• 1

    posted a message on How the hell do I play the new quest rogue?

    Quest Rogue cancer, when decks like Pirate Warrior and Murloc Shaman exist, whew lad, you went full derp. Play a fun control deck ? get destroyed by real infinite value cancer cards like Jade Idol and Fire Plume's Heart . Play a midrange deck or a fun unique deck like quest rogue ? get destroyed by pirate warrior and hand vomit decks like murloc shaman and zoo. There's never gonna be pleasing you people.

    Posted in: Rogue
  • 1

    posted a message on New Warrior Quest - Fire Plume's Heart

    This is why we need Aggro decks. Idiotic cards like this or Jade Idol that kill every other control deck with infinite value.

    Posted in: Card Discussion
  • 1

    posted a message on OLD Play a Friend! 3.0

    Battletag: Grotesque#2292
    Region: EU
    Trade Only?: Yes

    Done.

    Posted in: Players and Teams Discussion
  • 6

    posted a message on New Card - Golakka Crawler

    Kill your 1/1, gain 1/1 stats, omg new totem golem guyz. Really nice fookin' logic ya got there mates. Rank 25 chat i swear, if people have to explain to you why killing your own 1/1 as a best case scenario to just get 1/1 worth of stats in return; if people have to explain to you why that does essentially nothing, you're a lost cause, christ. 

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Golakka Crawler

    Maybe meta-defining in the old 50% pirate bucaneer package meta, no sane person would run this just to maybe counter a single deck while being a dead card versus everything else. After all the rage about pirates, i guarantee you we won't be hearing another yarrr for a while in the near future also. I don't see the value of this card, it's nothing devastating, like a tech choice should be a lot of the times, even if somehow you get the battlecry off, it's nothing special, shamans have been 3/4'ing turn 2 for years.

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Quest Card - Lakkari Sacrifice

    This won't see play in a Zoo deck, that's for sure, discarding 6 cards is no easy task, and the 5 mana cost after, and the 2-3 turns to get it going until you start getting actual value. What is left outside of that ? a control discard deck ? not gonna happen, because discard is random, you end up discarding your discard cards eventually and your entire deck breaks down because you built it with this specific card in mind, people are overestimating it i think.

    Posted in: Card Discussion
  • 4

    posted a message on New Rogue Legendary Card - Sherazin, Corpse Flower
    Quote from Nittany14 >>

    Remember Xaril, Poisoned Mind and Shaku, the Collector ? Don't underestimate this one just yet.

    What are you actually implying lol ? they're both god awful cards that never saw any play outside of some crappy "water" decks that people now realise weren't anything special to begin with, see the return to questing miracle, even in the latest tournament decks.
    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Card - Sherazin, Corpse Flower
    Quote from qtstorm >>

    Another trash legendary for Rogue LUL. Edwin going to be used for all time.

     You mean until they retire or nerf him. Considering how much they despise Rogue i wouldn't be surprised, the only reason Rogue even was viable this expansion was because of neutral cards and the pirate package.
    Posted in: Card Discussion
  • 8

    posted a message on RENO, DO NOT GO PLEASE! (Ben B. Read this!)

    More like: Reno, please go, and never come back.

    Posted in: Fan Creations
  • 0

    posted a message on Dark Souls "adventure" (just the cards)

    Extremely cool design, sadly too "complicated" for Team 5's vision. We need more people like you op.

    Posted in: Fan Creations
  • 0

    posted a message on OLD Play a Friend! 3.0

    Battletag: Grotesque#2292
    Region: EU
    Trade Only?: Yes

    Done.

    Posted in: Players and Teams Discussion
  • 5

    posted a message on Ben Brode: "We might rotate cards out of Classic"
    Quote from moloch519 >>

    I am realy torn on this notion. I agree that many of the classic cards are very dominant in the meta but at the same time i already felt really bad when they moved older expansions to wild, because i crafted some golden cards from this set. After they announced the change i stopped crafting golden cards from expansions and only did craft some from the basic set. To me, moving cards from classic to wild would feel like taking something away that i paid for again and on the long term that is not acceptable to me. 

    Many will say that compared to balancing and gameplay experience this is a minor point but I believe that many others will rethink how much money they want to spent on cards that have a limited time you can use the 100%

     Agree with this, Expansions/Adventures i understand, but taking out Classic ? big no no.
    Posted in: General Discussion
  • 34

    posted a message on Deck Spotlight: VLPS' Anti Aggro 1st Place Line-up

    What part of Tournament decks did you not understand ? 

    Posted in: News
  • 11

    posted a message on Drakonid Operative: Pushing Priests to Dragons One Last Time

    Translation: "we have no idea how to balance a class so the weak classes get op cards because Dragons rotate out soon anyway, enjoy this insane version of Azure Drake while it lasts.

    Posted in: News
  • 0

    posted a message on Share your best Swashburglar pulls
    Quote from _bbZ_ >>
    Quote from Dark_Trix >>

    Pulled a flamewaker once right before a big miracle turn, was like a tommy gun going off ;)

     same here... this shit is what rogue needs... ^___________^
     I too had the rare opportunity of playing Flamewaker on a Miracle Turn, i don't think a more broken card to class comparison exists or has ever existed in this game. If Rogue had Flamewaker , even as a 1 of, it would obliterate everyone forever.
    Posted in: Rogue
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