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    posted a message on Question About Glinda

    Lol thanks

    Posted in: Card Discussion
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    posted a message on FOR THE CULT

    My thoughts exactly :)

    Posted in: FOR THE CULT
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    posted a message on New Neutral Legendary - Zephrys the Great
    Quote from Skitels >>

    Turn 5 this and Edwin on your hand can offer you a Shadowstep for 100/100 Edwin :D

     Nah I love the idea but I don't think this looks at your hand, and I'm pretty sure it specifically doesn't give bounce cards for that exact reason.

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Zephrys the Great
    Quote from fjl93 >>

    How does it works?

    It looks at the current board state, life totals, classes, and hand sizes, and lets you discover a card from the classic and basic sets (any class) that it thinks will help. Basically if you need a board wipe you get a board wipe, if the opponent is on 6 health you get a Fireball, if your opponent is Jaraxxus you get Sacrificial Pact...

    Posted in: Card Discussion
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    posted a message on Help Needed - Infinite Turn Length in Standard

    yeah I'm mostly doing this out of principle, rather than practical use

    Posted in: General Deck Building
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    posted a message on FOR THE CULT

    either try to go face beforehand, or if you hold off the combo until you get pounce or moonfire in hand you can go face for enough with them when you duplicate

    Posted in: FOR THE CULT
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    posted a message on Highlander Druid Combo
    Quote from Heathen1995 >>

    I'm thinking about a way to finish your opponent off as a highlander druid. Could anybody confirm if the combo would work this way?

    Step 1: Hold Moonfire and Flobbidinous Floop in your hand.

    Step 2: Play Elise the Enlightened and copy her with Barista Lynchen (you'll have a copy of Lynchen in your hand so you could repeat this over and over).

    Step 3: Play Malygos.

    Step 4: Play 2 x Flobbidinous Floop (as both of them should be copys of Malygos....?) and throw X Moonfires in opponents face, where X is the number of times you could copy your hand with the Elise-Lynchen-Combo.

    Will the second Floop remain in my hand as a copy of Malygos, or will he become a regular Floop, since the last minion I played was a Floop that copied another minion?

     If you're looking for fun Highlander druid win cons you should check out my Mogu deck - https://www.hearthpwn.com/decks/1291197-for-the-cult

    Easy win if you can double duplicate the cultists :D

    Posted in: Standard Format
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I have one problem with this game. Hunters

    Posted in: General Discussion
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    posted a message on Make 10 SoU Predictions Here!
    Quote from Vztec >>

    1. Conjurer's Calling will be nerfed before October
    2. Octosari will be played in aggro decks
    3. Mogu Cultist's WR will be no more than 35%
    4. There will be a decent combo deck with Blatant Decoy
    5. People will forget that Hunter is a class
    6. Choose One Druid will be T1-T2
    7. Holy Ripple won't be played
    8. Dr. Boom, Mad Genius will be nerfed/put to Wild this expansion
    9. Hyena Alpha isn't going to be as meta-defining as people think
    10. Overflow won't see play

     Holy Ripple only in full Northshire

    Posted in: General Discussion
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    posted a message on How to climb to rank 5?

    Those are some pretty general tips but if you wanted specific decks I've been running Pogo Hopper and Token Druid pretty successfully so far, but who knows what's gonna happen with the new meta

    Posted in: General Discussion
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    posted a message on How to climb to rank 5?

    Ok my advice to you.

    1. Figure out what kinds of decks you can play - maybe you're better at tempo, so stick to it
    2. Find a meta archetype that suites your strengths
    3. Build a deck - either use a decklist and craft what you don't have, or if you fancy yourself the creative type build your own version
    4. STICK TO THAT DECK - Obviously if it brings you straight back to rank 10 with a 20% win rate you might want to ditch it, but otherwise try to stay to the same deck. The more you play it the better you'll get with the deck and the better you'll be able to alter it in your own way.
    5. Improve the deck - time to craft and do some card swapping to perfect that deck
    6. Play, play play - it really does take some time, but you'll get there

    My other tip would be to install a deck tracker if you don't have one already. As a Pogo Hopper player myself I can say its honestly won me games knowing exactly what's been in my deck. It can also help you understand your win rates better, and see where the deck's weak points are. Hope this helps.

    Posted in: General Discussion
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    posted a message on Question About Glinda

    Not quite... I was trying to go infinite turn length in standard. I've just opened a thread for it, here's the link below

    https://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/236017-help-needed-infinite-turn-length-in-standard

    Posted in: Card Discussion
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    posted a message on Help Needed - Infinite Turn Length in Standard

    So, I've had a goal for a while now to transition the Nozdormu infinite turn combo into standard. I'm almost there but I need some help. Ok get ready cause this isn't easy. The plan so far uses Glinda, Void Terror, 2x Summoning Portal, Mojomaster Zihi, Jepetto, and of course Nozdormu. Process is below.

    1. Draw all combo pieces to hand (pinging Glinda, Summoning Portal, or Mojomaster with Jepetto)
    2. Play a Summoning Portal, Glinda, then Mojomaster (after Jepetto discount)
    3. Play another Summoning portal for 2 mana (3 left)
    4. Play Mojomaster using Glinda's echo for 2 mana (resets mana to 5)
    5. Use a Void Terror to clear board space by destroying 2 Mojomasters (4 mana left)
    6. Play a third and final summoning portal (3 mana left)
    7. Play Mojo
    8. Nozdormu

    Here's where the problem arises. Ideally you would have destroyed Glinda with another Void Terror, giving you one more space on board to now clear Nozdormu. But the echo stops working if you do that... Assuming you had an extra space you could then cycle between playing Noz, destroying minions for space, and resetting mana crystals, giving you an infinite turn, but I can't figure out a way to do this with 7 on board. You can kind of do it by using spells to kill your Void Terrors without playing extra, but can't keep it up indefinitely.

    Ideas? (Also sorry if that didn't make much sense, feel free to ask questions)

    Posted in: General Deck Building
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    posted a message on Question About Glinda

    Ok thanks. I'll try to figure out how to keep some extra space on board for it

    Posted in: Card Discussion
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    posted a message on Question About Glinda

    Ok so Glinda Crowskin. Quick question. If you play a minion while she's on the board, then kill her, does that minion retain echo until the end of the turn? I may or may not be trying to go infinite here.

    Posted in: Card Discussion
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