Rogue can also cause some fun to happen, but again the problem of keeping up with the pace of the deck comes into play, I think that is why Warlock is just better for any kind of swarm deck. But enough 'lock bashing, here's my attempt at a Rogue Murloc deck
Good point, In the Priest one I think he's a great card, as the buff puts him into a healable position, in the Hunter deck he may not be as good. Maybe swap him out for Loot Hoarder or Novice Engineer
Agree with Havoc, if you want to play Paladin, Tirion is one of the best Legendaries around. Then you have the staples, Sylvanas, Rag, Cairne who can all be useful in a Paladin deck. It really depends on what type of deck you want to play as well
Only ever played Warlock Murlocs, but I think they could be fun in a few other decks, problem is carddraw, Murlocs tend to empty your hand pretty quickly when you get going, so you need some way to replenish it
Here we have Cult Master for draw. The drawing may be a bit slower, but Steady Shot lends a helping hand in keeping the damage up while you build a board full of Mrrraggglhlhghghlgh
Now I need to get home and build these, never thought I'd miss my Murloc days
Most fun I've had with KT it wasn't even my own KT in play. He had 3 beefy minions (Ogre, Fire Ele and can't remember the 3rd), I had a Belcher and a few tinies. He plays KT, kills the Belcher and hits face. I have 4 small minions left on board, silenced Wild Pyro, Dark Cultist x 2 and I think a Northshire.
Trade all my little guys into his big beefy minions killing everything on the board except KT, I could almost hear him laughing at this point, "noob don't know how KT works". I think there was about 3 seconds between Mind Control activating and him conceding :D
Hunter was able to be very aggressive because of the extreme replenishability that the Buzzard/UtH gave. With that power now basically dead, the extremely aggressive hunters are dying out, but hunter as a class is still very strong, the focus just needs to shift to more mid/tempo/control based decks where you don't rely on replenishing your hand as much.
A Death Cult aggro/midrange type deck is a good path to take, another is a Pyro Trapper with Acolytes for draw. You will not get the amount of value Buzzard/UtH had again, but these decks are still playable, and some of them may even come close to the success that Unleash Hunter had
I'm running a variant of the Pyro Trapper at the moment, and it's doing pretty well in the lower ranks (12-15).
Can't say I get ladder anxiety, usually pretty calm going into the first few games, my problem is tilting, and I believe it's even worse than anxiety.
I go in calm, ready to have some fun, maybe even win a few games, then I get rolled by some FOTW Face deck/make a bad play in a slow game causing me to lose, or just get topdecked, and I tilt. I'll mash the play button to try and get my revenge on the next unfortunate in my way, but I make aggressive plays when I need to think, go face when I need to trade, and just generally take out my frustration on the hero portrait sitting opposite me. Playing like this causes me to lose even more until I finally realise I'm on tilt and quit for an hour or 2.
Spotting tilt after the fact is easy, but in the heat of battle I don't realise i until it's already cost me a few games. Been working on it, trying to ask myself after every loss 'am I tilting', and I am getting better at spotting it, but it's not an easy thing to fix.
So even though I don't have the same problem as you, I can very much understand how this game can get to you emotionally, and my advice is to try and spot yourself in that moment, and talk yourself through it, out loud if you need to, even if the neighbors think you're crazy!
Another thing that also (sometimes) works for me is taking my fun deck into ranked when I am on tilt. I know it's going to lose, so when it does, I shake it off easier, and when it wins, it lifts me up a lot more than winning with my ladder decks do
Here ya go,HargrimZA this should get you through till at least rank 5 quite nicely. Made this one specifically in response to your post. Let me know your results. Good luck this season!
That's a nice deck, may just try it out on ladder. But it feels too different for me to call it an Angry Priest improvement. Only Enrage it has is Chickens
The Auchenai is simply an added activator for the Enrage minions
Hero power actually helps a lot, keeps the enragers around for longer, even healing them out of enrage is very often a good move to keep them safe, as there are so many other activators to rage them back up next turn
This is just a fun deck I've been playing for a while. As a fun deck, it has it's horrid moments, but when something works, ooh boy does it work!
Now my question to you, can it be improved? The cards I use are mostly either Enrage creatures, activators for the enrage and health buffs to make them last. I'm also trying to keep it to commons/basics, as my collection of epic/legendaries is severely lacking
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Not a big Arena player, but I did get lucky once, got Onyxia and Kel'thuzad in a Shaman. Went 5-3
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An internet cookie? You know people would sell their souls to Gul'Dan for an internet cookie
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So that's why so many are playing Zoo O/O
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Every time I tell this story people bash me for some reason
My first ever legendary was Bloodmage Thalnos. He instantly became a Snake Trap
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Rogue can also cause some fun to happen, but again the problem of keeping up with the pace of the deck comes into play, I think that is why Warlock is just better for any kind of swarm deck. But enough 'lock bashing, here's my attempt at a Rogue Murloc deck
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Something like this?
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Tried hunter with secrets, didn't feel right, Paladin secrets however, can work very well with Murlocs
Sea Giant is also kind of a Murloc right? :D
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Good point, In the Priest one I think he's a great card, as the buff puts him into a healable position, in the Hunter deck he may not be as good. Maybe swap him out for Loot Hoarder or Novice Engineer
0
Agree with Havoc, if you want to play Paladin, Tirion is one of the best Legendaries around. Then you have the staples, Sylvanas, Rag, Cairne who can all be useful in a Paladin deck. It really depends on what type of deck you want to play as well
0
Only ever played Warlock Murlocs, but I think they could be fun in a few other decks, problem is carddraw, Murlocs tend to empty your hand pretty quickly when you get going, so you need some way to replenish it
Made two quick mockups:
Uses Northshire Cleric and Coldlight Oracle to draw, with Power Word: Shield and Coldlight Seerto get your murlocs to healable health
Here we have Cult Master for draw. The drawing may be a bit slower, but Steady Shot lends a helping hand in keeping the damage up while you build a board full of Mrrraggglhlhghghlgh
Now I need to get home and build these, never thought I'd miss my Murloc days
0
Most fun I've had with KT it wasn't even my own KT in play. He had 3 beefy minions (Ogre, Fire Ele and can't remember the 3rd), I had a Belcher and a few tinies. He plays KT, kills the Belcher and hits face. I have 4 small minions left on board, silenced Wild Pyro, Dark Cultist x 2 and I think a Northshire.
Trade all my little guys into his big beefy minions killing everything on the board except KT, I could almost hear him laughing at this point, "noob don't know how KT works". I think there was about 3 seconds between Mind Control activating and him conceding :D
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Hunter was able to be very aggressive because of the extreme replenishability that the Buzzard/UtH gave. With that power now basically dead, the extremely aggressive hunters are dying out, but hunter as a class is still very strong, the focus just needs to shift to more mid/tempo/control based decks where you don't rely on replenishing your hand as much.
A Death Cult aggro/midrange type deck is a good path to take, another is a Pyro Trapper with Acolytes for draw. You will not get the amount of value Buzzard/UtH had again, but these decks are still playable, and some of them may even come close to the success that Unleash Hunter had
I'm running a variant of the Pyro Trapper at the moment, and it's doing pretty well in the lower ranks (12-15).
0
Can't say I get ladder anxiety, usually pretty calm going into the first few games, my problem is tilting, and I believe it's even worse than anxiety.
I go in calm, ready to have some fun, maybe even win a few games, then I get rolled by some FOTW Face deck/make a bad play in a slow game causing me to lose, or just get topdecked, and I tilt. I'll mash the play button to try and get my revenge on the next unfortunate in my way, but I make aggressive plays when I need to think, go face when I need to trade, and just generally take out my frustration on the hero portrait sitting opposite me. Playing like this causes me to lose even more until I finally realise I'm on tilt and quit for an hour or 2.
Spotting tilt after the fact is easy, but in the heat of battle I don't realise i until it's already cost me a few games. Been working on it, trying to ask myself after every loss 'am I tilting', and I am getting better at spotting it, but it's not an easy thing to fix.
So even though I don't have the same problem as you, I can very much understand how this game can get to you emotionally, and my advice is to try and spot yourself in that moment, and talk yourself through it, out loud if you need to, even if the neighbors think you're crazy!
Another thing that also (sometimes) works for me is taking my fun deck into ranked when I am on tilt. I know it's going to lose, so when it does, I shake it off easier, and when it wins, it lifts me up a lot more than winning with my ladder decks do
1
That's a nice deck, may just try it out on ladder. But it feels too different for me to call it an Angry Priest improvement. Only Enrage it has is Chickens
0
The Auchenai is simply an added activator for the Enrage minions
Hero power actually helps a lot, keeps the enragers around for longer, even healing them out of enrage is very often a good move to keep them safe, as there are so many other activators to rage them back up next turn
0
This is just a fun deck I've been playing for a while. As a fun deck, it has it's horrid moments, but when something works, ooh boy does it work!
Now my question to you, can it be improved? The cards I use are mostly either Enrage creatures, activators for the enrage and health buffs to make them last. I'm also trying to keep it to commons/basics, as my collection of epic/legendaries is severely lacking