The deck is wonderful, but matchmaking always puts you against big priest (50% wr) or some aggro deck (30% wr), and against darkest houer lock that only depends on his draw. I loved the deck but the meta is toxic to him.
- Gunnolf
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Member for 7 years and 4 months
Last active Sun, Oct, 27 2019 17:12:45 -
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RqR posted a message on Gunnolf's Wild Holy Wrath OTK Shadow PaladinPosted in: Gunnolf's Wild Holy Wrath OTK Shadow Paladin -
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Goompro posted a message on Gunnolf's Wild Even Oil RoguePosted in: Gunnolf's Wild Even Oil RogueThanks, will try both and see which works best. Love the idea of the deck.
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Goompro posted a message on Gunnolf's Wild Even Oil RoguePosted in: Gunnolf's Wild Even Oil RogueAny way to replace Mojomaster Zihi? Don't feel like crafting him for just this deck :/
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Durono posted a message on Gunnolf's Wild Vex Crow Tempo MagePosted in: Gunnolf's Wild Vex Crow Tempo MageThanks for the update :)
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slimboo posted a message on Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)Posted in: Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)As always I enjoy playing your decks, appreciate the creative decks and in-depth analysis.
Which of the two OTK options do you prefer?
cheers
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thegoblinking posted a message on [F2P] Gunnolf's Wild Minion Mech MagePosted in: [F2P] Gunnolf's Wild Minion Mech MageHey man, first of all, I love your content, but second of all, why aren't you running missile launcher for the fun combo with snow chugger? It may be a bit slower than what this deck is aiming for but shouldn't it still be worth it?
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MutuhPwn posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)I have updated my current deck:
Quest Giants [Top 50 Legend, apr 2019] TTK Mage Deck by MutuhPwn - Apr 19, 2019Minion (11) - 1x Archmage Vargoth
- 2x Arcane Giant
- 2x Molten Giant
- 2x Coldlight Oracle
- 2x Arcane Artificer
- 2x Banana Buffoon
Ability (19) - 1x Open the Waygate
- 1x Echo of Medivh
- 2x Ice Block
- 2x Primordial Glyph
- 2x Blizzard
- 2x Magic Trick
- 2x Arcane Intellect
- 2x Cone of Cold
- 1x Ray of Frost
- 2x Research Project
- 2x Frost Nova
Loading Collection Manage to climb to top50 with it, so it is preatty solid :D
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FirePalyHSplayer posted a message on Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)Posted in: Gunnolf's Wild OTK Reno Quest Mage (ft. Giants & Burn)It feels good when you pull out a win against an unsuspecting opponents. I've faced this build on ladder and my first thaught was, It has to be a Gunnolf build and I was not wrong xD. Amazing job with guide and deck as usual. If played right it is rewarding af. Gotta love your decks and different approaches to an archetype) I still remember that Combo-Control Burn Renomage with Solia back in the day ^^
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Filthy_Weeb posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)Man it's been a while since I've played a spicy Mage deck such as this. Absolutely loving it
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MutuhPwn posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)I made some changes:
-1 Ice Barrier
-1 Coldlight Oracle
+2 Molten Giant - To post a comment, please login or register a new account.
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It doesn't have much to do with combo disruption, although it is a definite upside. Regular Exodia Mage is just better when it comes to infinite fireballs, so I wanted a build that centred around Alexstrasza and Giants.
In general anything that stacks obscene amounts of armor can be a problem if you don't get Archmage Vargoth and you aren't running a multi-giant version. Super control heavy decks like that are few and far between so it isn't a problem. Currently I run just the double giant version cause of aggro and against it I do pretty well.
Your main bad match-ups are Big Priest (becomes much better if they only have one statue and you run multiple giants), Darkness Warlock (no comeback mechanic if you get highroll but it's a degenaret deck) and Kingsbane Rogue cause well it can go face making your board freeze effects not as effective.
Hope this helped! ^^
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Keep it as cost effective as possible and we're mainly running Jeeves as the draw engine cause he's a mech and you can typically dump your hand very quickly ^^
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Since Mage is pretty much my class for this expansion, I decided to mess about with some of my old lists and see if I could add some more power to them.
Tempo Mage in general seems to have gone up thanks to Magic Trick and other cheap spells, so I decided to try out my Vex Crow Variant. Does pretty well at low ranks but sort of stalls at higher ones. Still a lot of fun to play.
I updated the decklist, updated the guide and added a couple of new sections as well that hopefully explain the thought process. Thanks for reading guys and have a great easter. ^^
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Best thing to do is just take a break for a while. Fatigue sets in and the only way to get rid of it is by taking a break. Not saying you should quit but a pause always helps.
In terms of the game itself, personally I find CCGs to be flawed. One of the main reasons I continue to play and collect TCGs is because I get to actually go to shops and play near others. It's not just about the game but the community as well. With Hearthstone we have reddit and Hearthpwn and a few other sites but that's it. It is all online, a fact that defeats the purpose of card games in general.
Right now HS to me is more so about practicing and refining deckbuilding. Without that aspect I doubt I've even play anf yeah totally agree about discover. That mechanic should have ended expansions ago.
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Well thank you for reading ^^. It really means a lot.
I probably should have at least included it in the guide as a fun option but overall I just felt it was too fun and gimmicky :D
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Best way to play the game haha.
It reminds me of old miracle rogue with how much it can draw over several turns. Magic trick is just such a good card.
I think this and Holy Wrath Paladin are my two new go to combo decks now. That is until they unnerf (maybe) some druid cards. ^
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Awesome, nice going matey ;).
I've started using Moltens too after some playtesting and your recommendation. I'm still running Alexstrasza and Kalecgos through. I like the versatility too much. ^^
Edit: I cut the barrier and the scientist for them.
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After some fantastic feedback and discussions from the readers, I have updated the guide with an Alternate Builds section.
Thank you to everyone that participated, especially MutuhPwn, as all your assistance helps enrich the guides and make wild and the deck more enjoyable overall.
I hope to see you all at the next deck. ^^
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Oh yes because calling wild players, wildfags will just make you magically win the argument. Essentially, you're proving yourself to be nothing but a troll. Nonetheless here's your response.
Keeper Stalladris is not played in the more competitive versions (i.e. the ones that jade actually been used to hit Legend) of Jade Druid cause guess what, they run the Oaken Summons package. The same reason why Jade Spirit isn't run. You might also want to check the intereaction between Keeper and Idol.
Anyway, feel free to enjoy the wild format or not. Doesn't make much difference to me.
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That's a hard question to answer. The deck is doing well for me. Much better than I expected I have to admit but I can't in all good conscience say that you can hit legend with it, if I haven't done it myself or wintnessed someone else do it.
Technically you can hit Legend with any well functioning list but it takes time.
All I can say at the moment is that it's an extremely solid deck with great potential. I can update you with my progress in the near future.
Sorry I wasn't much more help.