Stop thinking only abouut yourself, if you dont care about others fine, but don't write such nonsence.
Yes, I am the one only thinking about myself. Meanwhile people complain that a BUSINESS implements a mode in their game that happens once or twice a year for a WEEK while their entire product can be used for free. I am the selfish one. exdee
I am tired of people complaining about heroic brawls. It is one week without normal brawl, a mode that I am fairly certain the average person plays once or twice at most. It is one pack people. Fun fact for all you free to play players, you can actually earn 100 gold (1 pack) every day from just playing."Oh well blizzard doesn't give us time to farm gold so everyone can play the heroic brawl."
1) The heroic brawl is OPTIONAL no one is forcing you to pay for it let alone play it.
2) I guess people these days think that just by playing the game and being part of the community that they are entitled to every feature a game has whether they spend money or not.
Just an after thought: Hearthstone is designed around a system which requires lots of time or money to build a decent collection. If you don't like that system, then it is not a game for you. It is not like other games where these two factors are obsolete to gameplay and are used for more cosmetic aspects.
I do not think brawl is too strong for 5 mana. The only situation I can see it being overpowered is when your opponent has a much stronger board then you and your minion wins the brawl with like a 1/5 chance. Then again that is all variants. This card is just a key component which makes this class viable (control variation), and without it control warrior wouldn't be an archetype.
From the recent tourney announcement to the newest heroic brawl it seems blizzard is keeping on its promise to make wild a popular and supported game mode. Personally, I am excited to take a break from the standard grind and explore what wild has to offer. Is anyone else going to play wild ladder this month? Heroic Wild Brawl? What decks will you be trying out? Any suggestions on what blizzard can do in the future to promote wild? I would love to hear your thoughts and opinions.
Spirit echo give a minion the deathrattle "return this minion to your hand". When the minion dies the minion is then returned to your hand. Then the secret would go off however the minion is already in your hand. I assume it doesn't activate because then it would simply do nothing.
In the meta it doesn't feel like there are many good targets. That being said if you do feel like it is a good tech i suggest trying 1 and seeing what success you have.
Yes, the only reason mage is playable, but it's still a horrible design. It only goes to show this game is getting more and more powercreep. And it is possible to win without it, it's just more inconsistent.
How does that have anything to do with powercreep? lmao
Its because the instability of the meta causes more players to have higher winrates then they would normally have as well as the large influx of players playing ranked again
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1
I am tired of people complaining about heroic brawls. It is one week without normal brawl, a mode that I am fairly certain the average person plays once or twice at most. It is one pack people. Fun fact for all you free to play players, you can actually earn 100 gold (1 pack) every day from just playing."Oh well blizzard doesn't give us time to farm gold so everyone can play the heroic brawl."
1) The heroic brawl is OPTIONAL no one is forcing you to pay for it let alone play it.
2) I guess people these days think that just by playing the game and being part of the community that they are entitled to every feature a game has whether they spend money or not.
Just an after thought: Hearthstone is designed around a system which requires lots of time or money to build a decent collection. If you don't like that system, then it is not a game for you. It is not like other games where these two factors are obsolete to gameplay and are used for more cosmetic aspects.
2
Thank you pirate warrior players in advance for the 12 wins
0
I do not think brawl is too strong for 5 mana. The only situation I can see it being overpowered is when your opponent has a much stronger board then you and your minion wins the brawl with like a 1/5 chance. Then again that is all variants. This card is just a key component which makes this class viable (control variation), and without it control warrior wouldn't be an archetype.
0
From the recent tourney announcement to the newest heroic brawl it seems blizzard is keeping on its promise to make wild a popular and supported game mode. Personally, I am excited to take a break from the standard grind and explore what wild has to offer. Is anyone else going to play wild ladder this month? Heroic Wild Brawl? What decks will you be trying out? Any suggestions on what blizzard can do in the future to promote wild? I would love to hear your thoughts and opinions.
1
3 mana 3/3 generate a card that is good enough to see competitive play.
0
Spirit echo give a minion the deathrattle "return this minion to your hand". When the minion dies the minion is then returned to your hand. Then the secret would go off however the minion is already in your hand. I assume it doesn't activate because then it would simply do nothing.
1
stick a Eater of Secrets to kill his Ice Block
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List looks good. I would be confident piloting that to legend. Im sure you can do it easily.
0
In the meta it doesn't feel like there are many good targets. That being said if you do feel like it is a good tech i suggest trying 1 and seeing what success you have.
0
Here is why I think deaths bite is better here.
1) You are running 2 battle rage and 2 frothing in your list.
2) Your deck is essentially just a slower tempo warrior which means face damage has relevance in most matchups and sadly fools bane cannot go face .
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1
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FeelsEUMan
Its because the instability of the meta causes more players to have higher winrates then they would normally have as well as the large influx of players playing ranked again
3
Freeze Mage