New Class: Jewelcrafter!
Alistra Shardweaver of Silvermoon has always been jealous of the other Heroes for their magical talent or expertise in the art of combat. However, she has been honing her craft as a Jewelcrafter for years, creating potent crystals and dangerous golems, and she's come to show the Heroes of Hearthstone that she and her dazzling creations are just as powerful as they are beautiful!
Alistra boasts not one, but TWO Hero Powers, which alternate upon use! To clarify, while the hero power does change from Socket Garnet to Socket Jade upon use, this does not refresh the hero power, meaning that Socket Jade is only available for use a turn AFTER Socket Garnet, requiring Jewelcrafter players to think carefully about their decisions to Hero Power, deciding whether they want to give a minion a specific buff right away, or to wait and use the gem they have right now on another minion later!
At the start of the game, the hero power will always be set to Socket Garnet, giving the Jewelcrafter an aggressive edge in the early game, provided they can get a minion out on turn 1! Additionally, this gradual minion buffing is emblematic of a larger part of the Jewelcrafter class, which is minion buffing through spells and effects! Which leads us to the Jewelcrafter's unique Keyword ...
Clarification: The Refract effect will always trigger after the spell is applied to the minion. So for instance, if you wanted to use a spell that would destroy your Refract minion, it would be destroyed and then the effect would trigger.
Refract! Yes, the facets of her crystalline allies can often end up taking in arcane energy from Alistra's spells and putting it to use through various devastating effects that can give the Jewelcrafter more board control, stronger minions, or even additional spells!
Here are a few of the cards that Alistra can use to both awe and destroy her enemies!
Therazane, Stonemother (Classic): A powerful new legendary, utilizing the Jewelcrafter's unique keyword, Refract , to shock the enemy with crystalline grace and beauty whenever the Jewelcrafter casts a spell on her! In conjunction with a few of Alistra's minion buffing spells, the Stonemother can become a serious threat!
Soul Gem (Whispers of the Old Gods): A powerful tool that Alistra can use to turn the tides by stealing an enemy's minion from under their feet! It does, however, prove to be a downside when you have only this in your hand and nothing to actually destroy the enemy's minion with, and additionally, this cannot affect Alistra's own minions and, therefore, cannot trigger Refract .
Jade Poacher (Mean Streets of Gadgetzan): Of course, the ones to provide the Jade Lotus with their vast stores of Jade would be Jewelcrafters with invaluable knowledge of how to find and harvest it! In return, the Lotus offers the Jewelcrafters their aid, in the form of access to their Jade Golem -producing minions and spells.
Sanguine Ruby (Knights of the Frozen Throne): An example of how Jewelcrafters can unleash the Refract ing power of their bejeweled minions through cheap spells! Combo this with Therazane for an insane amount of damage and healing!
Sapphire Berserker (Kobolds and Catacombs) : An example of another one of the Jewelcrafter's powerful Refract ive servants, but of a lower cost than Therazane. Drop this onto the board early with a cheap spell and you can end up with a very powerful minion!
Class Summary:
The Jewelcrafter class attempts to dominate the battlefield through the strength of the relationship between their minions, their spells, and Refract . Similarly to Priest and Paladin, Jewelcrafter spells feature a large amount of minion buffs, but with a higher amount of variance as to their usefulness than the flat stat upgrades of spells like Power Word: Tentacles and Blessing of Kings . For instance, Sanguine Ruby is a pretty strong card in that it's a very cheap method of health recovery, and it also is one of the few cards in the game that can give a minion Lifesteal (with the only other at the time of writing being a random effect off of Unidentified Elixir ). However, for a Jewelcrafter to do well and succeed, it's important that they retain board control, which can sometimes be difficult without the kind of board clear and removal Warlocks and Mages have. Under the right circumstances, Jewelcrafters can use their spells on their minions to make them powerful, and, in conjunction with their Refract powers, trigger powerful effects that can give them a great amount of swing in terms of board control.
Thank you for your attention and consideration, and I hope you all enjoy the class creation competition! Let's find our favourite 12/12 a friend!
Note: All art used in these custom hearthstone cards was found on the internet. I do not own the rights to, nor did I create, any of it. Additionally, all custom cards were made using the card generator at hearthcards.com, using the "Sorcerer King" custom class border by Xervian. Thank you for reading!
5
"For others, conserving nature is altruistic. She's only conserving the jungle to hunt in it."
There are a few ideas behind this card!
Firstly, I wanted to make a card that had Human and Worgen effects trigger at different times, allowing the player to use the effects strategically and giving their opponent room for counterplay. Most of the cards I've seen offer versatility but both trigger at the same point, which made the mechanic feel a bit more like a complicated choose-one on active effects. I think this route is neat because interactive gameplay is always cool.
Secondly, rather than directly build a card around the quest, I wanted to create a card that would be usable in all worgen decks, but tune it so that it could be used in the quest deck too. In this case, the card specifically benefits Human quest decks, as it can eek out extra value against aggro early on by giving you more board presence, and it synergies well with the minion-focused Human effects. It also threatens decks and forces them to at least trade with or remove your Jungle Conservator, or risk losing any big minions (Such as Flamewreathed Faceless or a buffed up Scavenging Hyena) to Poisonous plants next turn.
No idea if she'd give Poisonous to plants summoned by adapt or not. A solid maybe?
Edit: Fixed the ungoro watermark being missing, my bad.
Edit: Also to clarify, the plant tokens would be class minions. This means they also benefit from the class minion effects.
Edit: Separated the card text into two lines, to better distinguish the play effect from the aura.
5
"Cassia is known as the Oprah of Broodmothers. Why? If you look under your seat, you'll find a baby raptor! That's right! Everyone gets a raptor!"
Raptor token duh:
2
TBH i'm really mad at this. It sets up an OTK (in wild) but they literally removed rogue's method of using the otk in standard so this card is atrocious here. And even in wild, I don't think having to draw, set up and then hold onto 6 1 damage cards before playing thausian or concealing maly is an 'easy' otk to pull off, compared to normal maly otks its about the same honestly, these really could have been 0 mana, or deal 2 damage.
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3
Remember in Naxx where having a self-sap effect gave the card +1 in stats?
Every other class gets power creep, rogue gets power sleep .-.
5
You know injured blademaster can be played on turn 3 followed by circle lol.
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I don't get it, usually people shit on good cards on this forum, but now nobody has pointed out that this one is pretty mediocre.
It has lower than average 5 mana stats and on turn 5 gaining the coin isn't really going to be a big deal, especially since your opponent needs to play a spell, and they can easily play around it. It isn't gonna be a loatheb or anything. At best, its a slightly worse neutral tomb pillager if your opponent plays a spell to remove it (it's stats aren't on curve or aggressive), at worst it'll just be a bad vanilla 5 drop, which is generally more likely with all of the big midrange minions that are going to be played next meta. And there aren't particularly many combo decks anymore, less that would need this card and could afford to play it.
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The effect is dynamic, so when you play/draw cards, the minion's stats change.
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Armor is broken after an attack hits that removes the last of the character's Armor. It could be an epic, I guess, but 2x 5ish mana twisting nether seemed too strong.