Here's the thing tho, if I want to draw I need to play the card first, and if I do they will immediately answer it. So the smart thing would be to hold it in my hand until I have enough mana and cards to get a lot of draws. But if I do so then they will just overwhelm you with pressure.
The one thing that cost me the most games is never drawing the injured hauler
But I will say that when the deck does works it feels really good
Looking at the comments it's clear this deck has a lot of potential but I simply can not make it work. It's way too slow in a meta that goes way too fast. It takes too long to get your combo together and by the time you do you're already dead or at 8hp
Your opponent can easily clear anything you play and if you don't draw the EXACT card you need turn 1 you basically lost because you'll get swarmed
I usually don't bother reading or even trying those (REACH LEGEND EASILY WITH THIS DECK) kinda decks. But this is so well done, it's clear that a lot of thoughts and love went into making this guide, I just have to give it a try
I'm getting nowhere with this deck, way too slow, not enough pay off for the time it takes to set up and luck based, you either dirty rat or patchwerk the win condition or you don't and then you get clapped
Hell sometimes you'll even help your opponent by putting on the board the piece they need to clap your cheeks 8 turns earlier
Actually from the few times I played him it does actually make a difference, in the end game the opponent is already running out of steam and then you suddenly start dropping 8/8 School teacher or 2/6 venomous scorpid. It may not look like much, but it does make a difference
Thank you! Previous iterations of this deck was too slow without Panner and Banker. Now with these cards it's much smoother. Wish you luck with the Control Priest deck!
3
Got it first try, simple but effective
3
Here's the thing tho, if I want to draw I need to play the card first, and if I do they will immediately answer it. So the smart thing would be to hold it in my hand until I have enough mana and cards to get a lot of draws. But if I do so then they will just overwhelm you with pressure.
The one thing that cost me the most games is never drawing the injured hauler
But I will say that when the deck does works it feels really good
4
Looking at the comments it's clear this deck has a lot of potential but I simply can not make it work. It's way too slow in a meta that goes way too fast. It takes too long to get your combo together and by the time you do you're already dead or at 8hp
Your opponent can easily clear anything you play and if you don't draw the EXACT card you need turn 1 you basically lost because you'll get swarmed
2
Deck looks good but I much prefer the Reno version of it, Reno is simply too strong to remove. But I'll try it out once the expansion comes out
2
"Looks fun, let me try it"
Endend up with 6 puzzle box in hand, drew another one, couldn't play it, rip
3
I usually don't bother reading or even trying those (REACH LEGEND EASILY WITH THIS DECK) kinda decks. But this is so well done, it's clear that a lot of thoughts and love went into making this guide, I just have to give it a try
5
They did it guys, they power creeped Entomb
1
So evil, never thought about that. Works great
1
I'm getting nowhere with this deck, way too slow, not enough pay off for the time it takes to set up and luck based, you either dirty rat or patchwerk the win condition or you don't and then you get clapped
Hell sometimes you'll even help your opponent by putting on the board the piece they need to clap your cheeks 8 turns earlier
3
Actually from the few times I played him it does actually make a difference, in the end game the opponent is already running out of steam and then you suddenly start dropping 8/8 School teacher or 2/6 venomous scorpid. It may not look like much, but it does make a difference