1. Anti Druid 2. Potentially "anti combo", giving you up to 4-5 additional turns to finish a Combo Deck which requires 10 mana to go off 3. Potentially a potent Aggro card, as it remove potential "big turn" from Control decks
Can be bounced back to lock (mana intensive) combo decks forever away from victory.
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1. Anti Druid
2. Potentially "anti combo", giving you up to 4-5 additional turns to finish a Combo Deck which requires 10 mana to go off
3. Potentially a potent Aggro card, as it remove potential "big turn" from Control decks
Can be bounced back to lock (mana intensive) combo decks forever away from victory.