• 0

    posted a message on My card ideas

    The wording is a bit confusing.  Furthermore, if possible, try to make an actual card (as typing every individual thing makes it difficult like http://hearthcards.net/ ) 

    In terms of the card, it is a bit wordy, and the power level varies but I imagine it would be underpowered.

    Reason it would be Underpowered:

    • You aren't allowed any minions which is a massive drawback.
    • This costs 9 mana and it does NOTHING when played.
    • This is a legendary card, making it inconsistent.
    • The restriction effect on Elemental Nightmare is way to hard to fulfill when playing a spell only deck.
    • 5/5 for each spell played is generally just not a good enough benefit, even with taunt.  Only class I can see pulling this off would be Druid (lots of 0 mana cards and sustain).

    What I do not understand is the Elemental Nightmare card when it is summoned.  Does the text activate when summoned or only played?  Does the restriction effect auto-activate when there is only minions in your deck and hand?

    Additionally, if Elemental Nightmare is a collectable card (can just put in your deck), the card would be straight up, one of the most busted cards in the game.  It would act similar to Quest Rogue for neutral, where you just try to find Elemental Nightmare, play it, and then play a bunch of 1 cost minions to deal 5 to opponent's face (like bouncing stonetusk boars).  Coding would be a problem too because you have specific situations like Hungry Crab where it can only target murlocs.  Would the 5 damage only be able to target murloc, or would it be able to kill face, killing the person?  At the moment, effects like "Destroy a Demon" do work on non-demons as seen through cards like Lynessa Sunsorrow

    Interesting card, but I suggest try making a couple of cards first with less extreme circumstances.  If helps give you an idea of balance, and then you can start expanding the idea.

    This is what the card would look like if printed (makes it look better, but you can also see it is wordy)

     

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 10.6 - Submission Topic

    The summon being a Annoy-o-Tron.  This be the king of annoy-o-trons as it summons an annoy-o-tron after it dies, is an annoy-o-tron, and has reborn.  Essentially 8 hits (4 annoy-o-trons).  Super countered by silence/transform effects.

     

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 10.5 - Submission Topic

    Note: Has the same text as Eager Rogue

    While the dealing no damage may seem pointless, it has advantages in being able to attack as it can trigger specific effects (traps or cards like: Blessing of Wisdom.  The card itself still deals damage if it is attacked, and you can always silence (at the cost of losing the windfury).

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 10.3 - Submission Topic

    What this means is that both players essentially automatically will just end their next turn (can stack), which in most cases will result in both players drawing 1 card and gaining 1 mana crystal.  However, other effects are useful such as end of turn effects AND start of turn effects.  Effects like Freeze also are affected as it will essentially unfreeze all units (as the turn they were frozen has passed).

    Notable combos could include Doomsayer or Jan'alai, the Dragonhawk (Or Wild: Emperor Thaurissan

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 9.06 - Submission Topic

    Not entirely sure how to word this.  But basically if you have a beast, mech, murloc, ect. it will draw that specific tribal card.  This means the more tribal variance in your deck, the more you draw.  Beware though, as if you have one of each tribe, you can still over draw.  The order in which the tribal cards are drawn are random though.  While you could get insane amounts of card draw from this card, I figured the higher cost (6 is a lot for sacrificing tempo) as well as the restriction it has can make the deck suffer a bit.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 9.02 - Submission Topic

    Not sure if this would work but whatever.  Ideally, you would create a deck and in the pool of cards you have, you will also have custom cards there that have already seen play versus bosses or other brawls such as: Bone Storm , Flame Wreath , or even Fallen Champions .  Passive cards such as Captured Flag will not be present.  Additionally, you can give the opponent a hero power as well of your choice such as Twister , or Polarity Shift .  Then the brawl will ask you to select 1 of your 18 decks to fight the boss.  The boss image will be the same though (at 50 health, card order will always be randomized too).

    Posted in: Fan Creations
  • 0

    posted a message on [RR] What if Blizzard Made a Hearthstone RPG?

    I always wondered... What if Blizzard made an RPG Adventure Mode.  Not like World of Warcraft, but an actual RPG that uses Hearthstone as it's core gameplay (Dungeon runs on a whole new level).  Well, here is a video showcasing my ideas of what it may look like.

    Note: This game is NOT REAL and was made though video editing.  Since its not real, the main adventure mode area is created through an RPG maker VX but uses the battle mechanics of Hearthstone.  Thanks for Watching!

    Posted in: Streams and Videos
  • 0

    posted a message on [RR] What if Blizzard Made a Hearthstone RPG?

    It has been a while!  We all seen the Corrupted Blood Decks now.  But how much damage can you deal with it?  Well, in the perfect situation, I find out how much damage if two people team up to maximize the damage.  I could of gotten even more, but I figured that the numbers were high enough that the opponent will most certainly die.

    Posted in: Streams and Videos
  • 26

    posted a message on Weekly Card Design Competition 8.20 - Submission Topic

    Low health can sometimes be a benefit when everything has to much attack.  Need to exactly kill it then.

    "He has gotten pretty good at evading the heavy attacks."

    Posted in: Fan Creations
  • 0

    posted a message on [RR] What if Blizzard Made a Hearthstone RPG?

    Hearthstone (as far as I am aware of) has 4 different ways of killing your opponent.

    - Getting their health to 0 or below; Mecha'thun Triggered; 4 Horsemen Heropower Trigger; and Sac Pact Jaraxxus.  I think you know where this is going...

    Posted in: Streams and Videos
  • 1

    posted a message on Weekly Card Design Competition 8.16 - Submission Topic

    Druid finally has hard removal!  Except that instead of a 1/1, its a 2/2 and cost 1 more mana.  But with extra cost you get the flexibility to transform a minion instead of an Ironbark Protector which may be useful against aggro.  Note: While similar to Dinosize, note that the transformed minion can not immediately attack.

    Posted in: Fan Creations
  • 0

    posted a message on [RR] What if Blizzard Made a Hearthstone RPG?

    Made a few moments based off other games and shows (that you will probably recognize).  But I did it with Hearthstone!  Just trying to get better at video editing and stuff like this always makes me laugh so here it is:

    Moments in the video: (Yugioh // Spongebob // Sword Art Online Abridged // Dr. Strange // The Legend of Zelda: Ocarina of Time)

    Posted in: Streams and Videos
  • 5

    posted a message on Weekly Card Design Competition 8.15 - Submission Topic

    Note: It will be similar to evolve effects.  This means if there are no legendary minions in that cost range, it does nothing. (Like no 0 mana legendaries or 11+ mana legendaries)

    Basically, you are paying 1 card to transform a minion into a legendary minion, but it is the same cost.  Less RNG but not to overpowered.  Useful in low stat high cost minion decks or after trading.

    Posted in: Fan Creations
  • 0

    posted a message on [RR] What if Blizzard Made a Hearthstone RPG?

    New set of experiments!  #17.  2 involving old PvE and 2 involve more newer stuff.

    Posted in: Streams and Videos
  • 0

    posted a message on Fan Made -An Interactive Hearthstone Adventure Game-
    Quote from Tyrone_Magnus >>

    The joke options are really funny. I had great time exploring all the options and everything. I think you did a great job with this.

     Thanks!  I had fun with the Joke ones, but with so many options, sometimes you just need normal (but still absurd) moments.  I wish I had better editing skills because then I would be able to make more extreme jokes without making it look fake.

    Posted in: Fan Creations
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