Game play - A 1 mana Spell Damage minion would be a powerful card for many classes, so it has a significant detriment once it dies.
Lore - Two units in one! Sorceresses helped defend the Sunwell against the Scourge. When they failed, they were raised again as Banshees, powerful anti-magic casters.
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Don't run with knives, kids.
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WARNING: Washing brains at high temperatures may cause shrinkage.
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I went up against him, I could handle the first Shallow Graves and clear the board, but when he played a second one next turn I had no way to deal with it.
I have no idea if I'm simply unlucky, or if he can always cast shallow graves past 9 mana, but I hope I don't run into him again without a completely busted deck by my side.
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Aw man. With his contagious charisma, I'm sure he'll do great starting up his own company.
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I'm not sure how shudderwock got past QA. It literally puts all decks on a timer - play warp speed aggro, or lose to this deck. This is 1000 times worse than pre-nerf quest rogue.
Why even print all these control cards for this expansion if you're just gonna make all control decks unplayable.
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Just in case anyone is wondering, or thinks this card is bad right now.
I just tested with Obsidian Shard, and both DK and Ysera cards count as "from another class". This means you can theoretically drop tess, and get a 7/6 dragon, deal 3 damage to all enemy minions and equip Frostmourne. That in itself seems kind of incredible without running any kind of meme theft deck. Not to mention this is rogue, you can Shadowstep your Tess and still get a large board thanks to her battlecry.
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But does it stop playing cards if it kills itself?
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This will be really shit when the set rotates out though.