Not this expansion buddy, Shudder is staying in the shitter, no matter how much you’d like it to repeat its day one glory.
- HagbartFrandsen
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Member for 9 years, 4 months, and 22 days
Last active Sun, Aug, 11 2019 02:30:37 -
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DudeVonDudestein posted a message on OTK Shaman is only weak because...Posted in: Standard Format -
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Hannya posted a message on Stats say Deadly Arsenal is badPosted in: Card DiscussionIt's been like 6 hours. Chill out.
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Marega posted a message on New Warrior Legendary - Darius CrowleyPosted in: Card DiscussionGreat now I know if this card is worth it or not. Good thing there's always ppl with access to unreleased cards so they test the cards first and tell us if its good or not.
Im glad that i can dust this card like i did when i packed Keleseth Voidlord Cube etc. Having the knowledge of the veterens advising us how to procede in dusting cards is what makes HS community superior.
I always watch Trump's reviews on cards and dust day one packed cards according to his sage like advice.
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Almaniarra posted a message on And you still want to play this?Posted in: General DiscussionThe point that you are trying to make is so fragile;
I can win without spending any real money and never spent money before.
Also Gwent and Hearthstone are so different games. I am playing both of them and Gwent doesn't have the fun part which Hearthstone has.
Gwent is a kind of a game which is for players who only enjoys winning. Hearthstone is not like that. There are too much memes in Hearthstone and that makes Hearthstone more funny in my opinion.
The Comparison between Elder Scrolls Legend and Hearthstone could correct but The relation between Gwent and Hearthstone and Gwent between Elder Scrolls Legend is so wrong. -
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Dmitriy17th posted a message on Probably the worst Mage's legendary.Posted in: General DiscussionGUYS U FORGOT ABOUT LEVIATHAN
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Jose_Strife posted a message on Probably the worst Mage's legendary.Posted in: General DiscussionIs Anomalus better? Dude, they just reveal one legendary card and they have revealed 3 mage's card in total. Chill.
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DarthMageJab posted a message on SplintergraftPosted in: Splintergraft8 mana Zola with mana restriction. Just great.
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water2770 posted a message on SplintergraftPosted in: SplintergraftNow instead of playing a 7/7 kun in combo druid you can play a 10/10 kun.
Honestly I think one of the better cards to play with this would be hadronox. The enemy probably wont try to kill the hadronox so it'll probably stay on board, then you splintergraft it and kill it off somehow. The second Hadronox will end up spawning more taunts and since it's a 10/10... assuming you can play another thing that doesn't immediately do something the enemy can't quite ignore a 10/10.
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SCWT_FTW posted a message on I just saw Yogg-Saron in my beer!Posted in: General ChatBest post so far on Hearthpwn. You’re the man.
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Postmortum posted a message on I just saw Yogg-Saron in my beer!Posted in: General Chat- Dunno if I'm crazy but this foam looks like Yogg Saron to me. Guess my night is gonna be random
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If it is a control matchup, it is often quite interesting to see what cards your opponent got left!
And in some rare occassions you have the chance to test some game mechanics (even though this reason is often used as a lame reason to BM).
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How would you discard cards, when there are no cards?
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I would make more counter cards. You rarely get punished for playing the most popular deck, and that is probably why you so often get a 5+ streak of games against the same class.
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It is hard to understand what you want to discuss with all that swearing. But is seems that you are angry because Dragon Priest counter aggro decks?
Just play another deck. I run a sub-optimal control warrior, and I have absolutely no problem in that matchup.
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With that level of spelling I see why they call them Huntards o,0
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I have hated the Savage Roar + Force of Nature from day one as well, but I fear that a nerf at this point is just going to remove the class from the game.
Again the charge mechanic creates problems, but that combo has been there for so long and I am not sure if it limits any design of future cards? It is not a fun deck to play against, but I do not think that we ever will see a nerf ;(
If we do it would probably be do to there being to many "sticky-minions" which just makes the deck to strong.
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I have experienced that twice now (but not as a preist myself). It is quit hilarious ;)
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The more divine sheild and deathrattle spawning minions that is in the game, the weaker is minion-damage-removal, such as weapons and sheild slams.
So sheild slam might get less situational with each expantion, as it gets easier to gain big amounts of armor, but it also gets weaker as more minions needs multiple hits to be removed.
And with control warrior being the only warrior left to keep some of the face decks in check, I refuse to see any of the staple cards being changed.
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Exactly, the nerf is needed but at a time where Secret Paladin threatens to take over the meta. Some people might end up missing the influence that Grimpatron warrior had. Even though it really was a "no fun" match up.
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Today I meet the true HUNTARD. His turn 2 was Ironbeak Owl silence my Darnassus Aspirant?????
How would this ever be better than heropower? And if he really needed to get that 2/1-minion out, how would it not have been better to silence the his Leeper Gnome he had on the board instead? That guy most really love face damage!