Take your loss instead of wimping out and conceding.
Conceding is "taking the loss." It's just way more efficient to be able to leave asap and queu up another game. Until they fix this I'll probably just use the quit function and re-launch as it's actually quicker for me.
It's not that you just have 'terrible packs.' Everyone has the same probability of opening a certain card; some people just spend literally hundreds of dollars on the game.
Zoolock and Face Hunter don't require a lot of dust so I assume you have all the cards for those. You don't need a lot of those cards you listed in order to make a fun and competitive deck.
I would think about which class you really enjoy playing the most and focus on building a competitive deck rather than spread your resources thin trying to make a bunch of different decks that will be missing key cards.
Next, I would look at a bunch of high ranked decks for the class and type of deck (agrro/mid-range/control) you're most interested in and see the commonalities among them to identify the key cards you are missing.
There should be some kind of override for concedes then, so it at least allows the person conceding to leave the game. The game could still play out the animations for the winning player.
If your opponent actually immediately makes plays or the cards attack instead of wasting time or trying to BM, all those moves are registered before you clicked concede.
I still don't get why the game can't immediately end (or at least allow me to leave) when I concede though. It should just allow me to leave, then register the game as a loss. I don't understand why I should be forced to sit and watch all the animations go through.
Does anyone know why the game won't allow me to concede sometimes? When I'm 100% sure a game is over, I want to leave and start a new one ASAP but for some reason the game often goes through all of the opponents actions despite my having clicked 'concede.' This is so frustrating that often it is actually quicker for me to quit the program, relaunch it, and start a new game rather than wait.
Yea I feel the same reluctance. But, would you rather have a bunch of cards in your collection that you currently have no use for, or be able to craft key cards for decks you can actually play (and win) with?
I'm trying to build a very Demon-themed deck with as few non-themed cards as possible. I'm not really sure whether to go more aggro or more mid-late game. Any suggestions?
I have enough dust to craft either Lord Jaraxxus or Mal'Ganis, but I think Mal'Ganis might be better because it synergizes well with Imp-losion and Jaraxxis gets effed by Voidcaller.
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Classic
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Conceding is "taking the loss." It's just way more efficient to be able to leave asap and queu up another game. Until they fix this I'll probably just use the quit function and re-launch as it's actually quicker for me.
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It's not that you just have 'terrible packs.' Everyone has the same probability of opening a certain card; some people just spend literally hundreds of dollars on the game.
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Zoolock and Face Hunter don't require a lot of dust so I assume you have all the cards for those. You don't need a lot of those cards you listed in order to make a fun and competitive deck.
I would think about which class you really enjoy playing the most and focus on building a competitive deck rather than spread your resources thin trying to make a bunch of different decks that will be missing key cards.
Next, I would look at a bunch of high ranked decks for the class and type of deck (agrro/mid-range/control) you're most interested in and see the commonalities among them to identify the key cards you are missing.
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There should be some kind of override for concedes then, so it at least allows the person conceding to leave the game. The game could still play out the animations for the winning player.
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I still don't get why the game can't immediately end (or at least allow me to leave) when I concede though. It should just allow me to leave, then register the game as a loss. I don't understand why I should be forced to sit and watch all the animations go through.
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Does anyone know why the game won't allow me to concede sometimes? When I'm 100% sure a game is over, I want to leave and start a new one ASAP but for some reason the game often goes through all of the opponents actions despite my having clicked 'concede.' This is so frustrating that often it is actually quicker for me to quit the program, relaunch it, and start a new game rather than wait.
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looks really fun
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Hmm yea, most of these would give me enough dust for a new legendary!
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Do you thinkGladiator's Longbow, Spellbender, Lay on Hands, Coghammer, are worth keeping 2 of? No good deck I'm aware of uses 2x of any of those.
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Yea I feel the same reluctance. But, would you rather have a bunch of cards in your collection that you currently have no use for, or be able to craft key cards for decks you can actually play (and win) with?
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What are some bad cards or cards that you would only ever use 1 of (particularly epics) that you would disenchant?
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Wow this game really is for kids. Athene would love this. Are you trying to make all of us adult children feel bad or what?
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I'm trying to build a very Demon-themed deck with as few non-themed cards as possible. I'm not really sure whether to go more aggro or more mid-late game. Any suggestions?
I have enough dust to craft either Lord Jaraxxus or Mal'Ganis, but I think Mal'Ganis might be better because it synergizes well with Imp-losion and Jaraxxis gets effed by Voidcaller.
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I'm not sure what the number of wins was, but I was able to go from rank 20 to rank 10 in a couple hours with Huntard.