• 1

    posted a message on What is your strategy to ladder up?

    Play my favorite deck, lose most games to shaman, play shaman then win most games.

    In all honesty this is what I actually do currently, I don't like shaman but it is so easy to steamroll with it at the moment. Maybe it's a different story at higher ranks.

    Posted in: General Discussion
  • 2

    posted a message on Posted a comment and was marked as spam

    Thank you very much I really appreciate it you guys are doing a great job running this site.

    Posted in: Site Feedback & Support
  • 1

    posted a message on Card Nerf - Molten Giant

    14 mana: cost (1) less mana for every (2) damage your hero has taken. I really think this would be better. 

              Original:     20hp = 10M      10hp = 0M      5hp = 0M           Jarraxxus:    7hp = 12M     5hp = 10M      3hp = 8M           

            25 Mana:      20hp = 15M      10hp = 5M      5hp = 0M                                7hp = 17M     5hp = 15M      3hp = 13M               

    14 M / 2 dmg:      20hp = 9M        10hp = 4M      5hp = 2M                                7hp = 10M     5hp = 9M         3hp = 8M        

     

    Posted in: Card Discussion
  • 3

    posted a message on C'Thun's Chosen

    The full art clearly indicates undead, it's difficult to see in the card image though.

    http://hearthstone.gamepedia.com/File:C%27Thun%27s_Chosen_full.jpg

    Posted in: C'Thun's Chosen
  • 2

    posted a message on C'Thun's Chosen

    Silvermoon Guardian feels sad.

    Posted in: C'Thun's Chosen
  • 6

    posted a message on Molten Giant

    Cost = 14: Costs (1) less for every (2) damage your hero has taken.

    This would have allowed you to play the giant at still a relatively safe health but making it almost impossible to play him for free therefor at the same time nerfing him. It also allows him to fit perfectly with 10 and 12. If he costs 25 you will have to play him at a higher mana as the risk is not worth it to play with less health and there are other better minions for higher mana without the risk. It seems like it will make mountain giant obsolete.The alternative I would say is making him cost 22 instead of 25, it also fits better with the 10, 12 theme.

    Five mana is a lot, yes it does represent 5 hp, but it also represents 5 pure mana, five mana is probably the biggest nerf a card has gotten, our brains count exponentially so it seems like a small change compared to 20 but the difference between a mountain giant costing 3 or 8 is quite significant. Especially if its late in the game where 9 and 10 drops that do more are starting to come out, or your opponent has a combo, at least druid lost theirs which lightens the weight a bit.

    There are many variables to look at however in light of all the changes that are coming. He is pobably gonna be more of a risk to play against aggro and any mages but he will be harder to remove with bgh and the risk from some classed(druid) will be less. Cho'Gal will also make it easier to set up for molten.

    Posted in: Molten Giant
  • 2

    posted a message on Shifting Shade

    You mean "GRAMMAR" and you actually meant "SPELLING GEEK" as grammar does not include spelling.

    Posted in: Shifting Shade
  • 4

    posted a message on Shifting Shade

    New priest emote: "All your deck are belong to mine"

    Posted in: Shifting Shade
  • 2

    posted a message on Reno Jackson

    "I'm pretty sure that in most cases they underestimated the burst damage."

    Posted in: Reno Jackson
  • 0

    posted a message on Embrace the Shadow

    I actually think this has more use than just OTK.

    Posted in: Embrace the Shadow
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