• 0

    posted a message on Aggro Taunt Warrior

    I have beaten this deck every time I come across it with upgrade+doomsayer warrior though it might have just been luck or misplays from them.

    Posted in: Aggro Taunt Warrior
  • 0

    posted a message on Counter Minion Spam

    I have been playing this deck as well, it wrecks the mill druids. It does well against everything else as well, have not had a bad match up so far, have beaten all the bolster warriors I have come across.

    Posted in: Counter Minion Spam
  • 2

    posted a message on Posted a comment and was marked as spam

    Thank you very much I really appreciate it you guys are doing a great job running this site.

    Posted in: Site Feedback & Support
  • 0

    posted a message on Posted a comment and was marked as spam

    I posted a comment on the molten giant nerf thread and wanted to show what the gameplay implications would be by showing how different amounts of hp would change the cost. It was immediately flagged as spam (In hindsight I should have seen it coming as there are a lot of repeated words like "hp").

    I will try to avoid this in the future as I did not realize things like this was considered spam immediately. I was hoping it could rather be removed from the thread or that I can just post the one part without it being flagged. I cannot repost a non spam one as a normal post because I would consider that being spam.

    I can see how the multiple words might be spam and will avoid that in the future. I did post my idea for the molten giant on the actual molten giant page but most of the post was completely different. If that's what was flagged as spam I would really like to know. I just want to make sure to avoid it in the future. 

    I read through the terms of use and I think it is probably the multiple use of a word. If there is anything that I have to read again please let me know. I really want to be a part of hearthstone community growth and not damage it in any way. 

    If I do want to post something like that will I be able to post it the same way but removing the duplicates as much as possible or should I rather not post it, and how else do I get the point across or make it easier to understand the gameplay implications(or something similar).

    Posted in: Site Feedback & Support
  • 1

    posted a message on Card Nerf - Molten Giant

    14 mana: cost (1) less mana for every (2) damage your hero has taken. I really think this would be better. 

              Original:     20hp = 10M      10hp = 0M      5hp = 0M           Jarraxxus:    7hp = 12M     5hp = 10M      3hp = 8M           

            25 Mana:      20hp = 15M      10hp = 5M      5hp = 0M                                7hp = 17M     5hp = 15M      3hp = 13M               

    14 M / 2 dmg:      20hp = 9M        10hp = 4M      5hp = 2M                                7hp = 10M     5hp = 9M         3hp = 8M        

     

    Posted in: Card Discussion
  • 3

    posted a message on C'Thun's Chosen

    The full art clearly indicates undead, it's difficult to see in the card image though.

    http://hearthstone.gamepedia.com/File:C%27Thun%27s_Chosen_full.jpg

    Posted in: C'Thun's Chosen
  • 0

    posted a message on C'Thun's Chosen

    Her arm isn't broken, she is Undead

    http://hearthstone.gamepedia.com/File:C%27Thun%27s_Chosen_full.jpg

    Posted in: C'Thun's Chosen
  • 2

    posted a message on C'Thun's Chosen

    Silvermoon Guardian feels sad.

    Posted in: C'Thun's Chosen
  • 6

    posted a message on Molten Giant

    Cost = 14: Costs (1) less for every (2) damage your hero has taken.

    This would have allowed you to play the giant at still a relatively safe health but making it almost impossible to play him for free therefor at the same time nerfing him. It also allows him to fit perfectly with 10 and 12. If he costs 25 you will have to play him at a higher mana as the risk is not worth it to play with less health and there are other better minions for higher mana without the risk. It seems like it will make mountain giant obsolete.The alternative I would say is making him cost 22 instead of 25, it also fits better with the 10, 12 theme.

    Five mana is a lot, yes it does represent 5 hp, but it also represents 5 pure mana, five mana is probably the biggest nerf a card has gotten, our brains count exponentially so it seems like a small change compared to 20 but the difference between a mountain giant costing 3 or 8 is quite significant. Especially if its late in the game where 9 and 10 drops that do more are starting to come out, or your opponent has a combo, at least druid lost theirs which lightens the weight a bit.

    There are many variables to look at however in light of all the changes that are coming. He is pobably gonna be more of a risk to play against aggro and any mages but he will be harder to remove with bgh and the risk from some classed(druid) will be less. Cho'Gal will also make it easier to set up for molten.

    Posted in: Molten Giant
  • 2

    posted a message on Shifting Shade

    You mean "GRAMMAR" and you actually meant "SPELLING GEEK" as grammar does not include spelling.

    Posted in: Shifting Shade
  • 4

    posted a message on Shifting Shade

    New priest emote: "All your deck are belong to mine"

    Posted in: Shifting Shade
  • 2

    posted a message on Reno Jackson

    "I'm pretty sure that in most cases they underestimated the burst damage."

    Posted in: Reno Jackson
  • 0

    posted a message on Embrace the Shadow

    I actually think this has more use than just OTK.

    Posted in: Embrace the Shadow
  • 0

    posted a message on Justicar Trueheart

    I still want someone to create a competitive paladin deck with her in as it is actually the strongest in paladin I feel. Currently it just does not fit so well into paladin decks as it does in warrior and priest. I think it's because a paladin deck built around this card suffer if you don't draw it while priest and warrior do the same thing as they always do regardless of what they draw and they can just continue into fatigue(meaning they draw it eventually and can take a lot of fatigue damage). I think paladin might be able to utilize it with all the heals coming his way.

    Posted in: Justicar Trueheart
  • 3

    posted a message on Reno Jackson

    People argue that F2P players do not have the benefit of this card  and it is extremely negative for them. I have always played zoolock as I like warlock but always wanted to play something more lategame orientated. My "Dream" was to play handlock one day but I could barely craft half of the cards required. Reno Jackson saved me as a F2P player as I could play something close enough to a handlock deck for less than half the dust. I know the decks are still quite different but it has all the elements that I like about handlock and a few more.

    Posted in: Reno Jackson
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