• 0

    posted a message on How many Un'Goro packs do you plan to buy? (Gold/Cash)

    Around 120. depends how much gold i have at launch XD 

    Posted in: General Discussion
  • 0

    posted a message on New Rogue Quest - The Caverns Below (Crystal Core)

    Like the idea, hate the execution. 

    A quest like this is smart, but the reward seems better for paladins with small minions and their hero power.

    Rogues tend to want to have welll stated minions with decent effects like Tomb pillager instead of lots of little minions (unless aggro rogue). 

    Overall i think this card is ok in a gimmick deck, but does not really suit any of the  decks atm at all.

     

    Posted in: Card Discussion
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    posted a message on New Shaman Legendary - Kalimos, Primal Lord

    This is a pretty amazing elemental and a great example of a powerful card to support the elemental theme! 

    last 2 expansion shamans have got pretty amazing class legendaries:

    Hallazeal the Ascended- great midrange/ control card 

    White Eyes- great control/ taunt/ N'zoth card.

    and now Kalimos, Primal Lord...pretty good card? i would say Yes!

    Water and air options are really good and the fire and earth are decent..overall a solid card with solid effect so i expect this card will see quite a bit of play. he can fit into an elemntal deck or just into a control deck with a few powerful elemental. Overall good card!

     

     

    Posted in: Card Discussion
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    posted a message on New Shaman Quest - Unite the Murlocs
    Quote from Atlantean >>

    More forced archetypes... and here I was, hoping Shaman to be Elemental-focused. 

     

    i dont think it s forcing it too much.

    Nothing like mage secrets, dragons or jade. We got to see the rest of the cards to see how forceful this card is.

    Any way shamans have like 8 elemental, but no class murlocs in standard....sooo isn't an elemental quest forcing it more than  a murloc quest?

    Posted in: Card Discussion
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    posted a message on New Shaman Quest - Unite the Murlocs

    i dont think it s forcing it too much.

    Nothing like mage secrets, dragons or jade. We got to see the rest of the cards to see how forceful this card is.

    Any way shamans have like 8 elemental, but no class murlocs in standard....sooo isn't an elemental quest forcing it more than  a murloc quest?

    Posted in: Card Discussion
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    posted a message on New Card - Primalfin Lookout

    Nice art, Nice effect, Discover and A murloc.....why do people not like it?

    The only two really bad situation are from Finja and when you run out of steam and you are topdecking (but by then in a murloc deck you have lost likely lost)

    Overall a simple good murloc card :) Goes well with the new shaman quest too! 

    Posted in: Card Discussion
  • 6

    posted a message on New Shaman Quest - Unite the Murlocs

    Fun and Interesting! 

    Nice to see a shaman deck which is not just totems, overload or elementals.

    Megafin looks awesome and i can even see Sir Finley Mrrgglton is the quest art! :)

    Overall cool! but with Swamp King Dred my poor Murloc Tinyfin dont stand a chance ;-; XD

    Posted in: Card Discussion
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    posted a message on Will Paladin be the Ultimate Meta Killer?

     one card does not necessary mean that pally will be the best at countering the meta.

    Sunkeeper Tarim is a cool card and a great midrage/ control option, but without seeing the rest of the set its hard to say how amazing it will be and what new decks it will fit in to. Eadric the Pure was once seen as amazing value, but sees no play at all these days.

    we are not sure how the meta will look like so its very hard to say if control, jade, aggro etc will be on top and that will depend on how good Paladin will be. Beside this card is awful with the buffadin deck as it destroys your handbuff cards...whats the point of making a 10/10 doppleganger and then make it a 3/3 as a force control move, Whats the point of Turing all enemy Jade Golems to 3/3 if they are just going to play bigger threats the turn after, whats the point of Putting Tarim into murloc pally where he does not fit. 

    Sunkeeper Tarim is a great midrange/ control card with alot of potential to be good, but without Testing it in different decks it is hard to say that paladin will be great due to it. I guess it will fit in a few control decks, but mostly just be a good tech card to deal with a big board. 

    Posted in: Paladin
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    posted a message on New Paladin Legendary - Sunkeeper Tarim

    Cool art, Good effect, Taunt....I mean seems pretty ok.

    Yes it not an amazing 100% auto include Legendary...buy yeah...it is a nice card :)

    Posted in: Card Discussion
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    posted a message on New Mage Spell - Flame Geyser

    What is there not to really like, about this card?

    a damage spell with adds an small 1/2 elemental to you hand...simple and playable.

    Not amazing, but decent. 

    Posted in: Card Discussion
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    posted a message on New Priest Card: Shadow Visions

    Got to say i do really like the art of this card! hope the murloc cave paintings move in the golden form! :)

    The card itself seems like a useful combo piece and not a bad card when you need to "fish" for damage, heals or even the New starseeker Pack.

    I say this card is not that bad at all and is really pretty useful in some cases :)  

    Posted in: Card Discussion
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    posted a message on [Fan Made] Mage Quest Prediction

    I like the idea of the quest and the name has flavor :)

    But i feel like it is a bit of a weak reward. Look at Awaken the Makers

    Amara, Warden of Hope is a 5 mana 8/8 taunt with a incredible heal effect. 

    Even Lakkari Sacrifice is a much stronger effect as its a constant threat with the nether portal summoning imps, whereas even though the iceage is a good control card....its seems not worth it imo to freeze 8 characters and 5 mana to Tempoary freeze a minion.

    Maybe attach a similar effect to a minion? Maybe a Mammoth that battlecry does the same effect as the iceage effect? A 5 mana 5/6 or  6/6 with freeze all minions summoned by your opponent.  

    Just my opinion, cool idea though 

    Posted in: Fan Creations
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    posted a message on Cards you are Glad are rotating

    Tunnel Trogg [/card] and [card]totem golem: two of the Most oppressive early game cards in hearthstone. A turn 1 trogg into Golem turn 2 can decided the early game right there and then. Without the trogg and Golem, Shaman losses some of its most powerful early game cards and might be slightly less popular than it is right now and previously.

    Flamewaker:  As a control player mostly i dont love running into insane Value aggressive cards, as it normally means i will loose. Flamewaker makes tempo mage Horribly aggressive as every little damage matters. With Flamewaker not only killing and damaging your minions, but also you hero...i will be happy to see the backside of him. 

    Tomb Pillager: I might be the only one, but i am happy to say bye bye to this card. the card is fine on its own, but with Good states, deathratte and Auctioneer synergy...it just is one of those "Must include card" into any rogue deck and even when it dies it give the "Best deals anywhere".

    Anyfin Can Happen: Love the combo deck when it first came out, but now with Finja it is really hard to win when you play a control deck vs it. Used to be much harder to set up, but now finja throwing 2 murlocs out of your deck....well it feel like the card is just annoying than cool. 

    Posted in: Standard Format
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    posted a message on New Legendary Card - Elise the Trailblazer

    That is a amazing card, with flavor and control benefits.

    Love it! Going to craft this one :D

    Posted in: Card Discussion
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    posted a message on What i loved and Hated about Gadgetzan

    Do you agree with me?

    whats your view on the Gadgetzan set? what did you like/ did not like? :) 

     

    Posted in: General Discussion
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