It takes a special amount of incompetence to fatigue faster than a Warrior as a fcking fatigue Priest. He was going to lose this game even without that Monkey pull.
// Playing elise in a non-fatigue Priest takes even more incompetence, so i assume the better of them.
I miss it to, but I was never a fan of the burst capacity of the deck.
Something I loved about the deck was, that there was a extremely big part of your winrate which was do to your skills.
But the most sattisfying part of the deck, was that there where almost 100% synergy amoung all the cards. Every minion worked together with the whirlwind effect and battlerage, and the new edtion of patron warrior just does not have that. All these midrange minions (sludge belcher, shredder ect.) just do not synergies with the patron at all.
The old patron was the closest thing we have had to a working "deal damage to your own minions" deck. I cannot understand why we only have gotten 1 enrage card in the last 5 expansion, but I would like to see patron in a enrage deck. I feel that the new patron just misses so many cards to get the same flavor as it had before ;P
I feel that getting back discarded cards breaks the flavor of the discard mechanic, it is like combining flame imps and healbots. If you do not have the balls for the Warlock class then play something else ;)
Void Sorc and Cursed Giant are Balanced, but Red Devil might be too much. 6 stat points for 1 mana, when you normally only get 5 stat points for 2 mana? Compare Red Devil to Succubus, I am not even sure that it would be okey as a 2/3.
I like using DW to. He is a good card and if you have the skills to analyse your opponents hand and find the right time, then he will win way more games than he will ever loss you. As a lot of other great cards, it is not because that he is trash that he is not run, but because there are other cards that just wins more games than DW does.
And the discard of your hand is not that big a problem in control decks, as you usualy is pretty strong in topdeck wars, so if you already are ahead on board after DW (asuming he survives) then you can keep going pretty easily, and if you have a hand full of card draw in a control matchup, then you actually want to discard your hand!
The problem with echo mage is that, if people know what you are playing, then the deck gets so easy to play around. It has always been too gimmicky to be truely viable.
But yeah you can still get some fun games, and it might do great against secret paladin.
It is a lot like the Pyromancer+Equality combo, but 7 mana for a board clear means, that it is meant to be used against slower decks. But a fatigue deck that puts cards in your opponents control decks, is just missing the point of the fatigue archtype.
But against midrange decks, it is good, since they are the ones with all the sticky minions.
Well, you are not going to slow down the meta with a 8 mana card. Compared to Ironbark Protector the battlcry "Give all your minions taunt" is worth 8 attack? I think that at 4 mana it would be balanced as it is a class card, but the batllecry would still be too situational to see use.
The Bluegill often end as a kamikaze minion to protect warleader, so yeah I would cut the Bluegill or one Grimscale Oracle but with Everyfin is Awesome the 1 and 0 cost murlocs might be pretty important :P
If you do not have Neptulon or Siltfin Spiritwalker then there is absolut no reason to use shaman as a murloc deck. Druid already has "AOE-Buffs" so if you do not use these two shaman cards the deck gets pointless.
I have tested murloc shaman alot, I actually use it more than any other shaman decks when I need to do the daily quests and here is what I have learned.
Neptulon works in the same way that Archmage Antonidas does in tempomage, it gives you a win-condition in the control matches. Siltfin Spiritwalker gives you an anti-AOE-effect as your opponent can end up giving you a lot of cards, if they choose to clear anyway.
Jeeves is just to slow, if you want strong card draw don't be a pussy and use Coldlight Oracle instead ;)
Yes Lava Shock is bad right now, but you cannot compare it with other cards like Holy Smite or Living Roots, as these cards has zero synergy potential.
Lava Shock is going to become stronger with each new good overload card, that gets added to the game.
The question is, if the card ever is going to be strong enough. If we get more cards like Elemental Destruction where most af the manacost is in the overload, then it might end up being a consistent Innervate which would make people call for nerfs instead.
It is a "mill deck" which is a fairly unique decktype. But if you really want to put it in a box, then it is more a control deck. All decks has cards that combo which each other, but "combo deck" refers to decks where the combo is the main or only win-condition.
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I miss it to, but I was never a fan of the burst capacity of the deck.
Something I loved about the deck was, that there was a extremely big part of your winrate which was do to your skills.
But the most sattisfying part of the deck, was that there where almost 100% synergy amoung all the cards. Every minion worked together with the whirlwind effect and battlerage, and the new edtion of patron warrior just does not have that. All these midrange minions (sludge belcher, shredder ect.) just do not synergies with the patron at all.
The old patron was the closest thing we have had to a working "deal damage to your own minions" deck. I cannot understand why we only have gotten 1 enrage card in the last 5 expansion, but I would like to see patron in a enrage deck. I feel that the new patron just misses so many cards to get the same flavor as it had before ;P
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I feel that getting back discarded cards breaks the flavor of the discard mechanic, it is like combining flame imps and healbots. If you do not have the balls for the Warlock class then play something else ;)
Void Sorc and Cursed Giant are Balanced, but Red Devil might be too much. 6 stat points for 1 mana, when you normally only get 5 stat points for 2 mana? Compare Red Devil to Succubus, I am not even sure that it would be okey as a 2/3.
But nice work.
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I like using DW to. He is a good card and if you have the skills to analyse your opponents hand and find the right time, then he will win way more games than he will ever loss you. As a lot of other great cards, it is not because that he is trash that he is not run, but because there are other cards that just wins more games than DW does.
And the discard of your hand is not that big a problem in control decks, as you usualy is pretty strong in topdeck wars, so if you already are ahead on board after DW (asuming he survives) then you can keep going pretty easily, and if you have a hand full of card draw in a control matchup, then you actually want to discard your hand!
0
The problem with echo mage is that, if people know what you are playing, then the deck gets so easy to play around. It has always been too gimmicky to be truely viable.
But yeah you can still get some fun games, and it might do great against secret paladin.
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is one of the more fun ones, but just looks so insane!
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It is a lot like the Pyromancer+Equality combo, but 7 mana for a board clear means, that it is meant to be used against slower decks. But a fatigue deck that puts cards in your opponents control decks, is just missing the point of the fatigue archtype.
But against midrange decks, it is good, since they are the ones with all the sticky minions.
Okey it might be a pretty nice idea :b
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I really hope that these new Rogue decks, is going to clear out all these secret paladins.
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Well, you are not going to slow down the meta with a 8 mana card. Compared to Ironbark Protector the battlcry "Give all your minions taunt" is worth 8 attack? I think that at 4 mana it would be balanced as it is a class card, but the batllecry would still be too situational to see use.
1
The Bluegill often end as a kamikaze minion to protect warleader, so yeah I would cut the Bluegill or one Grimscale Oracle but with Everyfin is Awesome the 1 and 0 cost murlocs might be pretty important :P
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I think that 2*siltfin is mandatory. When Cult Master was a 3/4 it was completely broken in all aggro decks.
The coldlight oracle is up for discussion with all the new cards that comes next week, so there might only be space for one :P
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If you do not have Neptulon or Siltfin Spiritwalker then there is absolut no reason to use shaman as a murloc deck. Druid already has "AOE-Buffs" so if you do not use these two shaman cards the deck gets pointless.
I have tested murloc shaman alot, I actually use it more than any other shaman decks when I need to do the daily quests and here is what I have learned.
Neptulon works in the same way that Archmage Antonidas does in tempomage, it gives you a win-condition in the control matches. Siltfin Spiritwalker gives you an anti-AOE-effect as your opponent can end up giving you a lot of cards, if they choose to clear anyway.
Jeeves is just to slow, if you want strong card draw don't be a pussy and use Coldlight Oracle instead ;)
3
Yes Lava Shock is bad right now, but you cannot compare it with other cards like Holy Smite or Living Roots, as these cards has zero synergy potential.
Lava Shock is going to become stronger with each new good overload card, that gets added to the game.
The question is, if the card ever is going to be strong enough. If we get more cards like Elemental Destruction where most af the manacost is in the overload, then it might end up being a consistent Innervate which would make people call for nerfs instead.
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You are absolutely right! It is just so, so bad o,0
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It is a "mill deck" which is a fairly unique decktype. But if you really want to put it in a box, then it is more a control deck. All decks has cards that combo which each other, but "combo deck" refers to decks where the combo is the main or only win-condition.