• 5

    posted a message on Wolves in the Woods - A Card Design Competition (Submission Topic)

    "For others, conserving nature is altruistic. She's only conserving the jungle to hunt in it."

    There are a few ideas behind this card!

    Firstly, I wanted to make a card that had Human and Worgen effects trigger at different times, allowing the player to use the effects strategically and giving their opponent room for counterplay. Most of the cards I've seen offer versatility but both trigger at the same point, which made the mechanic feel a bit more like a complicated choose-one on active effects. I think this route is neat because interactive gameplay is always cool.

    Secondly, rather than directly build a card around the quest, I wanted to create a card that would be usable in all worgen decks, but tune it so that it could be used in the quest deck too. In this case, the card specifically benefits Human quest decks, as it can eek out extra value against aggro early on by giving you more board presence, and it synergies well with the minion-focused Human effects. It also threatens decks and forces them to at least trade with or remove your Jungle Conservator, or risk losing any big minions (Such as Flamewreathed Faceless or a buffed up Scavenging Hyena) to Poisonous plants next turn.

    No idea if she'd give Poisonous to plants summoned by adapt or not. A solid maybe?

     Edit: Fixed the ungoro watermark being missing, my bad.

     Edit: Also to clarify, the plant tokens would be class minions. This means they also benefit from the class minion effects.

     Edit: Separated the card text into two lines, to better distinguish the play effect from the aura.

    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition 5.16 - Submission Topic

    "Cassia is known as the Oprah of Broodmothers. Why? If you look under your seat, you'll find a baby raptor! That's right! Everyone gets a raptor!"

    Raptor token duh:

     

    Posted in: Fan Creations
  • 2

    posted a message on New Card - Razorpetal Volley

    TBH i'm really mad at this. It sets up an OTK (in wild) but they literally removed rogue's method of using the otk in standard so this card is atrocious here. And even in wild, I don't think having to draw, set up and then hold onto 6 1 damage cards before playing thausian or concealing maly is an 'easy' otk to pull off, compared to normal maly otks its about the same honestly, these really could have been 0 mana, or deal 2 damage.

    Posted in: Card Discussion
  • 1

    posted a message on New Legendary Card - Hemet, Jungle Hunter
    Quote from WhiskyGeorge >>
    Quote from Nicholasjh >>

    The voting poll for this card is like an IQ chart. I'll let you decide which side you're on...

    This community never fails to solidify on how shitty it is.  They all want a Leeroy 2.0 because anything other than that is too complicated to play, thus making it "Dust'Goro."  Following the extensively and creatively nicknamed expansions of The Dust Tournament, The Mean Dust of Gadgetzan, and Dust of the Old Gods.  Notice how the worst expansion never got nicknamed?  ;)

    These people are the real cancer of Hearthstone.
     One wonders what they're going to use all of that dust to craft, honestly. 
    I think the deck lists for Molten Giant and other wacky combos which rely just on this card are a little over-ambitious, but I think this card will still be meta defining when people figure out how strong the deck thinning effect is. Changing your 20% chance to topdeck a winning card into a 75% chance or higher is amazing - as people mentioning Arcanite Reaper and other cards have pointed out - and this card holds a huge amount of value for decks with a lower card draw in particular, since they rely on their top deck more.
    As for specific combos outside of just putting this card in a deck for assistance ala Emperor Thaurissan,  I think the jury is out on if this'll see play in ramp or jade druid, since the former likes Gadgetzan Auctioneer and spells for draw power, and the latter won't want to ditch its +3 cost cards to make use of the combo, though it might still help the deck without going full combo with it.
    The two decks I can think of where it could really make a difference are both getting rotated to wild - those being dragon decks, where it not only ensures powerful topdecks and gets rid of the cards you want to use to curve into late-game, but makes Wrathion much more powerful as a draw card - and reno priest, where the card would let you include all of your early game control/combos and then destroy them in order to use highlander effects later on. That specific deck could probably get away with using Elise the Trailblazer and even Prince Malchezaar to gain more cards, to make up for the reduction of cards in the deck due to this effect.
     
    Posted in: Card Discussion
  • 3

    posted a message on New Rogue Card - Gadgetzan Ferryman

    Remember in Naxx where having a self-sap effect gave the card +1 in stats?

    Every other class gets power creep, rogue gets power sleep .-.

    Posted in: Card Discussion
  • 5

    posted a message on New Priest Card Reveal: Mana Geode

    You know injured blademaster can be played on turn 3 followed by circle lol.

    Posted in: News
  • 1

    posted a message on New Card - Burgly Bully

    I don't get it, usually people shit on good cards on this forum, but now nobody has pointed out that this one is pretty mediocre. 

    It has lower than average 5 mana stats and on turn 5 gaining the coin isn't really going to be a big deal, especially since your opponent needs to play a spell, and they can easily play around it. It isn't gonna be a loatheb or anything. At best, its a slightly worse neutral tomb pillager if your opponent plays a spell to remove it (it's stats aren't on curve or aggressive), at worst it'll just be a bad vanilla 5 drop, which is generally more likely with all of the big midrange minions that are going to be played next meta. And there aren't particularly many combo decks anymore, less that would need this card and could afford to play it.

    Posted in: Card Discussion
  • 3

    posted a message on Weekly Card Design Competition #38 - Submission Topic [Ended

    The effect is dynamic, so when you play/draw cards, the minion's stats change. 

    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition #35 - Submission Topic [Ended]

    Armor is broken after an attack hits that removes the last of the character's Armor. It could be an epic, I guess, but 2x 5ish mana twisting nether seemed too strong.

    Posted in: Fan Creations
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