• 1

    posted a message on New Cards, Old and Tired Decks. Rinse and Repeat. I give up. The players playing this game are mindless robots not humans.
    Quote from SpaceTimeDream >>

    If you are not a robot then please prove that you have a sense of individuality by going to the dreaded forbidden deck builder menu, create your own deck and play it for at least 10 games.

    Bronze rank, no one creates their own decks. Silver none, Gold none, etc. Even casual mode have standard netdecked decks lurking around. 

    I'd consider myself more sane when I watch paint dry everyday than to force myself to play against another copy and paste deck.

     1. Not everyone plays TCGs to make decks

    2. Deckbuilding is a relatively advanced skill in TCGs

    3. All good homebrew players have built meta knowledge by playing netdecks extensively

    4. All netdecks are just good homebrews

    5. You're an idiot.

    Posted in: Standard Format
  • 5

    posted a message on Forged in the Barrens: Card List, Release Date, & Expansion Details
    Quote from Gripmode >>

    I have a strong feeling that all arts were outsourced to other companies

     ... Yes.

    TCG card arts are basically always outsourced to freelance contracts. Many of the freelance artists show their processes on Youtube.

    Posted in: Guides
  • 1

    posted a message on Some of you don't deserve what you think you deserve
    Quote from CakeEater >>

    All of what follows is my own opinion:

    I have never understood the juxtapositioning of "I don't want to spend money" with "I want to be competitive."  These two philosophies simply do not go together.

     

    TL/DR:  You can't be competitive without sacrifice, so if you aren't sacrificing anything, stop complaining about it being unfair.

     What the everliving fuck of mental gymnastics led you to this conclusion?

    Not everyone wants to be NFL levels of professional. Most just want to have fun, and we can do it in pretty much any other game without spending $150 every three months.

    Hearthstone being unaffordable is why the play-rate for the game has been declining so hard.

    Posted in: General Discussion
  • 2

    posted a message on I don’t understand the issue with priest...
    Quote from CodyCandy >>

    From what I can tell, People complain about priest because they claim it’s all luck, but have people seen rogues?

     Whataboutism doesn't make Priest any better.

    Priest, Mage and Rogue are all slot machines at this point. Blizzard pushed the RNG aspect to huge extremes.

    And Priest went through this huge major rework to their classic set, but Blizzard utterly failed to fix any of the issues of Priest. They made buffs their primary strength, but then gutted their card draw so Priests can't run buffs. They made all these great battlecries, but then made it so Res Priest completely guts any ability to run battlecries. Their only viability is either with Galakrond slot value, or res Priest stall value. It's garbage design.

    Posted in: Standard Format
  • -7

    posted a message on 17.2.1 Patch Notes - Balance Changes & Bug Fixes
    Quote from massudoo >>

    Don't you forget priests was heavily nerfed before this outland patch. Guess where is northshire cleric? Guess where is Velen?

     

     What the fuck Priest deck has ever run Northshire Cleric since Lyra? And no Priest ever fucking run Velen.

    Most of the basic cards that are actually run were buffed significantly. And then they got Ruin.

    Posted in: News
  • -4

    posted a message on 17.2.1 Patch Notes - Balance Changes & Bug Fixes

    No change to the dead fucking drag of a bore of brain dead res Priest.

    Thanks. Can stick to Legends of Runeterra. No need to deal with the boring slog of 30 minute Priest games.

    Posted in: News
  • -4

    posted a message on Duplicate Protection in Season Rewards Chest Not Working

    Hey, look at all of the degenerates from the other Hearthpwn thread saying "STOP BEING GREEEDY. BLIZZ NEVER SAID U WONT GET DUPLICATES FROM THE CHEST. THE GAME IS CHEAP ENOUGH, THEY'RE A BUSINESS" jumping to this one to say "oh that explains why i got duplicates".

    Posted in: News
  • 1

    posted a message on Rare card Season rewards gave duplicates
    Quote from TyrantrumRex >>

    Did it say anywhere that card rewards were part of the no duplicate program? I thought it was just for pack openings.

     Its a once a month thing. To NOT have it covered by dupe protection is just stingy.

    Posted in: General Discussion
  • 1

    posted a message on Legitimate question for everyone complaining about the meta- Were you EVER satisfied previously?

    So I'd like to issue a challenge to everybody -always- complaining about the meta- Were you EVER satisfied with it? I mean, come on. Hearthstone's been around for five years. Are you really going to tell me they got it wrong every single time throughout all these expansions and adventures we've had? Really?

     The problem isn't that they collectively fuck up an entire expansion. The issue is that 95% of the expansion is great, except for certain problem cards that they fuck up so majorly, that they take forever to fix. Even though the community is collectively calling for nerfs for (sometimes) months.

    Let's look at some examples.

    Saronite Chain Gang was such a botched combo with Shudderwock. But this card took fucking months to fix. Almost every Shaman game during the Saronite/Shudder era was just hitting turn 10, and then watching the Shaman play with themselves while they repeatedly bounce 1 mana Shudderwocks to hand.

    Raza and Mind Blast.same problem, though he was much slower. Still saw a nerf due to his creation of an uninteractive board. Watching Priests play 0 mana hero powers and mind blasts was NOT fun. Again, people knew these nerfs were coming for months.

    Doomguard is another example. Allowed to combo with Carnivorous Cube, creating completely unbeatable board states (again) for months until they finally rotated Doomguard to Hall of Fame.

    Ice Block was in the same boat as Doomguard. Featured in OTKO Mage decks that created a completely uninteractive board state. Two turns of spamming card draws with zero possible counterplay was often enough to draw out their combo pieces. Took years till it was Hof'd

    Grim Patron Warrior went through several iterations of OTKOs. Each one taking an insulting amount of time to balance. Again, these decks dominated the ladder and even pro play. It took a long time for them to eventually get gutted, and for them to invent the Standard meta and rotate Thaurissan.

    Caverns Below wasn't super slow to nerf, but still could have been faster, since it was equally as dominant as DH on launch.

    And then there's the whole pirate meta. Again, having to wait until they nerfed Patches and the other card was ridiculous. Because everyone KNEW they were going to get nerfed. It just took too long.

    ---

    Most of the cards and combos I listed were from different metas, and were a black spot on each one. For the metas where these combos were nerfed after a few weeks instead of the next month, the remaining time in the expansion was mostly enjoyable.

    Again, your misconception is that the meta is 100% bad, because deck X is bad. The issue is that there are singular decks that bring down an otherwise great meta. Blizzard just keeps the high popularity decks around for a few weeks before nerfing them to drive up pack sales and disenchant rates.

    If Blizzard didn't act fucking stupid and buffed/nerfed in a timely manner, then this would be the best TCG on the market. But currently, it's looking like Legends of Runeterra might overtake it after launch, since it has a far better new player experience, is far cheaper, has no pack RNG, and even their draft format is far easier to run infinitely. (7 wins at a 50% winrate is max reward)

    It's also unfortunate that this is the worst meta since Mean Streets of Gadgetzan. They fucked up the card draw for Priest, Shaman, Paladin and Warrior so bad that they may as well not exist, with the exception of Res Priest. A deck so awful in design it slows the game down so much that I stopped playing, and ruined the playability of the game on my lunch breaks.

    Posted in: Standard Format
  • 7

    posted a message on The whole demon hunter class need a rework
    Quote from N0Sp00n22 >>

    IMHO, not only do we need yet ANOTHER salt thread, but when you use the r-word, then you know you're "the man" (or "the woman"...I don't want to be sexist here).

    I hope that one day I can be as cool as the OP and use the r-word AND the f-word in the same thread!!!

     

     Are you a child, or a Karen? Pick one.

    On topic, Demon Hunter's only issue is their unlimited card draw. When you can make what is essentially a half deck, with the rest being cycle and draw spells, the design space for the class is severely limited. Demon Hunters can draw out their entire deck by turn 10. So any new Demon Hunter cards have to revolve around that fact.

    Posted in: Demon Hunter
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