It looks at the current board state, life totals, classes, and hand sizes, and lets you discover a card from the classic and basic sets (any class) that it thinks will help. Basically if you need a board wipe you get a board wipe, if the opponent is on 6 health you get a Fireball, if your opponent is Jaraxxus you get Sacrificial Pact...
either try to go face beforehand, or if you hold off the combo until you get pounce or moonfire in hand you can go face for enough with them when you duplicate
Step 2: Play Elise the Enlightened and copy her with Barista Lynchen (you'll have a copy of Lynchen in your hand so you could repeat this over and over).
Step 4: Play 2 x Flobbidinous Floop (as both of them should be copys of Malygos....?) and throw X Moonfires in opponents face, where X is the number of times you could copy your hand with the Elise-Lynchen-Combo.
Will the second Floop remain in my hand as a copy of Malygos, or will he become a regular Floop, since the last minion I played was a Floop that copied another minion?
1. Conjurer's Calling will be nerfed before October 2. Octosari will be played in aggro decks 3. Mogu Cultist's WR will be no more than 35% 4. There will be a decent combo deck with Blatant Decoy 5. People will forget that Hunter is a class 6. Choose One Druid will be T1-T2 7. Holy Ripple won't be played 8. Dr. Boom, Mad Genius will be nerfed/put to Wild this expansion 9. Hyena Alpha isn't going to be as meta-defining as people think 10. Overflow won't see play
Those are some pretty general tips but if you wanted specific decks I've been running Pogo Hopper and Token Druid pretty successfully so far, but who knows what's gonna happen with the new meta
Figure out what kinds of decks you can play - maybe you're better at tempo, so stick to it
Find a meta archetype that suites your strengths
Build a deck - either use a decklist and craft what you don't have, or if you fancy yourself the creative type build your own version
STICK TO THAT DECK - Obviously if it brings you straight back to rank 10 with a 20% win rate you might want to ditch it, but otherwise try to stay to the same deck. The more you play it the better you'll get with the deck and the better you'll be able to alter it in your own way.
Improve the deck - time to craft and do some card swapping to perfect that deck
Play, play play - it really does take some time, but you'll get there
My other tip would be to install a deck tracker if you don't have one already. As a Pogo Hopper player myself I can say its honestly won me games knowing exactly what's been in my deck. It can also help you understand your win rates better, and see where the deck's weak points are. Hope this helps.
So, I've had a goal for a while now to transition the Nozdormu infinite turn combo into standard. I'm almost there but I need some help. Ok get ready cause this isn't easy. The plan so far uses Glinda, Void Terror, 2x Summoning Portal, Mojomaster Zihi, Jepetto, and of course Nozdormu. Process is below.
Draw all combo pieces to hand (pinging Glinda, Summoning Portal, or Mojomaster with Jepetto)
Play a Summoning Portal, Glinda, then Mojomaster (after Jepetto discount)
Play another Summoning portal for 2 mana (3 left)
Play Mojomaster using Glinda's echo for 2 mana (resets mana to 5)
Use a Void Terror to clear board space by destroying 2 Mojomasters (4 mana left)
Play a third and final summoning portal (3 mana left)
Play Mojo
Nozdormu
Here's where the problem arises. Ideally you would have destroyed Glinda with another Void Terror, giving you one more space on board to now clear Nozdormu. But the echo stops working if you do that... Assuming you had an extra space you could then cycle between playing Noz, destroying minions for space, and resetting mana crystals, giving you an infinite turn, but I can't figure out a way to do this with 7 on board. You can kind of do it by using spells to kill your Void Terrors without playing extra, but can't keep it up indefinitely.
Ideas? (Also sorry if that didn't make much sense, feel free to ask questions)
Ok so Glinda Crowskin. Quick question. If you play a minion while she's on the board, then kill her, does that minion retain echo until the end of the turn? I may or may not be trying to go infinite here.
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Lol thanks
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My thoughts exactly :)
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Nah I love the idea but I don't think this looks at your hand, and I'm pretty sure it specifically doesn't give bounce cards for that exact reason.
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It looks at the current board state, life totals, classes, and hand sizes, and lets you discover a card from the classic and basic sets (any class) that it thinks will help. Basically if you need a board wipe you get a board wipe, if the opponent is on 6 health you get a Fireball, if your opponent is Jaraxxus you get Sacrificial Pact...
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yeah I'm mostly doing this out of principle, rather than practical use
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either try to go face beforehand, or if you hold off the combo until you get pounce or moonfire in hand you can go face for enough with them when you duplicate
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If you're looking for fun Highlander druid win cons you should check out my Mogu deck - https://www.hearthpwn.com/decks/1291197-for-the-cult
Easy win if you can double duplicate the cultists :D
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I have one problem with this game. Hunters
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Holy Ripple only in full Northshire
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Those are some pretty general tips but if you wanted specific decks I've been running Pogo Hopper and Token Druid pretty successfully so far, but who knows what's gonna happen with the new meta
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Ok my advice to you.
My other tip would be to install a deck tracker if you don't have one already. As a Pogo Hopper player myself I can say its honestly won me games knowing exactly what's been in my deck. It can also help you understand your win rates better, and see where the deck's weak points are. Hope this helps.
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Not quite... I was trying to go infinite turn length in standard. I've just opened a thread for it, here's the link below
https://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/236017-help-needed-infinite-turn-length-in-standard
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So, I've had a goal for a while now to transition the Nozdormu infinite turn combo into standard. I'm almost there but I need some help. Ok get ready cause this isn't easy. The plan so far uses Glinda, Void Terror, 2x Summoning Portal, Mojomaster Zihi, Jepetto, and of course Nozdormu. Process is below.
Here's where the problem arises. Ideally you would have destroyed Glinda with another Void Terror, giving you one more space on board to now clear Nozdormu. But the echo stops working if you do that... Assuming you had an extra space you could then cycle between playing Noz, destroying minions for space, and resetting mana crystals, giving you an infinite turn, but I can't figure out a way to do this with 7 on board. You can kind of do it by using spells to kill your Void Terrors without playing extra, but can't keep it up indefinitely.
Ideas? (Also sorry if that didn't make much sense, feel free to ask questions)
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Ok thanks. I'll try to figure out how to keep some extra space on board for it
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Ok so Glinda Crowskin. Quick question. If you play a minion while she's on the board, then kill her, does that minion retain echo until the end of the turn? I may or may not be trying to go infinite here.