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    posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)

    It doesn't have much to do with combo disruption, although it is a definite upside. Regular Exodia Mage is just better when it comes to infinite fireballs, so I wanted a build that centred around Alexstrasza and Giants.

    In general anything that stacks obscene amounts of armor can be a problem if you don't get Archmage Vargoth and you aren't running a multi-giant version. Super control heavy decks like that are few and far between so it isn't a problem. Currently I run just the double giant version cause of aggro and against it I do pretty well.

    Your main bad match-ups are Big Priest (becomes much better if they only have one statue and you run multiple giants), Darkness Warlock (no comeback mechanic if you get highroll but it's a degenaret deck) and Kingsbane Rogue cause well it can go face making your board freeze effects not as effective.

    Hope this helped! ^^

    Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)
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    posted a message on [F2P] Gunnolf's Wild Minion Mech Mage

    Keep it as cost effective as possible and we're mainly running Jeeves as the draw engine cause he's a mech and you can typically dump your hand very quickly ^^

    Posted in: [F2P] Gunnolf's Wild Minion Mech Mage
  • 4

    posted a message on Gunnolf's Wild Vex Crow Tempo Mage

    Since Mage is pretty much my class for this expansion, I decided to mess about with some of my old lists and see if I could add some more power to them.

    Tempo Mage in general seems to have gone up thanks to Magic Trick and other cheap spells, so I decided to try out my Vex Crow Variant. Does pretty well at low ranks but sort of stalls at higher ones. Still a lot of fun to play.

    I updated the decklist, updated the guide and added a couple of new sections as well that hopefully explain the thought process. Thanks for reading guys and have a great easter. ^^

    Posted in: Gunnolf's Wild Vex Crow Tempo Mage
  • 1

    posted a message on Tired of HearthStone.

    Best thing to do is just take a break for a while. Fatigue sets in and the only way to get rid of it is by taking a break. Not saying you should quit but a pause always helps.

    In terms of the game itself, personally I find CCGs to be flawed. One of the main reasons I continue to play and collect TCGs is because I get to actually go to shops and play near others. It's not just about the game but the community as well. With Hearthstone we have reddit and Hearthpwn and a few other sites but that's it. It is all online, a fact that defeats the purpose of card games in general.

    Right now HS to me is more so about practicing and refining deckbuilding. Without that aspect I doubt I've even play anf yeah totally agree about discover. That mechanic should have ended expansions ago.

    Posted in: General Discussion
  • 3

    posted a message on [F2P] Gunnolf's Wild Minion Mech Mage

    Well thank you for reading ^^. It really means a lot.

    I probably should have at least included it in the guide as a fun option but overall I just felt it was too fun and gimmicky :D

    Posted in: [F2P] Gunnolf's Wild Minion Mech Mage
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    posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)

    Best way to play the game haha.

    It reminds me of old miracle rogue with how much it can draw over several turns. Magic trick is just such a good card.

    I think this and Holy Wrath Paladin are my two new go to combo decks now. That is until they unnerf (maybe) some druid cards. ^

    Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)
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    posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)

    Awesome, nice going matey ;).

    I've started using Moltens too after some playtesting and your recommendation. I'm still running Alexstrasza and Kalecgos through. I like the versatility too much. ^^

    Edit: I cut the barrier and the scientist for them.

    Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)
  • 2

    posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)

    After some fantastic feedback and discussions from the readers, I have updated the guide with an Alternate Builds section.

    Thank you to everyone that participated, especially MutuhPwn,  as all your assistance helps enrich the guides and make wild and the deck more enjoyable overall.

    I hope to see you all at the next deck. ^^

    Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)
  • 4

    posted a message on The community's standard attitude towards Wild is unhelpful and needs to be changed.
    Quote from GentilleMouche >>
    Quote from Gunnolf >>
    Quote from GentilleMouche >>

    I'm on the verge of dusting my entire 5 years old Wild collection. I've read all the wild enthusiasts in this thread and honestly, I see bullshit and lies everywhere.

    Wild = highroll early or draw Reno to highroll later or lose the game. The entire wild meta is built his way and there is no room for the hundreds of fair cards and decks that we are supposed to enjoy in this format.

    T1 wild decks are so powerful that I genuinely feel DIRTY when I play them. Playing jade druid you feel like a heroic PVE boss but it's alright hearthpwn said it's only T2 and you can tech against it. Because it's very well known, tech against one deck does not make your deck worse against everything, riiiiight. Feel so good playing Skulking Geist on curve, when the already have played 10+ jades. 

     I'm sorry to say that this is a clear exageration.

    The wild meta hasn't had any legitimate reno decks for a while. It's not to say that they aren't viable but Renlock gets outclassed by Cubelock, Reno Combo Priest is harder to play without the zero cost hero power so most just play Big Priest and RenoMage is not a thing unless you're a die hardfan. It's mostly burnmage now.

    Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it . The majority of Jade Druids nowadays only run Mamoth, Aya and 2 idols as far as jade generators go. So their early spam is limited especially without brann bronzebeard.

    The reno and jade reference just leads me to believe that your knowledge on the mode is severely outdated or you're just trying to stir up drama.

     "Furthermore, Jade druid cannot summon 10+ jades by turn 6 unless by some miracle he gets fandral staghelm and it" 

    Because keeper stalladris does not exist. Says the guy my knowledge is outdated, dude is stuck in 2018. Leave HSreplay alone and see things for yourself.

    Not going to comment your bullshit about Reno, like I said, it's just another lie and bullshit from Wildfags. I see jades and Reno every day. I think reno is fine by the way. It's the other 29 cards in the deck that aren't fine. 

     Oh yes because calling wild players, wildfags will just make you magically win the argument. Essentially, you're proving yourself to be nothing but a troll. Nonetheless here's your response.

    Keeper Stalladris is not played in the more competitive versions (i.e. the ones that jade actually been used to hit Legend) of Jade Druid cause guess what, they run the Oaken Summons package. The same reason why Jade Spirit isn't run. You might also want to check the intereaction between Keeper and Idol.

    Anyway, feel free to enjoy the wild format or not. Doesn't make much difference to me.

    Posted in: General Discussion
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    posted a message on [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)

    That's a hard question to answer. The deck is doing well for me. Much better than I expected I have to admit but I can't in all good conscience say that you can hit legend with it, if I haven't done it myself or wintnessed someone else do it.

    Technically you can hit Legend with any well functioning list but it takes time.

    All I can say at the moment is that it's an extremely solid deck with great potential. I can update you with my progress in the near future.

    Sorry I wasn't much more help.

    Posted in: [LEGEND] Gunnolf's Wild Kalecgos OTK Giants Mage (ft. Vargoth)
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