Hahahahahah
Guys we won this war
4
Hahahahahah
Guys we won this war
13
Question: if you use this to kill an enemy Sylvanas on an empty board, the Sylvanas steals your moat lurker, and then the moat lurker dies on your enemy's board, does the Sylvanas resummon on your side or the enemy's side?
4
Basically unbeatable as soon as you get a solid mix of leapers + warpers. Absolutely stunning.
6
Alas, poor Loatheb was nowhere to be found in standard...
2
Quote from jcat_jmeow >>Psst discussing mod actions on the fourms is against the rules
You can msg the mods directly for things like this
4
Hmm..... a 0 mana, 4 attack creature has some potential value with a Warrior Charge wombo-combo. You can fit in a Faceless Manipulator easier - But it's still worse than a Raging Worgen play.
Another use could be a bigger body that you can play the same turn as a Djinni of Zephyrs and a buff.
15
It squirms around so much that it keeps getting in front of everything else.
10
I think it needs a stat boost. Not a major one, maybe make it a 2/2 so it at least doesn't die to ping.
6
Im glad they nerfed it, but they should've made it a 4/5 at least.
13
People who think Savage Roar was the problem, instead of the three Charge minions, have no idea how this game works.
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1
Play my favorite deck, lose most games to shaman, play shaman then win most games.
In all honesty this is what I actually do currently, I don't like shaman but it is so easy to steamroll with it at the moment. Maybe it's a different story at higher ranks.
2
Thank you very much I really appreciate it you guys are doing a great job running this site.
1
14 mana: cost (1) less mana for every (2) damage your hero has taken. I really think this would be better.
Original: 20hp = 10M 10hp = 0M 5hp = 0M Jarraxxus: 7hp = 12M 5hp = 10M 3hp = 8M
25 Mana: 20hp = 15M 10hp = 5M 5hp = 0M 7hp = 17M 5hp = 15M 3hp = 13M
14 M / 2 dmg: 20hp = 9M 10hp = 4M 5hp = 2M 7hp = 10M 5hp = 9M 3hp = 8M
3
The full art clearly indicates undead, it's difficult to see in the card image though.
http://hearthstone.gamepedia.com/File:C%27Thun%27s_Chosen_full.jpg
2
Silvermoon Guardian feels sad.
6
Cost = 14: Costs (1) less for every (2) damage your hero has taken.
This would have allowed you to play the giant at still a relatively safe health but making it almost impossible to play him for free therefor at the same time nerfing him. It also allows him to fit perfectly with 10 and 12. If he costs 25 you will have to play him at a higher mana as the risk is not worth it to play with less health and there are other better minions for higher mana without the risk. It seems like it will make mountain giant obsolete.The alternative I would say is making him cost 22 instead of 25, it also fits better with the 10, 12 theme.
Five mana is a lot, yes it does represent 5 hp, but it also represents 5 pure mana, five mana is probably the biggest nerf a card has gotten, our brains count exponentially so it seems like a small change compared to 20 but the difference between a mountain giant costing 3 or 8 is quite significant. Especially if its late in the game where 9 and 10 drops that do more are starting to come out, or your opponent has a combo, at least druid lost theirs which lightens the weight a bit.
There are many variables to look at however in light of all the changes that are coming. He is pobably gonna be more of a risk to play against aggro and any mages but he will be harder to remove with bgh and the risk from some classed(druid) will be less. Cho'Gal will also make it easier to set up for molten.
2
You mean "GRAMMAR" and you actually meant "SPELLING GEEK" as grammar does not include spelling.
4
New priest emote: "All your deck are belong to mine"
2
"I'm pretty sure that in most cases they underestimated the burst damage."
0
I actually think this has more use than just OTK.