Very fun and technical deck to play! Thanks for sharing. Even when I lose, the games are super fun/epic.
- Gunnolf
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Member for 7 years and 4 months
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JagPaw posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth) -
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sarkast posted a message on Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)Posted in: Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)- Crafting Cost: 23320
- Dust Needed: 0
Nice :D
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unlinker posted a message on Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)Posted in: Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)I like this! I feel like I'm going to burn 1600 dust in the quest.. :-)
What about Echo of Medivh? It's generally a decent card in Reno mage and you can go Giant/Echo/Giant/Time warp, Alex -> 16dmg. Not sure if it's worth having another way to combo but seems interesting.
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Emon64 posted a message on [LEGEND] Gunnolf's Wild Bellringer Secret Paladin [NO MC]Posted in: [LEGEND] Gunnolf's Wild Bellringer Secret Paladin [NO MC]This list is still doing pretty well. Was missing High Priest Thekal, so I replaced him and the Molten Giants with Desperate Measures, Never Surrender!, and Eater of Secrets. Able to still outrace Murloc Shaman and Odd Paladin, and does surprisingly well against Big Priest.
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kaidoh89 posted a message on Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)Posted in: Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)Super fun deck, once again thank you Gunnolf. Can't wait for your next Reno decks creation.
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Deck_Fiend posted a message on khardgar/argent commander combo deck?Posted in: General DiscussionIt's part of a deck but not the main part of it. To do this you would needKhadgar and Power of Creation
65%+ WINRATE GIANT KHADGAR MAGE [ROS] Khadgar Mage Deck by Hajloun - Apr 12, 2019Minion (16) - 1x Jan'alai, the Dragonhawk
- 1x Khadgar
- 1x Zilliax
- 1x Astromancer
- 1x Big Game Hunter
- 2x Doomsayer
- 2x Mountain Giant
- 1x Acidic Swamp Ooze
- 2x Sunreaver Warmage
- 2x Daring Fire-Eater
- 2x Messenger Raven
Ability (14) - 2x Flamestrike
- 2x Power of Creation
- 2x Blizzard
- 2x Conjurer's Calling
- 2x Arcane Intellect
- 1x Ray of Frost
- 1x Frost Nova
- 2x Polymorph
Loading Collection thanks man. appreciated. I had no idea what was going on :D
I believe that was the 8 mana spell that allows you to discover a 6 cost minion and summon 2 copies of it and then Khadgar summons 2 more.
Essentially it's random. :)
thanks dude. I thought it must be random as I couldn't find a deck with argent commander in it.
so it's like when I I got 2 x leeroy off togwaggle in my rogue the other day and went face I guess. -
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RavenSunHP posted a message on Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)Posted in: Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)What about Dirty Rat?
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RavenSunHP posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)I see. Well, I kept my Ray of Frost so far.
But I introduced 1x Arcane Artificer back in my deck, and indeed it feels much safer now. In particular because Wild contains a whole lot of damage burst from hand, that board freeze cannot prevent. Basically, my list uses double Molten Reflection, and one can still be used out of the Combo, on Artificer.
Thanks.
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de235 posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)nice one
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Deck_Fiend posted a message on anonymous downvoting?Posted in: Site Feedback & SupportI get how it can be frustrating, especially to people who put solid hours worth of editing into their posts with full deck guides, pictures and etc.
Unfortunately, just got to roll with the punches I'm afraid. I share your plight but nothing we can do. :(
I don't know how to do all the fancy editing and stuff that people do now, but I try to make up for it with the creativity in my writing instead.
I think from now on I need to lean in fully and either have the guide ready to go, or add it pretty soon after upload and it will probably pay off.
I used to post if I got like 10 votes I'd write the guide, but in hindsight I think maybe this gives the wrong impression, and that the upvotes are all that I care about.
Really though I just wanted to give my decks a boost so I knew they'd be seen when I added the content to it. It's probably the wrong way to do it though. I must try a new approach.
Thanks for your advice. - To post a comment, please login or register a new account.
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That's a good question about Doomsayer. It's hard for me to answer without bias, especially since I pretty much got my Golden Mage almost excluisvely playing Freeze Mage, which the playstyle of the deck is somewhat modelled after. Personally, I run it because it stalls development and combos great with freeze effects but even when I got it silence, it was always ignored and thus a great target for the Bananas.
Additional freezes could work for sure. Probably Ray of Frost since it counts towards the quest but I'm still in favor of Doomsayer. Feel free to experiment however. ^^
In terms of dealing with taunts, I've found that small/medium taunts are not really an issue especially if you wait until the Archmange Vargoth Turn. Similarly, one voidlord isn't a problem with the same combo and especially if you're able to play Kalecgos on your free turn for a double aoe clear with Vargoth. The main problem is when there are multiple taunts.
Obsidian statue is a pain on its own and not really eaily dealt with unless you discover a Polymorph of any kind.
Big Priest is one of those annoying match-ups but when it comes to warlock in particular I find that milling them helps a lot.
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I'm sorry to say that this is a clear exageration.
The wild meta hasn't had any legitimate reno decks for a while. It's not to say that they aren't viable but Renlock gets outclassed by Cubelock, Reno Combo Priest is harder to play without the zero cost hero power so most just play Big Priest and RenoMage is not a thing unless you're a die hardfan. It's mostly burnmage now.
Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it sticks. The majority of Jade Druids nowadays only run Mamoth, Aya and 2 idols as far as jade generators go. So their early spam is limited especially without brann bronzebeard.
The reno and jade reference just leads me to believe that your knowledge on the mode is severely outdated or you're just trying to stir up drama.
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Hey guys, here are two cents from someone who spends more than 90% of his time playing Wild, pretty much since the inception of the format. I hope I am able to address some key issues.
Ever since its creation there have been players that shunned the format by using the rhetoric of "why would I want to play a format where Dr. Boom and Mysterious Challenger constantly appear". Since then, the notion of a broken and repetitive format has constantly been pushed, willingly or unwillingly by players and developers alike.
While in Wild there are plenty of obscene combos, most of them require a highroll element making them inconsistent but one has always remained a cut above the rest, Big-Priest. However, even this deck has natural predators. In large part, they were combo decks of the druid variety which are now only played by combo purists since the devs butchered both Wild Growth and Nourish. You can can still deal with these combo decks thanks to aggro and variants of mage like Burn.
Further to the misconception about the format being broken, there is also that of the format being expensive. It truly isn't if you're looking for a decent competitive deck with which to climb. Cost of cards are only a factor when you want to start experimenting with a multitude of different decks to check their viability on ladder. Essentially, playing and winning is not what costs a bunch but doing so with a myriad of different decks.
Bleeding out from the experimentation point above, we make a reference to achieving Legend. Every month we have reports of people getting to the golden ranks by using Tier 4 decks like renomage. They are able to achieve this thanks to repeated dedication to the archetype and teching to the meta. It's not impossible to do so, it just requires a time investment which falls inline with grinding to Legend anyway.
Now, Wild as a dumping ground. While it may be funny to some to memeon Blizzard in this way, there is always a cernel of truth within such statements. However, it is only natural for Devs to make mistakes when a) they know close to nothing about the format and b) their new company policy is to save costs. As a result, they'll do the bare minimum to keep the format running. While few people want to see all cards unnerfed, the majority don't because even though wild is a place for crazy combos, it's nice when they are kept in relative check thus allowing for a diverse competitive meta to exist.
In terms of people complaining about highroll decks, the primary reason they do so is because it ruins the game dynamic and allows for excessive mana-cheating. Imagine back when cubelock was standard, consider how annoying that was and multiply it 100-fold. Furthermore, imagine how much more annoyed you would be when Blizzard stealth nerfs or buffs cards without letting you know like Naga Sea Witch. It was never asked for and complained about since day 1, resulting in a huge 1 year campaign to have the card nerfed.
tl;dr At the end of the day, the two formats are now completely different. It doesn't matter what the devs do or some random streamer believes. The community functions well overall and even in an oppressive metagame like AK47 Druid and GiantsLock we found ways to continue to have fun with new decks. Wild is for everyone and while it may not be widely regarded as a positive experience mostly due to propaganda, everyone is welcome to try and see how they feel about it through their own experience.
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Well both yes and no.
If you look at the video they made in collaboration with Gamersensei, there was zero quality control and it had so many errors in it, it did more damage than good for the wild format.
The Naga Sea Witch change happened only after a full year of the wild community complaining which included someone taking out a paid add on the subreddit. The Aviana nerf is largely considered to be bad since she wasn't the main problem in the combo deck but she was the target because Juicy Psychmelon was a standard card.
The truth of the matter is that Blizzard cares for Wild enough for it to barely function. With Activision taking over and their sights set almost exclusively on monetising everything and cutting costs where possible, they aren't going to offer any support to a format that doesn't operate nearly as much as a cash cow as standard.
People may stretch the argument that Blizzard doesn't care about Wild but even when stretched unebliavbly thin, there is a lot of truth in that assertion.
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We're abit more than 50, even if dwarfed by the Standards playerbase. Besides for all the broken interactions, Wild has by far a more diverse meta and is in general cheaper than standard. :)
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It's a highroll deck, no different than Big Priest.
We're used to it in Wild but it's still going to take some time to see if this deck will truly stand the test of time.
If it doesn't thanit's going to be another long year of campaigning to get it changed like Naga Sea Witch.
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Thank you for playing it. It always makes my day to hear someone is having fun. You should also check out the reno variant if you like technical decks! :)
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The game can't be dying if it was already a zombie to begine with ... ok I may have come to the forums after watching BlackSummer! :p
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Echo of Medivh can definitely work. I personally don't run the card but I know others that do in Giant lists and it seems to work fairly well. Just in general not my style :p
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That's fantastic to hear and I am happy it's working as intended.
Back when I built this deck Even Shaman, Odd Paladin and Big Priest (still) were all the rage so I kind of built my deck around counter flooding (Knife Juggler + tokens) and board protection/breakthrough for the highrolly stuff (i.e Loatheb and Spellbreaker for Big Priest and Cubelock).
I think the new secrets are a great addition. I really wanted to include some of the new cards in the core decklist but to me it seemed that it would just get worse if I hacked at it.
Thank you so much for playing with the list though. Still an all-time favourite for me since I was able to prove that Bellringer Sentry is actually a great card in Wild. Seems crazy now but back when it was printed, most people were like Mysterious Challenger or bust. :)