This Expansion requires way more packs than other.
So I wasn't going to pre-order this time due to the experience of the last few expansions. I pre-ordered every single time and every time I was disappointed with the meta. That being said, this expansion seems a bit more promising than before.
This time around there are two legendaries for each class, and most Quests looks very "playable", so I predict I would need way more dust and packs for this particular expansion.
First you need around 10-12 buff cards to make this deck work, which means you are playing every garbage buff card there is for paladin.
To make matter worst, it has to be on your minion. So the one of the good one Humility and Hammer of Wrath doesn't even count.
And even if you somehow survive with no minions, with only buff cards and some healing and draws, you still faces the biggest problem yet, it's a terrible reward.
You can stealth it spell immune it but it does not dodge dragon fire potion or 10mana kazakus aoe or freeze or equality pyro..., get stopped by taunts ...etc. Your opponent bloody knows what deck you are playing will either kill you fast or aoe your dino down.
1
Handlock is back boys.
1
This is actually better than Blood Warriors due to its cost. If you resummon big minion with taunt or deathrattle that's good enough.
That being said, still a bad card.
0
Honestly Warlock is getting all the bad cards.
1. Bingo
2. If discolock is weak they are screwed
0
Terrible Card.
You pay 2 more mana so you can play another spell that drains your valuable HP now Reno is gone.
This card should have been attached to a "Heal 4 to your hero" or something.
0
What is Ice Block? This is the craziest combo card ever. Just drop enough 0mana giants on the field and attack next turn to win.
0
Playable in C'thun Druid, Jade Druid, Beast Druid, Ramp Druid, maybe even arcane giant/combo druid.
1
Great Zoo Card. divine shield, +3health, Rattle 1/1s, all these are pretty great.
0
This Expansion requires way more packs than other.
So I wasn't going to pre-order this time due to the experience of the last few expansions. I pre-ordered every single time and every time I was disappointed with the meta. That being said, this expansion seems a bit more promising than before.
This time around there are two legendaries for each class, and most Quests looks very "playable", so I predict I would need way more dust and packs for this particular expansion.
6
It's a bad card guys.
First you need around 10-12 buff cards to make this deck work, which means you are playing every garbage buff card there is for paladin.
To make matter worst, it has to be on your minion. So the one of the good one Humility and Hammer of Wrath doesn't even count.
And even if you somehow survive with no minions, with only buff cards and some healing and draws, you still faces the biggest problem yet, it's a terrible reward.
You can stealth it spell immune it but it does not dodge dragon fire potion or 10mana kazakus aoe or freeze or equality pyro..., get stopped by taunts ...etc. Your opponent bloody knows what deck you are playing will either kill you fast or aoe your dino down.
If the deck is viable it would be tier 5.
1
Err Shaman is the elemental master? If elemental deck is any good they will all be for shaman's glory.
0
Curve Stone with Elemental is real.
2
I like myself some Brann Bronzebeard + Galvadon in WIld.
1
Never build a deck around a single card unless it instantly wins you the game like Reno.
0
seems slow and inflexible.
0
It can turn your coin and innervates into perma crystals. If not facing against shaman I say it's a pretty great card.