really). Another one of those cards that could have been okay-ish but due to horrible design actually become completely useless. Here's why: Warlocks have quite a lot of tokens, in the form of Imps. Imp Gang Boss, Imp-losion and now the great, Dreadsteed. Needless to say, your board is more or less covered with these 1/1 Imps; and while the idea of destroying your 1/1 minion for your opponent's Molten Giant is quite sweet, in reality this isn't quite what will happen. First of all, maintaining a board of 1/1 Imps is difficult (do you know how much they eat?). Furthermore, if you read the card text for Void Crusher again, you'll notice that this idiot can destroy itself. NOW THAT'S VALUE! But seriously, even if you have a board full of Nerubian Eggs, chances are Void Crusher will in fact "crush" it's own self. So, if you want to pay two mana for an asymmetrical effect, that can quite easily back fire, go ahead and add this piece of Demonic Design to your deck.
Conclusion:
Wow, that was long, eh? Finally, I'm no game designer ( I might be, but that's classified), so I don't know why Blizzard took the decisions they did with these cards. But nonetheless, I am a player and it's my job to review the game I play and make sure I make my opinion known, and that's exactly what I've done. Agree or disagree, do comment below. What's the worst cards that you think were released this time around?
And before we end this:
Un-honorable Mentions:
Demonfuse, Fearsome Doomguard, Dark Bargain,Cutpurse, Magnataur Alpha, Sea Reaver, Mysterious Challenger(OP card in writing and practice), Coliseum Manager, Light's Champion, Flame Lance,Acidmaw.
Why not Mistcaller, its a 6 mana 4/4 that is huge tempo killer, and only way that it will become viable is that you keep him in opening hand due to lack of draw cards in shaman and his value. The thing is that you need to have meta where you can keep him in opening hand, which will never happen if you ask me, and he only fits one type of shaman deck and that is midrange, cause control tends to have heavier late game and midrange have bunch of small minnions for early game that benefit from Mistcaller later. He is not even great in arena also.
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Agithore posted a message on Most Terribly Designed TGT CardsPosted in: General DiscussionObvious 'fishing for upvotes' post is obvious. Also you're trying way too hard to be funny while hating on something. (It's the lowest common denominator of comedy by the way; to hate on something so people think you're funny cause "hey he hates the same thing I do, that's funny!")
Lastly, this quote just rubbed me the wrong way
I am a player and it's my job to review the game I play and make sure I make my opinion known, and that's exactly what I've done.
You are a player, Yes. No it's not your job to review the game you play. Unless you work for IGN or some game review company it's not your job at all. It's also not your god given right to hate on everything and "make your opinion known". You are entitled to your opinion, that's it. You don't have to always share it.
Let me detract from that last statement for a sec to bring you back to the "real world". Imagine if you "made your opinion known" about everything you hated about your day to day non-internet based activities (If you actually have any, at this point that's kind of suspect). If I actually voiced my opinion about how my co-workers lack of worth ethic, or my bosses micro-managing me, or my lack of getting paid enough for the work I do I'd probably alienate everyone I work with, if I didn't get fired immediately.
Moral of the story? You can have your opinion, you can even hate/loathe/fear something if you want. But you don't always have to post your opinion, because frankly....people rarely respond to negative bandwagon-ing in a positive way.
If the community just silently sits and shushes every person that wants to say something about the game, then the game won't get anywhere. No game is complete without a fan base or community which the game needs to please. But how exactly will the developers or others players know what the players disliked or liked about the game?--- through reviews, so let's put down the pitchforks and torches, shall we? As far as humor goes, I realize reading a lot of text can be boring , so I tried to keep it as entertaining as possible. Furthermore, I had no intention on hating the game or the cards for that matter, even if I have had mentioned it once or twice (it was in a lighthearted tone), I love Hearthstone and want it to change for the better.
I suppose it's not quite my job to review the game, but I like doing it, not just to voice my opinion but to also know where the other players of this game stand on these cards. So simply, this is a thread I made regarding my opinion on certain cards, let's not over complicate it any more than that.
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Agithore posted a message on How good are the bane sisters?Posted in: Card DiscussionA bit overrated in my honest opinion.
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StefanoTX posted a message on The MistcallerPosted in: The MistcallerThat would require balancing it by reducing stats or increasing cost. I personally think that including one in his cost would make your suggestion a viable one.
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100% agreed. Everybody wants to win.
It's even more hilarious when people complain after getting crushed on Casual mode.
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Mana Tide Totem is a Shaman only card. Everyone can use Nat Pagle. Why would anyone want Mana Tide Totem to be available for ALL classes? How does this make any sense to you? Just because Pagle is a legendary card?
Well-deserved nerf.
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You actually dare compare this card with Nerubian Egg? Are you insane?
Dragon Egg is complete garbage in every single way. It's hilarious how so many people theorycraft about how the card is 'solid' or 'playable' when in reality it's just trash and will never see play. Not even sure how Quirriff gets down voted when he is 100% correct. Your wet dream of Dragon Egg being good obviously never came true.
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We're still waiting for this card to even see play. Lol.
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Can't wait to use my Face Hunter in the 'new' TGT meta and tear people a new @@@hole.
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Lol.
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9 months later. Hilarious wrong analysis. It's simply a bad card. It'll never see use and will probably fade into obscurity.
I love the fact how you people try so desperately to cling onto the hope that these terrible cards will one day see use and it never happens. So much theory crafting. So useless.
You down vote people with sensible comments that this card just sucks. Then reality hits you square in the face as the meta crushes you dreams of this card ever becoming useable.
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Sure, whatever you say. I'm going to 'guess' that's it'll never be seen. Dust fodder.
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9 months later. It's funny because all these fanboys clear out after it's clear the card is crap and no one will ever use it.
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Keep dreaming. Bad cards are bad cards.