Quote from deadsosoon jumpQuote from BrosephStalin jumpBecause they suck, and people don't want to play classes that suck.
They cant suck that bad
those decks suck harder then a crackwhore out of money!
3
Quote from deadsosoon jumpQuote from BrosephStalin jumpBecause they suck, and people don't want to play classes that suck.
They cant suck that bad
those decks suck harder then a crackwhore out of money!
5
This sort of comment just screams that you actually havent played any tcg competitively...ever
2
Quote from deadsosoon jumpQuote from BrosephStalin jumpBecause they suck, and people don't want to play classes that suck.
They cant suck that bad
They do.
8
Because they suck, and people don't want to play classes that suck.
4
People are still playing Wrynn in CW? Huh. Well I haven't seen it in a while and when I've played it it's been pretty not great. Full disclosure I play a lot of CW so maybe my opinion isn't what you're looking for, but it's pretty easy to get out valued, killed fast, or out controlled in mirrors. I mean the deck is certainly good but I've never felt like I was doing something insane with it. But in the interest of actually reading your arguments I'll go through them one at a time.
1. Wrynn certainly has the potential to be great, but I think he falls into the category of "Feels absurd when I lose to it" cards. A lot of games you get destroyed by aoe, or can't play it because of fatigue. Also, it costs ten so against any kind of aggression it's never doing anything. I'm not sure how busted a card can be when it's not good against aggro and half the time is bad against control. Really, it just feels like it makes the midrange druid and paladin matchups a bit better..
2. Justicar is a great card for CW, no denying that. I feel like it has a place, for sure, but I'm always kind of iffy on it. It's great in control matchups but against midrange and aggro it can be hard to find a time to play it. It'll trade for a two-drop so you're really just paying for the ability a lot of the time. It's good, to be sure, but sometimes I just wish it was a card that would do something to the board. It's not a "slam it asap" kind of card when you need to react. You have to find time to play it, otherwise you'll fall into a deficit you can't recover from.
3. Warrior has some of the best removal in the game, if you're willing to set it up. That's the general theme of Warrior as a class I feel; finding the best time to do something. Execute and Shield slam both require set up, and all the other effects have conditions attached too. Again, I have to stipulate that I think these cards are great, but I'm arguing against the deck and cards being broken, not against them being good in the first place. Warrior removal is like a better version of Priest removal. Needs to meet a condition in order to do anything. The conditions just tend to be easier for Warriors.
4. So the classes that seem to be doing pretty well against CW right now include: Paladin, Shaman, Midrange Hunter, Zoolock, Druid. Some Priest builds are good too, and Patron is another Warrior deck but usually works pretty well against them (though in both cases it's build dependent and probably closer to 50/50.
So I'd say I disagree, but I mean, if it feels busted to you just play a paladin and crap on them.
1
Aggro won 2 pro tours this year in MTG, it will always be relevant in card games as it's one of the pillar archetypes; the others being control combo and midrange.
That said I agree that it's not very interactive. But it's not supposed to be. Even though it's frustrating to lose to it because it can leave you feeling helpless, it's important to strategic diversity. If every game was a 10 minute CW vs Priest game you'd be complaining about that too.
Sorry for the frustration and hope this helps you understand.
3
Quote from ScaryKoolaidjumpAgro decks are very strong, but they seem to fit no role, because it's much more efficient to remove certain cards in favor of charge minions such as arcane golem and wolf rider, and just take advantage of the no block system hearthstone has. To me it seems to be an issue, that will only ever grow in size.
This is where you really started to lose me. Of course they fit a role: the aggressive role. If there's no decks that put extreme pressure on other decks early meta devolves into control versus control which is pretty stale. I feel like very frequently these anti-face threads fail to understand aggressive decks fill a very critical component to a healthy meta. And of course they'll grow as more cards are made...as will every other type of archetype. If anything I'd say right now is a low point for pure-aggro decks.
That's because you are misunderstanding what i am saying.
I am saying that agro decks fill no role, because they are trumped by pure rush. Agro decks are typically not just rushing the face, but rushing the board control. Which seems to be far less effective than actually just rushing the face.
I completely agree that fast and aggressive decks are needed. What i am saying, is making face rush as effective as it is, is bad. Not that agro in general is a bad thing.
I don't mind being overwhelmed because i played too greedy. It does not bother me at all. What bothers me, is when decks are so effective, that me switching to a far less greedy deck makes no difference. I either go full early control, or accept that people are getting 50% winrate against me, based more or less on a coin toss.
And yes 50% is about right if you look at peoples stats. Hybrid hunter is doing quite well, and that new rush warrior is just wrecking at the moment.
Hybrid hunter isn't a rush deck. It's half way between face and midrange. And the version that's actually 'doing well' is the version closer to midrange and that's mostly because being SLIGHTLY faster than midrange kills midrange itself but makes you weaker to control.
Face decks do NOT counter control decks. That's why midrange hunter came into the meta a year ago and why face hunter turned into hybrid recently . You can't face rush the high end decks. You have to burst them down from midgame. Thus Midrange deck.
What 'new rush warrior'? The only warriors in the meta right now are control and patron and neither are close to a rush deck.
Bah, even secret paladin is moving more midrange since rush only kills weak and midrange decks. It works well for climing the ladder but not really that great for the highly competitive scene.
2
Because some ppl prefere the game length of 5 minutes rather then 20, simple as that ;-)
12
There'll always gonna be an aggro deck in every card game. Just learn to accept it. You can't win every game and so does your opponent.
You can't generalize those decks not FUN . Some people do have fun playing those and you can't blame them since it's quicker and more time efficient.
1
Just DE'd golden al'akir... no regrets
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Why do you bother posting your wet dream? You're living on fantasy island.
-15
I feel sorry for all the people who crafted this garbage on day 1. Terrible card.
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It's one of the worst cards released in The Grand Failure. What do you think?
2
I'm not hopeful that Piloted Shredder will ever be nerfed. It's pretty much as you said though. We'd be playing a larger variety of 4-drops if the Shredder didn't exist. I think the only way Shredder gets 'nerfed' is over time when more 2-cost minions with terrible drawbacks are released (i.e. Darnassus Aspirant).
Crowd Favorite isn't even a terrible card. It might not be good enough for constructed as it's too slow, but it'll be great in arena.
0
I'm not sure why you're even bothering to defend Dragon Egg, but if you made a prediction and you were wrong... well, you were wrong. That's all there is to it. People always get so excited for every new released card even when it's absolutely terrible to begin. They like to play off the positive aspects of the card, ignore the negative and pretend it will see play. It happens every expansion. I guess people like to always be optimistic or something.
The people on this site like to downvote the realists that tell them the card is really bad (even AFTER the card has seen play and has been tested multiple times) and upvote the guys that just blindly say that every card is good. Pit Lord, Kidnapper, Siltfin Spiritwalker, etc. Even after 2 years since the game has been released, there are still some people who swear that Kidnapper still has 'potential'. I just found all of this to be hilarious.
I know this isn't the page for it, but take a look at Demonfuse or Flame Lance. There are a ton of people who believe that these card will be good somehow. It happens every expansion. I've already stated my opinion on those cards (they're trash tier) and many other TGT cards. So yes, you can call me a prophet and a genius if I judged those cards correctly and call me out if I am wrong. I'll do the same. Thanks. :)
11
Absolutely beautiful card. This is exactly what Druid needed. The recent revealed druid cards from the TGT have been very kind to the class. It'll be even better if the minion 'transforms' into a beast after selecting charge or the buff.
9
Velen's Chosen synergy.
1
Not bad. It's actually useable unlike Demonfuse. Lol.
Velen's Chosen? Azure Drake? Hmm...
2
That's because you always say every single card has potential every single set release. It's the same thing with you. This card is down right depressing.
Another 'bold' prediction from Elmo1191 when every card he looks at he thinks will change the meta and be amazing. It's not hard to guess correctly when you say all 132 cards in the set are good. You'll get 1 or 2 right at least. Lol.
2
I. Want. To. Win.
I play where I want to play. If that means getting wins on casual mode, that's my business. Nobody is going to stop me from playing to win on whatever mode I feel like playing.
If you're going to cry about losing on Casual mode, there is already something wrong with your mindset. This does not mean we all play decks that cost 0 dust. Sorry. You guys can cry "it's cancer!!" all you want.