- Hairy_Potter
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Member for 6 years, 7 months, and 18 days
Last active Fri, Jan, 15 2021 05:52:43 -
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Jack_Swallow posted a message on Danger is found in DeathrattlesPosted in: General DiscussionHi Guys, this is my first Thread so bear with me while I'm trying to explain my point.
Lately I've been doing some research work because of the standard Rotation in about a month. While discussing in different forums about ice block and divine favor, I came across a mechanic that has been going under the radar a little bit: Deathrattles. To explain my Problem here we need to go back to the times of gvg. Back then there existed a lot of Powerful cards, but two of them (maybe a couple more but these are some big issues) had something in common that i never really noticed. Slyvanas and Dr. Boom. Both of these minions have or generate Deathrattle effects that you really want to trigger. Most parts of these minions are not about the body but more about the effect. Voidcaller also belongs into this section but as he requires more synergy (Mal'Ganis) i decided to not put the focus on him as much. At least yet. Until this point in the game a deathrattle was considered to be good if it made a minion stick on the board (remember the old yeti vs shredder discussion or harvest golem) because these would sasve you after having your threads removed, but sylvanas and boom generated a thread in letting those minions die, which resulted in a paradox where you had to decide if you want to kill off the thread and take attack damage or kill it and take effect damage. In the following years nothing really happened in that direction (besides Umbra) until KnC rolled out. New cards were introduced: Cube, lackey, vanguard. KfT already got some new stuff out like Vryghoul or mountainfire or skelemancer but they never really found their spot in the meta; but now these new cards were able to completely wrap the meta around them. And why? Because of 2 things: their deathrattles, but also the ability to trigger their deathrattles on purpose. Umbra and dark pact, as well as sacrificial pact with voidcaller suddenly enabled powerfull combos for up to 25 damage or a wall of 9/27 taunt. Don't get me wrong here i think cards like Umbra pacts or play dead to enrich the game but with the currently printed cards Blizzard moves on very dangerous terrain. Sylvanas had to be forced to the HoF to prevent her from disrupting the meta with its triggers but Blizzard did not learn from that. Cheating out demons from your deck (which is way stronger than from your hand e.g. with voidcaller) is incredibly strong and can overwhelm an oponent with ease. Luckily cards like skelemancer aren't abusable in this manner, but if blizzard wanted to print cards that give taunt (better than protector or defender) these cards could become really powerfull as well. meanwhile vanguards move on a small edge to be powerfull. If you can cheat them out e.g. with a kobold illusionist and get a lich king t5 this is still amazing. I would definitely like to see more cards like Umbra and Pact as they can be used in a both skillfull and powerfull way, but not in a way that gives you (or your oponent) such a huge advantage all over. Also i want to point out seeping oozeling. A card that sees almost no play because of its bad stats. Luckily hunter doesn't have things like obsidian statue otherwise it would be run in every hunter deck. but whatsoever, his mechanic is very cool but could also be heavily abused if blizzard goes the wrong way towards more intentionally triggered deathrattles. Furthermore There is a quote from one of the game designers that oozeling was planned as 5 mana with the same stats but was considered too powerfull, which is probably true as a wild n'zoth hunter could cheat out an additional sylvanas if he wasn't able to topdeck the original one, so it would basically be a summon a random minion with a good deathrattle and good stats for its costs and that could also end up just like lackey in the end. Last card I want to mention is unearthed raptor. This card created its own archetype by being able to copy a strong deathrattle to a decent body for its costs, especially strong when played with barnes. It was a deck that you could easily bring to legend, and the same thing would happen to oozeling if it was decent stated, because it has an advantage over raptor: you dont need a minion in play.
So what do you think? Are these Deathrattle effects a Problem in Hearthstone? For me they defintely slowly move into a red zone.
Thanks for your ideas and thoughts in advance,
JackSwallow
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Perfect_Specimen posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionQuote from Hairy_Potter >>Quote from Perfect_Specimen >>I'm sick of people raging about both types side by side as though they're both legitimate complaints.
Yeah maybe then the salt thread isnt the right place for you fam.You're probably right but it had to at least be said. -
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Lightspoon posted a message on Bloor's SINDACALOPosted in: Bloor's SINDACALOIt's just a Big Priest with the addition of Mayor Noggenfogger. I don't see any point in that nor anything really interesting.
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Gabbo86 posted a message on Bloor's SINDACALOPosted in: Bloor's SINDACALOYou don't believe in the Major.
THE LIGHT SHALL BE BURN YOU! -
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Marega posted a message on Will Next Expansion be Darkmoon FairePosted in: General DiscussionI am still pulling for a pirate-themed expansion 'High Seas of Azeroth'
Pls no pirates -
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ScaryFishman posted a message on Decks to Play Before Hearthstone's Next Set of Nerfs ArrivePosted in: NewsBest deck to play till Hearthstone Nerfs arrive:
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GMAlon posted a message on Patches the Pirate Loses Charge - Four Card Nerfs Coming in FebruaryPosted in: NewsWithout patches the pirate package is once again unplayable, it is the end of the pirate era, we had an horrible year and a half that finally come to it's end.
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Sooo you decided to bring out the larger men to get some easy wins and you realized that they printed a card to counter it months ago and are annoyed because it makes winning harder(but not impossible)? Gotcha buddy.
But in all seriousness:
First, making gim legendary is a horrible idea, the game is expensive enough and a card that counters one or two decks shouldnt be leg, not even epic if you ask me.
Second, geist was designed to counter jade, besides that its a bad card. That's the idea, very good against one deck, ok maybe against evolve shaman(lol whatever that is) and the cubesss to destroy dark pacts and evolve, besides that it's garbage. That's how tech cards work, by adding them you take a risk, if you play against the deck you teched against, great!(if you draw that motherf in time). If not, well better luck next time. So in conclusion:geist is fine as it is.
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This is gold! "I crafted [insert most popular deck of the month] because everybody is playing it and i am loosing with it, so it must be bad!"
These type of posts make me happy :) Some advice:
- play more than 10 games with a deck before you complain
- Dont expect miracles
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Yeah or maybe it wasnt about spitting in your face but about keeping the wild format playable? Who knows...
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Yeah or maybe we wait to see what the next expansion brings before we cry for a nerf?
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Wow what a deck! I opened Hadronox yesterday so i searched for decks to include it in, so i stumbled upon this beauty. Since i love mill and fatigue decks in general i crafted me a Tree of Life and tried out the deck and i have to say it is amazing! Eats up any combo- or controldeck and has a decent winrate against aggro, too. The best part is, that the games are actually very diverse and fun! Nothing better than milling the shit out of a greedy priest or warlock :D
Only change i made was -1 Tree of Life +1Moonglade Portal since i only had dust for one tree, works out pretty well so far. I am at a 67% winrate with this and and havig a blast, too. With a druid, who would have thought? Thanks oh mighty Lord Pikachu for this great deck!
PS: loving the big fat spider and am really glad to have found a deck in which it actually shines
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Ok this is a question for the math-heads out there. I am wondering what is the probability of a rogue getting Prince Keleseth - Shadowstep - Prince Keleseth on turn 1/2 and how high are they for prince - step - prince - step-prince in round 1 or 2? I tried calculating it but my stupid math-hating brain just laughed at me.
The reason i want to know is because i played 5 rogues today, 3 of them had the one-time-shadowstep-prince-combo in round 1 or 2 and one even had the two shadowsteps plus prince aggro so i am wondering if am having a shitty day or a really shitty day. I know i am basically asking for someone to calculate something that i am just to lazy and dumb to do, but i would really apreciate it. Cheers.
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This deck is awesome! I stumbled upon it yesterday and today i had a golden Prince Valanar in a pack, so i thought i'll give it a shot before i dust it.
I played different versions of hand-/demonlock before and was a bit skeptical about no drake and no giants, but i have to say this deck is my favorite version so far! It seems to fit the current meta very well and i have been able to beat everything from aggro-druid (phuck druids!) to hunter to shaman to big priest and even jade-druid(Phuck em!). I love warlock and am happy to play it with a new twist and i have to say Prince Valanar is better then expected and sometimes is a real surpirse for the oppenent, so maybe i wont have to dust him after all :D
Thanks a lot for this awesome deck and keep up the good work! Cheers